Upcoming Skins & Shader Maps
Re: Upcoming Skins & Shader Maps
DJ how much time dose it save by not having to shade? just curios...
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Re: Upcoming Skins & Shader Maps
ok i'm finally done with the gear for showtimes' new rider model.
but before releasing (he needs to fix a couple things first) i want to make a little poll, i mean i made 60 skins!
there are full 2010 thor phase line and 2010 core vented (the same i made for ddmx rider model).
what i want you to tell me is that anyone wants a skin without leatt and chest protector, because for each gear color i made 3 variants, one with leatt one with chest protector and one "plain" and for each of these there two variants, for two different boots color.
so if noone wants a "plain" model i can delete like 20 skins.
you tell me.
another thing i can't handle is naming normal and specular maps.
of course the 2 gear lines has their own norm and spec, but how the heck should i name them?
here is how i divided the files, can anyone explain how should i name the maps so to have just one each?
rider_body-MX2.jm <--original model name
thor core xxx yyy zzz.png <-- skin name, where xxx yyy zzz are gear color, leatt or chest protector and boots color
thor phase xxx yyy zzz.png <-- skin name, where xxx yyy zzz are gear color, leatt or chest protector and boots color
thanx guys


but before releasing (he needs to fix a couple things first) i want to make a little poll, i mean i made 60 skins!
there are full 2010 thor phase line and 2010 core vented (the same i made for ddmx rider model).
what i want you to tell me is that anyone wants a skin without leatt and chest protector, because for each gear color i made 3 variants, one with leatt one with chest protector and one "plain" and for each of these there two variants, for two different boots color.
so if noone wants a "plain" model i can delete like 20 skins.
you tell me.
another thing i can't handle is naming normal and specular maps.
of course the 2 gear lines has their own norm and spec, but how the heck should i name them?
here is how i divided the files, can anyone explain how should i name the maps so to have just one each?
rider_body-MX2.jm <--original model name
thor core xxx yyy zzz.png <-- skin name, where xxx yyy zzz are gear color, leatt or chest protector and boots color
thor phase xxx yyy zzz.png <-- skin name, where xxx yyy zzz are gear color, leatt or chest protector and boots color
thanx guys




Re: Upcoming Skins & Shader Maps
I would certainly use plain variants. Btw, that's an immense amount of skins!

Those who possess strength have also known adversity.
Re: Upcoming Skins & Shader Maps
I know I am never going to use plain varients.I als think I wouldn't use a chest protector.But I know many people want to so...yeah, haha.But it looks very good Gio. 

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Re: Upcoming Skins & Shader Maps
60.. Damn thats a lot of work gio.
But it looks great!
huge ammount of skill you have.
But it looks great!
huge ammount of skill you have.
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Re: Upcoming Skins & Shader Maps
I think im going to use the chest protecter alot. Same as the leatt brace..The skins look really nice gio. 

Tim Aarntzen | ART/MFG
Re: Upcoming Skins & Shader Maps
I would honestly say, wouldn't use any of them. I don't like the rider model, its got a really bad stretch all over the place and there is just something about it, I can't place that I don't like.
Re: Upcoming Skins & Shader Maps
The only thing with the model to me is maybe having showtime make it so just one finger is off the handle bars.Because when I ride I usually use one finger.Especially on the front brake.I do use two fingers on the clutch quite abit though. 

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Re: Upcoming Skins & Shader Maps
Well i dont choose my model by the finger lol but i think you should release all of them, think how mutch work is in like going wasted if you dont release all?tyskorn wrote:The only thing with the model to me is maybe having showtime make it so just one finger is off the handle bars.Because when I ride I usually use one finger.Especially on the front brake.I do use two fingers on the clutch quite abit though.
If you did them you have a couple of minutes/hours/days/ idk how long it takes im new you know.
to release...
But its your choose not ours i think, great skins great detail and great model i say.
Re: Upcoming Skins & Shader Maps
Pants on the waist line. For someone like me who uses skins to get angles for screen shots that knocks a whole 180 degrees out and after awhile taking shots of infront of him get old.giopanda wrote:where are the bad stretches?
Re: Upcoming Skins & Shader Maps
Has anyone made a normal mapping for wheels and tires yet?If not, then I can have a go at it and release.
Re: Upcoming Skins & Shader Maps
why can't we have leatt and chest protector...?



TeamHavocRacing wrote:JLV is a risk-taking genuis pimp.
