Blender .shp export script

All about making tracks for MX Simulator
Post Reply
jlv
Site Admin
Posts: 15207
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Blender .shp export script

Post by jlv »

Here's a little script to create .shp files with Blender. To install it, go to User Preferences > Addons > Install from File and select the script. To use it, create a mesh that has only spheres and export it. Either UV spheres or ico spheres will work. The spheres must have a radius > .5 and there is a 25 sphere limit.

http://mxsimulator.com/scripts/shp_export_0_1.py
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Boblob801
Posts: 3998
Joined: Mon Nov 16, 2009 4:59 am
Team: <3 Andy
Location: New Zealand
Contact:

Re: Blender .shp export script

Post by Boblob801 »

Does this have any advantages over the old method? It just seems to give you better visual help otherwise less "usable" (I use the word loosely, in a sense that you can have more spheres and different sizes.)
Hi
jlv
Site Admin
Posts: 15207
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Blender .shp export script

Post by jlv »

Just easier to use. If you hit the limits you probably need to re-think how your object should work.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Post Reply