Game Suggestions
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jlv
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Re: Game Suggestions
I'm afraid it's not true. I'm making new CD covers and fooling with the suspension right now.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Jones221
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VMX_SKYmx99
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jlv
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Re: Game Suggestions
More adjusters and air pressure in the fork. I had thought the air pressure wasn't that important but I was very wrong about that. It turns out you don't have to be very far into the travel before the air pressure is more than doubling your spring rate. So the forks will be more progressive and stiffer in the next version.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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kwic73
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Re: Game Suggestions
So this means we wont be pogo'in around as much?
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Phathry25
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Re: Game Suggestions
Can we get a list of the new adjustments?jlv wrote:More adjusters and air pressure in the fork. I had thought the air pressure wasn't that important but I was very wrong about that. It turns out you don't have to be very far into the travel before the air pressure is more than doubling your spring rate. So the forks will be more progressive and stiffer in the next version.
jlv wrote:Here's a picture of my nuts.
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jlv
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Re: Game Suggestions
It works better when you're braking hard and the front wheel stays up better in supercross whoops.kwic73 wrote:So this means we wont be pogo'in around as much?
Spring rate, preload and oil level.Phathry25 wrote:Can we get a list of the new adjustments?
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Phathry25
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VMX_SKYmx99
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NIKK SPILLANE #244
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Re: Game Suggestions
how come my tracks dont deform?DJ_Diehl#777 wrote:I would really like to see the Terrain Deformation further developed.
Its really fun to see the track change lap after lap, but it sucks when the whole corner just becomes square edged bumps instead of forming nice ruts.
is there even track deformation?
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yomo
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Mikey
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NIKK SPILLANE #244
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Re: Game Suggestions
ok lol what page?yomo wrote:Yes there is.
Read the FAQ and it will tell you how to do it...
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yomo
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Re: Game Suggestions
Haha off topic enough? But nah it was awesome!!Mikey wrote:How was schoolies yomo?
NIKK SPILLANE #244 wrote: ok lol what page?
I guess it wasn't that obvious, I thought it was actually explained.FAQ wrote:Commands- Should be added to the Target box, in the Shortcut tab, in Properties of the MX Simulator shortcut, like so-
http://i32.photobucket.com/albums/d37/D ... getbox.jpg
Most commands are pretty self explanatory. These are only ones you need to worry about, other ones are just settings that can be done in game)
--editor
--hidden-pause
--warp
--practice (used for training AI)
--erode # (# up to 1.0)
Sorry I didn't help before, I honestly thought you just couldn't be bothered reading it

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NIKK SPILLANE #244
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Re: Game Suggestions
thats alright, i did go through couple pages

