I think leaving the scripting side to the community would be genius; with your limited workload it lets the community figure out for themselves what works best. Then you just create the scripting environment, exposing the inputs and outputs and core tools (ramping, sliders, weighting).
Assetto Corsa could be useful for inspiration. Its onboard camera is a set of config values; a g-force mix per axis with a lag/damping term, a shake (amplitude + frequency), a "head into corner" angle with a tracking speed, and a world-aligned toggle for horizon lock. That handful of knobs covers almost everything people ask for, so it's a good map of which inputs actually matter. Then separately, AC's modding is scriptable (Lua these days, Python in the older apps).
https://www.overtake.gg/threads/camera_ ... ngs.79949/
https://github.com/ac-custom-shaders-pa ... /README.md
The first person cam alot of people want <3
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LeasingCorn103
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jlv
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Re: The first person cam alot of people want <3
Yeah I think for what you're saying scripting would be absolutely necessary. I'm just trying to make something simple that would satisfy people until a full blown scripting system is there.
Josh Vanderhoof
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Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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LeasingCorn103
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