Game Suggestions

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Pumaxcs
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Re: Game Suggestions

Post by Pumaxcs »

Diggz, I'm sure DJ will be the first to update a track with that. My guess is either Broadmeadow or Crows Nest.
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DJ99X
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Re: Game Suggestions

Post by DJ99X »

Oh, that is great news. Have you tried to make sand? Its probably not much different than mud though. Good to hear that it works though

Yeah, I might make an update for some of my tracks, but it will definitely be in my comp track if its released in time.

Then again, the friction is included in the checksum. So maybe not, unless I release them as totally separate tracks
Voutare
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Re: Game Suggestions

Post by Voutare »

DJ wrote:Oh, that is great news. Have you tried to make sand? Its probably not much different than mud though. Good to hear that it works though

Yeah, I might make an update for some of my tracks, but it will definitely be in my comp track if its released in time.

Then again, the friction is included in the checksum. So maybe not, unless I release them as totally separate tracks
If sand works really good, I think Factory and I will actually get around to finishing Southwick now.
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FactoryBR21
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Re: Game Suggestions

Post by FactoryBR21 »

For sure ! But I've so many projects around my mind lol. Summer Vocations will be useful ( We're at Winter ;) )
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Bona.com
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Re: Game Suggestions

Post by Bona.com »

Sorry but this is offtopic sentanse, iw watched dj and jvl talk here and lol this seems funny but in my eyes (Sorry english again)
NO OFFENCE, dj seems to be like a little kid who got hes first convertable mini car from jvl :P
But its cool that you made the mud thingy
I will thank you gues for ever, but lol i love the game and im VERY glad you are realy putting efort for this one!
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Garasaki
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Re: Game Suggestions

Post by Garasaki »

Um, I'm hoping the traction change dosent render existing tracks obsolete...

Nothing like spending 2 months and 80 or so hours on a contest track only to have the physics system changed 10 days before the deadline! :lol:
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Bona.com
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Re: Game Suggestions

Post by Bona.com »

i think the update will be aranget so nothing messes up too mutch, some changes come and go but you cant get everything at once can ya :P unles your jvl:s brother and hack hes computer :D
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FactoryBR21
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Re: Game Suggestions

Post by FactoryBR21 »

Garasaki wrote:Um, I'm hoping the traction change dosent render existing tracks obsolete...

Nothing like spending 2 months and 80 or so hours on a contest track only to have the physics system changed 10 days before the deadline! :lol:
Totally agreed ! anyway I bet JLV wouldn't do it with the community lol Lucky I didn't spend 80hours but 79 hahaha. Kidding it was much lower though
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Pumaxcs
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Re: Game Suggestions

Post by Pumaxcs »

I backed out after 5 hours, go me. :D
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jlv
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Re: Game Suggestions

Post by jlv »

Garasaki wrote:Um, I'm hoping the traction change dosent render existing tracks obsolete...

Nothing like spending 2 months and 80 or so hours on a contest track only to have the physics system changed 10 days before the deadline! :lol:
It won't require major changes in the tracks. There is a new file, "tileinfo", that replaces "texturelist". It serves the same purpose but it has a lot of new parameters.

Say you had this in texturelist:
  • 1 30 120 sand.ppm
To duplicate that in tileinfo you would do this:
  • friction 1 8.0 (coefficient of friction is 1 at slip rate of 8 feet/sec)
    roll_resist 30 120 10 (30/120 roll resistance at 10 radians/sec)
    texture @sand.ppm
    addtile
Now say you want the sand to slip more initially so it will wander a bit like real sand. You can easily do that by lowering the friction at slower slip rates:
  • friction .1 4.0 (coefficient of friction is .1 at slip rate of 4 feet/sec)
    friction 1 8.0
    roll_resist 30 120 10
    texture @sand.ppm
    addtile
Now the friction will be .1 when slipping at less than 4 ft/sec, and gradually go up to 1 as the slip rate reaches 8 ft/sec.

If you want a custom roost image, you can do that too:
  • friction .1 4.0
    friction 1 8.0
    roll_resist 30 120 10
    roost texture=@sandyroost.png (use sandyroost.png for roost texture)
    texture @sand.ppm
    addtile
The roost has more parameters that you can set besides the texture, but this should give you the general idea of how it works.
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DJ99X
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Re: Game Suggestions

Post by DJ99X »

Garasaki wrote:Um, I'm hoping the traction change dosent render existing tracks obsolete...

Nothing like spending 2 months and 80 or so hours on a contest track only to have the physics system changed 10 days before the deadline! :lol:
Just keep the friction how it is then....
ddmx
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Re: Game Suggestions

Post by ddmx »

You said this will be available tomorrow, 9-2? If so I would be more than estactic.
wheels1758
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Re: Game Suggestions

Post by wheels1758 »

ddmx488 wrote:You said this will be available tomorrow, 9-2? If so I would be more than estactic.
If i remember correctly, i believe he said 10:15 PM Eastern. couple hours from now. the separate roost files should be pretty awesome.
Pumaxcs
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Re: Game Suggestions

Post by Pumaxcs »

He meant 9/2 as in September 2nd.
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wheels1758
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Re: Game Suggestions

Post by wheels1758 »

i never said i knew what day it is today...:?

alright, 10:15 eastern tomorrow!
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