post your tracks for mx sim.
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Yeah, I'm actually planning on making a really nice version of either Unadilla or Southwick, but right now I'm still just learning everything. I'm getting used to everything, and with this track, I'm mostly trying to get good at making hills, whoops, and berms.
EDIT:
I've been working on the San Fransico 2008 for a little while, and this is what I've got so far:
EDIT:
I've been working on the San Fransico 2008 for a little while, and this is what I've got so far:
Re: post your tracks for mx sim.
Tracks are coming along nicely. Good work everyone!
Online #440 I'm the one in dead last.
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Re: post your tracks for mx sim.
nice track there voutare, im working on Phoenix the layout i have is not the actual layout but it is the planned one, hope nobody is to picky
D.Eckels #421 "The O-G"
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Re: post your tracks for mx sim.
This is the layout, and I got it from Here
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Re: post your tracks for mx sim.
Ahh yes i forgot all about them layouts The one i am using is the same only a 3D render from RacerX website, but i still think both versions are not the one that was built the one that was built had a little nook in it some were(maybe im just crazy)
D.Eckels #421 "The O-G"
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Re: post your tracks for mx sim.
Well, it's hard to make everything perfect when you are working with real dirt. Anyway, I've been searching around for a long, long time trying to find Daytona, to no avail. That's a pretty sick track, and it should be made.
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Re: post your tracks for mx sim.
BETA of my phoenix is up on the drupal. Please dont rip, re-release, or edit my track in anyway. Thank you
http://royalswissnavy.freehostia.com/drupal22/
http://royalswissnavy.freehostia.com/drupal22/
D.Eckels #421 "The O-G"
Re: post your tracks for mx sim.
Why is the track all the way on the edge?
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Re: post your tracks for mx sim.
im too lazy to move it but igot a suprise for the final
D.Eckels #421 "The O-G"
Re: post your tracks for mx sim.
I've played your Phoenix track for a bit now. It's fun playing a track I haven't made myself for a change.
I found the track played better after I did a little smoothing on the jump bases (strength=4 focus=.75). It looks nicer and gives you a smoother take off that way. I'd also try to limit the slope of the jump faces to a 50% grade. Those jumps two turns after the whoops are around an 80% grade and it makes them kick a little too much. For the best take off you want it to be 50% or under and maintain that for at least 1 bike length (about 8 feet) before the peak.
Also, I had to rename terrain.PNG to terrain.png to get it working on Linux. Linux is case sensitive so you have to get the filenames exactly right for them to be portable to it.
I found the track played better after I did a little smoothing on the jump bases (strength=4 focus=.75). It looks nicer and gives you a smoother take off that way. I'd also try to limit the slope of the jump faces to a 50% grade. Those jumps two turns after the whoops are around an 80% grade and it makes them kick a little too much. For the best take off you want it to be 50% or under and maintain that for at least 1 bike length (about 8 feet) before the peak.
Also, I had to rename terrain.PNG to terrain.png to get it working on Linux. Linux is case sensitive so you have to get the filenames exactly right for them to be portable to it.
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Re: post your tracks for mx sim.
http://royalswissnavy.freehostia.com/dr ... ?q=node/10
My San Fran track uploaded. Still beta, and forgive me for the few hay bales stuck in odd places in the triple triple section.
My San Fran track uploaded. Still beta, and forgive me for the few hay bales stuck in odd places in the triple triple section.