Export Script for Blender 2.80
Export Script for Blender 2.80
https://mxsimulator.com/scripts/jm_export_280.py
1. Download via Right click, Save link as.
2. In Blender, open Edit / Preferences.
3. Go to Addons and click "Install...".
4. Find "jm_export_280.py" and click "Install Add-on from File...".
5. Find "Import-Export: Export MX Simulator Model" in the list and check it to enable the add on.
This is a little different from the previous script for material settings since the blender internal renderer has been removed in 2.80. For this version, select "eevee" as your render engine in the render tab, unselect "use nodes" in the material panel and then use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent. The specular settings are only used when there is no specular map.
1. Download via Right click, Save link as.
2. In Blender, open Edit / Preferences.
3. Go to Addons and click "Install...".
4. Find "jm_export_280.py" and click "Install Add-on from File...".
5. Find "Import-Export: Export MX Simulator Model" in the list and check it to enable the add on.
This is a little different from the previous script for material settings since the blender internal renderer has been removed in 2.80. For this version, select "eevee" as your render engine in the render tab, unselect "use nodes" in the material panel and then use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent. The specular settings are only used when there is no specular map.
Last edited by jlv on Sun Feb 02, 2020 2:25 am, edited 1 time in total.
Reason: eevee renderer required to get the export settings to show
Reason: eevee renderer required to get the export settings to show
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
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Re: Export Script for Blender 2.80
thank you sir!
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Re: Export Script for Blender 2.80
All my exports turn out black like UVs aren't working or something. I've tried changing material settings but nothing seems to work.
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Re: Export Script for Blender 2.80
this is what happens when i export models.. no textures and materials don't work either, i've tried making new materials alongside using ones from 2.79
Re: Export Script for Blender 2.80
Looks like they changed how texture coords are stored and it didn't cause an error because I had it in a try block. I'll have it fixed shortly.
Josh Vanderhoof
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Re: Export Script for Blender 2.80
The texture coords should be fixed now. I didn't rename the script so you can re-download from the same link. The script version will be 0.4. If it says 0.3 you still have the old version.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.80
having trouble getting this to work?jlv wrote:The texture coords should be fixed now. I didn't rename the script so you can re-download from the same link. The script version will be 0.4. If it says 0.3 you still have the old version.
Re: Export Script for Blender 2.80
What specifically?crotty103 wrote:having trouble getting this to work?jlv wrote:The texture coords should be fixed now. I didn't rename the script so you can re-download from the same link. The script version will be 0.4. If it says 0.3 you still have the old version.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.80
i can export the jms and get them in game but everything is really shiny and some things are so bad it looks white its so shiny idk what im doing wrongjlv wrote:What specifically?crotty103 wrote:having trouble getting this to work?jlv wrote:The texture coords should be fixed now. I didn't rename the script so you can re-download from the same link. The script version will be 0.4. If it says 0.3 you still have the old version.
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Re: Export Script for Blender 2.80
What skins are you using on the model? do you have Normal and Spec maps for them? the issue most likely isn't the model.crotty103 wrote:i can export the jms and get them in game but everything is really shiny and some things are so bad it looks white its so shiny idk what im doing wrongjlv wrote:What specifically?crotty103 wrote: having trouble getting this to work?
Re: Export Script for Blender 2.80
You need to uncheck use nodes when you export the model. This is what JLV said to do in the original post. Follow his steps and it will fix it.crotty103 wrote: i can export the jms and get them in game but everything is really shiny and some things are so bad it looks white its so shiny idk what im doing wrong
jlv wrote:This is a little different from the previous script for material settings since the blender internal renderer has been removed in 2.80. For this version, unselect "use nodes" in the material panel and then use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent. The specular settings are only used when there is no specular map.
Re: Export Script for Blender 2.80
Too much specular. Read Atlas's post and then turn down your specular setting.crotty103 wrote: i can export the jms and get them in game but everything is really shiny and some things are so bad it looks white its so shiny idk what im doing wrong
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.80
i unchecked use nodes but im confused on how to " use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent." sorry kinda new to this thanks for the helpAtlasZoor wrote:You need to uncheck use nodes when you export the model. This is what JLV said to do in the original post. Follow his steps and it will fix it.crotty103 wrote: i can export the jms and get them in game but everything is really shiny and some things are so bad it looks white its so shiny idk what im doing wrong
jlv wrote:This is a little different from the previous script for material settings since the blender internal renderer has been removed in 2.80. For this version, unselect "use nodes" in the material panel and then use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent. The specular settings are only used when there is no specular map.