Post your render for MXS here!

Post your screenshots and videos here
broland278
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Re: Post your render for MXS here!

Post by broland278 »

Actually here is the HD version lol that link didnt look good.

https://www.mediafire.com/?xygqac9761edztb
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Pushin The Limits
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Re: Post your render for MXS here!

Post by Pushin The Limits »

Pushin The Limits wrote:i messed up and forgot to save the original.. So yeah..
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New one will be up tonight
William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
Pushin The Limits
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Re: Post your render for MXS here!

Post by Pushin The Limits »

Or Today
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William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
Pushin The Limits
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Re: Post your render for MXS here!

Post by Pushin The Limits »

Or Today
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William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
Pushin The Limits
Posts: 330
Joined: Tue Feb 09, 2016 11:58 pm

Re: Post your render for MXS here!

Post by Pushin The Limits »

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William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
Aaron Hall
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Re: Post your render for MXS here!

Post by Aaron Hall »

Things to work on next
1. boot is in the floor
2. the rider needs to be more relaxed looks too stiff
3. goggle lens is fucked
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
John23
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Re: Post your render for MXS here!

Post by John23 »

Aaron Hall wrote:Things to work on next
1. boot is in the floor
2. the rider needs to be more relaxed looks too stiff
3. goggle lens is fucked
I'm trying to learn some more, so how can you make it look like the rider is "relaxed"
jlv wrote:This post is useless.
Jre
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Re: Post your render for MXS here!

Post by Jre »

Nice straight words Aaron, I like that.
Yeah the rider actually looks like there is a Renthal 997 pointing up from the floor straight where he is sitting.
Well seriously it's a form of art to pose that rig naturally when there is not enough joints or correct skin weights for these positions, as p2sta is obviously made it look good in riding position. So answering your questions is like: just make it look good somehow. :)
Pushin The Limits
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Re: Post your render for MXS here!

Post by Pushin The Limits »

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William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
Pushin The Limits
Posts: 330
Joined: Tue Feb 09, 2016 11:58 pm

Re: Post your render for MXS here!

Post by Pushin The Limits »

Another One
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William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
Aaron Hall
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Re: Post your render for MXS here!

Post by Aaron Hall »

with the first one i would say you need to make the gear not as shiny as it is in real life also hands are going threw the handle bars i don't know where but there was a blend file of a rider released with more joints so that will help with you with not making your rider look as stiff, second render looks really good, keep at it
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
p2sta
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Re: Post your render for MXS here!

Post by p2sta »

pretty good lookins renders man, you need to work on the materials a lot more.

If you want some comments other that what guys already said:

1.the sitting render
the helmet seems to have polys visible, if you use blender, select all polys and turn shading to Smooth,
for the lens you need a material with transparency
also the visor looks way darker, it may be due to flipped normals, make sure they are pointing out
the bike in the render looks a bit dull, mostly the plastics, try to work on the materials, i usually have about 4 materials for a bike model (dull, plastics, metals, plus one for high reflective stuff like tripleclamps, frame, exhaust, etc)
the gear material is too reflective right now, so i would use 2 materials for the rider, one for boots (use the one you have right now on it) and one on the gear, thats less reflective with really wide highligts

2. the whip render
i like this, pretty much same problems with the materials as before, which makes sense since you probably use the same settings.

3. the studio bike shot
it looks like the frontend is rotate wrong, like you are rotating it around z-axis, not around the actual axis, it may be just the camera angle tho
the helmet is way too white and the bike could have more reflections again
its good to make the backplate one plane for the flor and background, that way you don't have the ugly line separating the floor and the "wall" make it a L shape and apply subdivision so you don't have sharp corner there
JakeT3
Posts: 386
Joined: Tue May 20, 2014 7:30 am

Re: Post your render for MXS here!

Post by JakeT3 »

John23 wrote:
Aaron Hall wrote:Things to work on next
1. boot is in the floor
2. the rider needs to be more relaxed looks too stiff
3. goggle lens is fucked
I'm trying to learn some more, so how can you make it look like the rider is "relaxed"
Do you even fucking read? I explained many times :roll:
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John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Post your render for MXS here!

Post by John23 »

JakeT3 wrote:
John23 wrote:
Aaron Hall wrote:Things to work on next
1. boot is in the floor
2. the rider needs to be more relaxed looks too stiff
3. goggle lens is fucked
I'm trying to learn some more, so how can you make it look like the rider is "relaxed"
Do you even fucking read? I explained many times :roll:
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jlv wrote:This post is useless.
Ratanakul
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Joined: Tue Jan 26, 2016 9:35 pm
Team: Mcdonalds

Re: Post your render for MXS here!

Post by Ratanakul »

My latest teamrender for 58Designs. Big thanks to P2sta for the garage


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