Hi Im Skyqe wrote: ↑Thu Apr 01, 2021 5:08 pm
What do you mean by 'more realistic tracks' Tanner? More forced lines and tighter ruts or what exactly? From an erode standpoint, we can't go much smaller at all really while not becoming more jagged.
More realistic traction levels, along with smaller ruts instead of the berms we use now and call ruts. I think this setting might allow us to actually use small tight ruts, going to need a lot of testing though. I completely agree that the erode system doesnt support this, but maybe this setting will allow us to handle the chatter and jagged edges. If the setting isnt enough on its own, the optimizations jlv is planning will allow for a higher resolution track. Hopefully then the game will allow for realistic tracks without the community crying that its too hard.
To everyone having problems, just use your normal landing damping settings, then for the rampup start at 0.00 (what the old snapshot was) and work your way up click by click until you feel like you're getting the control you want in chatter and erode. This rampup setting will also allow for higher landing damping factor values because we can tune how much of that factor we get based on the terrain we are riding. We weren't previously able to run super high landing damping factors unless we cranked our steering damping to cut through the extra forces, and our bikes would lock up causing us to lose control. This forced us to run lower than ideal landing damping factor values because we had to find a balance between control and stability. This problem doesnt exist anymore, because we can tune how much damping we get based on how many steps our front tire has been off the ground for.
I honestly don't have any problems in chatter anymore, the erode feels a lot easier to ride. Even without the optimizations and higher res tracks, I think we can get away with at least something halfway close to realistic now.