2016 rF Gaming Pro and Amateur Nationals

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checkerz
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by checkerz »

Lnxa wrote:Thanks Heckman :roll:
https://gfycat.com/SafeTastyGander
I don't think Heckman did anything wrong there at all. In fact, he was even aware enough to hit the brakes to keep from crossing into your line and laying you both out on the face of the jump. Riders make mistakes and those bumps leaving that turn were causing them all week.
AHeckman2
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by AHeckman2 »

Lnxa wrote:Thanks Heckman :roll:
https://gfycat.com/SafeTastyGander
Looking at it closer, I don't think I even hit you, you just swerved in case I was going to hit you :lol:
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MxVelocity747
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by MxVelocity747 »

AHeckman2 wrote:
Lnxa wrote:Thanks Heckman :roll:
https://gfycat.com/SafeTastyGander
Looking at it closer, I don't think I even hit you, you just swerved in case I was going to hit you :lol:
its this games fubu collisions. you for sure hit him
m121c
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by m121c »

What is up with this annoying trend to uploud a shit ton of gifs and post about about every little thing that happens... quit your crying.
motokid499
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by motokid499 »

Rayvenator wrote:
Wahlamt wrote:
NoFear345 wrote:Personally I hate small ruts because they do not work well in sim at all.
I think they do if they're built right. You just have to have more finesse and technique when hitting them, not just try to rail them wide open ;)
This

Just because you cant rail them 5th gear pinned doesnt mean they doesnt ride well. Just take it slow and be precise, just as in real life.
I pretty much completely agree here. Along with everything else you said, Kris. Good feedback. Only thing I can add is I still think the traction is a tad too much and adds to the highway feel. I could be wrong though, maybe if the ruts were small and technical enough we could get away with having more traction? But imo huge "berm" ruts and high amounts of traction is just asking for a highway.
Tanner Rogers
motokid499
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by motokid499 »

DP

The rollers on RedBud were actually awesome, I had lots of fun just going through them. I thought it was sick that the fast line through them was actually just riding them like normal rollers, dipping your back end in them. Even though it was still possible to double here and there. They were shaped awesome aswell, every roller had 'imperfections' and werent completely level. Was cool to see. However, with most things on the track, I enjoyed them much more with the original traction. I think it had seperate sand traction? Felt like it bogged my bike down more and forced me to roll through them. I could be wrong though, I wasnt paying too much attention to things during the rF race. Was just trying to learn the damn track for moto 2 xD
Tanner Rogers
AHeckman2
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by AHeckman2 »

MxVelocity747 wrote:
AHeckman2 wrote:
Lnxa wrote:Thanks Heckman :roll:
https://gfycat.com/SafeTastyGander
Looking at it closer, I don't think I even hit you, you just swerved in case I was going to hit you :lol:
its this games fubu collisions. you for sure hit him
Well he didn't die and went on to win the moto I think so he ain't got nothing to complain about lol.
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AHeckman2
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by AHeckman2 »

motokid499 wrote:The rollers on RedBud were actually awesome, I had lots of fun just going through them. I thought it was sick that the fast line through them was actually just riding them like normal rollers, dipping your back end in them. Even though it was still possible to double here and there. They were shaped awesome aswell, every roller had 'imperfections' and werent completely level. Was cool to see.
+1
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checkerz
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by checkerz »

motokid499 wrote:DP

The rollers on RedBud were actually awesome, I had lots of fun just going through them. I thought it was sick that the fast line through them was actually just riding them like normal rollers, dipping your back end in them. Even though it was still possible to double here and there. They were shaped awesome aswell, every roller had 'imperfections' and werent completely level. Was cool to see. However, with most things on the track, I enjoyed them much more with the original traction. I think it had seperate sand traction? Felt like it bogged my bike down more and forced me to roll through them. I could be wrong though, I wasnt paying too much attention to things during the rF race. Was just trying to learn the damn track for moto 2 xD
The traction in the rollers remained unchanged for both versions.

Cool to hear as that style of section is extremely tough to get right with the MXS physics.
motokid499
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by motokid499 »

checkerz wrote: The traction in the rollers remained unchanged for both versions.

Cool to hear as that style of section is extremely tough to get right with the MXS physics.
It was probably the difference in traction going into them with the original track that made me think it was different. With the new traction going into them felt like there was barely more resistance, where as with the original traction going into them was a lot more resistant in comparison to the general traction on the track. I know loroccos was pretty much impossible to hit (atleast for my slow ass) with the new traction so that pretty much gave it away for me that it was slightly more resistant.

But yeah, section was dope I enjoyed it.
Tanner Rogers
Lnxa
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Lnxa »

AHeckman2 wrote:
MxVelocity747 wrote:
AHeckman2 wrote:
Looking at it closer, I don't think I even hit you, you just swerved in case I was going to hit you :lol:
its this games fubu collisions. you for sure hit him
Well he didn't die and went on to win the moto I think so he ain't got nothing to complain about lol.
Wasn't complaining, Just saying thanks for helping me test my suspension landing to flat. :D
And to what Dade said, Yea I didn't turn haha.
[center][b]|[/b] 2013 EMF MX1 Champion - 3x rF 450 MX Champion ('15/'16/'17) [b]|[/b]
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AHeckman2
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by AHeckman2 »

Lnxa wrote:
AHeckman2 wrote:
MxVelocity747 wrote: its this games fubu collisions. you for sure hit him
Well he didn't die and went on to win the moto I think so he ain't got nothing to complain about lol.
Wasn't complaining, Just saying thanks for helping me test my suspension landing to flat. :D
And to what Dade said, Yea I didn't turn haha.
Hey no problem haha. And ok, physics at their finest :lol:
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John23
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by John23 »

MJrace wrote:
Wahlamt wrote:
MJrace wrote:It's time for glen helen free isn't it?
Saying this again:
Wahlamt wrote:This quote was made 31 May, so not a month yet..
I guess one month is over, but glen helen still isn't available for public.
I watched out for it every day but it seems like nobody cares about the ones which can't pay for the tracks...
You guys could at least do what you said you will (bringing out the tracks one month later) :roll:

I hope it will be available soon
He was talking about the rF track. Should have paid if you wanted tracks on time.
jlv wrote:This post is useless.
Ddavis
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Ddavis »

When will results be up?
Racers52
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Re: 2016 rF Gaming Pro and Amateur Nationals

Post by Racers52 »

Ddavis wrote:When will results be up?
Wheels is away due to irl events, results should be up afterwards.
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