Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Mr. Wiggles
Posts: 997
Joined: Sun Feb 08, 2015 6:41 pm
Team: GSR/137 Kid
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Mr. Wiggles »

Andy_Hack wrote: Sun Dec 13, 2020 8:02 pm
Mr. Wiggles wrote:how about you finish your model while you wait hehe
:lol: :lol: :lol:
kinda of need your model for sx and I know your gf isn't around
Titan
Posts: 70
Joined: Mon Oct 07, 2019 12:09 pm

Re: Upcoming Tracks and Track Objects #2

Post by Titan »

Hi

Sorry for been quiet lately, i was away working doing real loooong shifts but then the company i was contracted at starting laying people off cause they were gonna go bust... and i was one of the ones that got shown the door BoOoOoOO!
maybe i shouldve worked harder instead of rocking the vending machine back and forth trying to get free chocolate but whatever

So i thought, what will take my mind off my bills, feeding my dog and impending doom??

Then it hit me... make a red bull rampage style course for MXS!

(If anyone's got any feature idea's they'd like to see on the course then let me know, its already pretty varied with it having over 15 routes to the bottom but i'm always interested in any improvements)

But yeah, anyway

Have a good day ! 8)

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DariusP8
Posts: 357
Joined: Thu Feb 16, 2017 5:25 am
Team: Team Nami
Location: Oregon

Re: Upcoming Tracks and Track Objects #2

Post by DariusP8 »

Sorry to hear that man, but so far the course looks super clean from what I can see. Some cool ideas I think might be the following
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Like a cool wood floater, kind of just for looks.
Also I think a huge dropoff double would be kind of cool.
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DariusP8
Posts: 357
Joined: Thu Feb 16, 2017 5:25 am
Team: Team Nami
Location: Oregon

Re: Upcoming Tracks and Track Objects #2

Post by DariusP8 »

Damn, clicked enter to fast :D
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but a huge dropoff I think would be cool
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or maybe even smaller doubles cooped up to kind of seem like a rhythm section down the hill
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Titan
Posts: 70
Joined: Mon Oct 07, 2019 12:09 pm

Re: Upcoming Tracks and Track Objects #2

Post by Titan »

Cool ideas man!

There’s already some pretty huge gaps that made my stomach drop when I hit them for the first time :lol:

As for the wooden features though, they look really cool! I’ll have to have a go at modelling them

Thanks again for the ideas, check your inbox in a few days. I’ll drop you a beta as a thank you for helping out !
blissy wissy
Posts: 187
Joined: Sun Mar 29, 2020 11:35 pm
Team: Elusive Graphics

Re: Upcoming Tracks and Track Objects #2

Post by blissy wissy »

maybe some like lines that would look realistic and maybe like as darius said wooden jumps and a like wooden jumps that are flat but have the ability to do flips off and stuff. also this looks super sick and maybe add some like obstacles like small rocks and some really tight lines along the cliff that drops off into a wooden feature. idk for some reason i cant think of anything hope this makes sense and this looks fucking sick
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a group of men with african american descent reside in the capitol of france
Titan
Posts: 70
Joined: Mon Oct 07, 2019 12:09 pm

Re: Upcoming Tracks and Track Objects #2

Post by Titan »

Thanks man! Your ideas are cool

I’m thinking I could probably make some wooden looking features by just using the in game editor and textures. That would certainly make things easier for me as I don’t have a clue about modelling to be honest :lol:
Never too late to learn how to do it though!

I’ll send a beta over your way too if you’re interested. It would be interesting to get some feedback from someone who’s actually rode it
carter_sauce47
Posts: 86
Joined: Fri Apr 07, 2017 8:33 pm
Team: Venture Wear/Honda

Re: Upcoming Tracks and Track Objects #2

Post by carter_sauce47 »

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sethypeety
Posts: 222
Joined: Mon Jul 18, 2016 2:51 pm
Team: SpitFire MX
Location: in your face
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by sethypeety »

Got some AX tracks in the works, here are the first 2 I've got done.

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DariusP8
Posts: 357
Joined: Thu Feb 16, 2017 5:25 am
Team: Team Nami
Location: Oregon

Re: Upcoming Tracks and Track Objects #2

Post by DariusP8 »

Titan wrote: Mon Jan 25, 2021 8:21 pm Thanks again for the ideas, check your inbox in a few days. I’ll drop you a beta as a thank you for helping out !
Any update on the beta? Seems super cool and can't wait to ride it!
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InsaneFMX
Posts: 765
Joined: Sun Jul 25, 2010 9:25 pm
Team: Flipin 150ft triples
Location: Canada

Re: Upcoming Tracks and Track Objects #2

Post by InsaneFMX »

Getting the itch again. Started on this last night and about half the displacement is done. I was wanting to do a 2008 navy motox replica but then my mind went wild

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InsaneFMX
Posts: 765
Joined: Sun Jul 25, 2010 9:25 pm
Team: Flipin 150ft triples
Location: Canada

Re: Upcoming Tracks and Track Objects #2

Post by InsaneFMX »

Easy part is done, disp mostly finalized, goal is to get this out by april

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Ocean
Posts: 23
Joined: Thu Nov 02, 2017 11:09 pm
Team: HYAAAAA
Location: Final Destination

Re: Upcoming Tracks and Track Objects #2

Post by Ocean »

InsaneFMX wrote: Mon Mar 15, 2021 9:13 pm Easy part is done, disp mostly finalized, goal is to get this out by april

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YOOOO 2021 is looking bright, IFMX is on the loose :shock:
Trevdawg197
Posts: 37
Joined: Fri Apr 13, 2018 4:17 am
Team: T&R Motorsports

Re: Upcoming Tracks and Track Objects #2

Post by Trevdawg197 »

Hope people enjoyed the first track I released of the series I will be posting. Here's a look at 2 & 3. Any feedback helps
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jgmtbike
Posts: 551
Joined: Sat Jun 08, 2013 5:24 am
Team: WiLdSiDesigns (JGMX)

Re: Upcoming Tracks and Track Objects #2

Post by jgmtbike »

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Anybody guess what track this is? :lol:
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

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