Game Suggestions
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Re: Game Suggestions
I remember JLV saying that when there are alot of billboards taking up the whole screen, it uses alot of fill-rate or something like that
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Re: Game Suggestions
Billboards for the particles? I know the game lags if you use too much of your graphic memory, but mxs can't be that reliant on texture usage compared to giant maps and environments in the CoD series or Bioshock for example?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Game Suggestions
Yesterday I played some hours at online because it was load of nice and fast guys plus good tracks and me and Jay tried talk on Xfire and I though if would be possible JLV make something to MX Simulator can be read at Xfire ? I mean for count how many hours you've playe dthis week and stuff.

Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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Re: Game Suggestions
I think it is more about getting Xfire to support MXsim, than the other way around. I remember that puma or someone did a request on the xfire forums about that.FactoryBR21 wrote:Yesterday I played some hours at online because it was load of nice and fast guys plus good tracks and me and Jay tried talk on Xfire and I though if would be possible JLV make something to MX Simulator can be read at Xfire ? I mean for count how many hours you've playe dthis week and stuff.
Stability:
jlv wrote: You can do some fairly tame whips with it set to 95, but to really get it sideways you need to set it under 60.
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Re: Game Suggestions
The particles are billboards. The fill rate killer is when a bunch of roost is right on the camera. You can easily have more than 20 roost billboards filling the whole screen in that case (each wheel can throw 1280 particles per second). If you have 20x overdraw on a 1280x1024 screen that will require 1,572,864,000 pixels/second to maintain a 60 Hz frame rate. I'll probably put in an option to not draw roost billboards that fill the whole screen. Just hiding the particles that are within 3 feet of the camera would probably fix most of the problem.yzmxer608 wrote:Billboards for the particles? I know the game lags if you use too much of your graphic memory, but mxs can't be that reliant on texture usage compared to giant maps and environments in the CoD series or Bioshock for example?
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: Game Suggestions
What a suck noob lol Sorry I dont knew thatVellu wrote:I think it is more about getting Xfire to support MXsim, than the other way around. I remember that puma or someone did a request on the xfire forums about that.FactoryBR21 wrote:Yesterday I played some hours at online because it was load of nice and fast guys plus good tracks and me and Jay tried talk on Xfire and I though if would be possible JLV make something to MX Simulator can be read at Xfire ? I mean for count how many hours you've playe dthis week and stuff.

Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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Re: Game Suggestions
Wow that's a lotjlv wrote:The particles are billboards. The fill rate killer is when a bunch of roost is right on the camera. You can easily have more than 20 roost billboards filling the whole screen in that case (each wheel can throw 1280 particles per second). If you have 20x overdraw on a 1280x1024 screen that will require 1,572,864,000 pixels/second to maintain a 60 Hz frame rate. I'll probably put in an option to not draw roost billboards that fill the whole screen. Just hiding the particles that are within 3 feet of the camera would probably fix most of the problem.yzmxer608 wrote:Billboards for the particles? I know the game lags if you use too much of your graphic memory, but mxs can't be that reliant on texture usage compared to giant maps and environments in the CoD series or Bioshock for example?


What do you mean by overdraw though?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Game Suggestions
When they take up too much of the screen / the whole screen and then some. I think
Hey JLV, yes or no answer. Will this friction thingy be done in 12 days?
Hey JLV, yes or no answer. Will this friction thingy be done in 12 days?
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Re: Game Suggestions
Oh, just drawing the ones on the screen a smidge past I think is a good idea then. If that's what you meant by 3 feet within the camera.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Game Suggestions
Overdraw is when the same pixels are drawn more than once. Offscreen pixels are clipped away so they don't affect fill rate at all. Say you cover the whole screen with a rectangle. You now have no overdraw since each pixel has been drawn exactly once. Now draw another rectangle that covers the whole screen (in real apps this will usually be something with an alpha channel, but not always). You now have 2x overdraw, since every pixel has been drawn twice. The more overdraw, the more fill rate you need to maintain the same FPS.DJ wrote:When they take up too much of the screen / the whole screen and then some. I think
Sorry, I don't give yes or no answers. The friction thing will be done on 9/2/2009 at 10:15 PM eastern time. (Actually, it's already done but I want to add a couple more things.)Hey JLV, yes or no answer. Will this friction thingy be done in 12 days?
Josh Vanderhoof
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: Game Suggestions
Hooray 
How did it turn out? Noticeably different?

How did it turn out? Noticeably different?
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Re: Game Suggestions
Thanks for the explanation for the overdraw, made it very easy to understand.
Looking forward for Wednesday now
.
Looking forward for Wednesday now

TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Game Suggestions
So, given that JLV is in a question answering mood, are you by any chance going to participate in the track contest? That would be hilarious if you won your own money.

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Re: Game Suggestions
I was also wondering if he was entering. Be cool if he did 

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Re: Game Suggestions
I don't think it would be fair to do that. I'm going to make a new track to show how the new traction system works though.
You can definitely give the ground a softer feel with the right parameters. Mud really feels like mud now. You can make it very slippery initially while still holding you up instead of just slipping away like you're on ice. For regular dirt it's less noticeable, mostly because Coulomb friction closer to being correct in that case.DJ wrote:Hooray
How did it turn out? Noticeably different?
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.