Game Suggestions

Post your suggestions here
Post Reply
jlv
Site Admin
Posts: 15271
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Game Suggestions

Post by jlv »

I'm afraid it's not true. I'm making new CD covers and fooling with the suspension right now.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: Game Suggestions

Post by Jones221 »

Cd covers :roll:
only one to win something real from the game!
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Game Suggestions

Post by VMX_SKYmx99 »

What exactly is being done to the suspension? :)
Image
jlv
Site Admin
Posts: 15271
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Game Suggestions

Post by jlv »

More adjusters and air pressure in the fork. I had thought the air pressure wasn't that important but I was very wrong about that. It turns out you don't have to be very far into the travel before the air pressure is more than doubling your spring rate. So the forks will be more progressive and stiffer in the next version.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
kwic73
Posts: 702
Joined: Sat Oct 25, 2008 6:55 pm

Re: Game Suggestions

Post by kwic73 »

So this means we wont be pogo'in around as much?
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: Game Suggestions

Post by Phathry25 »

jlv wrote:More adjusters and air pressure in the fork. I had thought the air pressure wasn't that important but I was very wrong about that. It turns out you don't have to be very far into the travel before the air pressure is more than doubling your spring rate. So the forks will be more progressive and stiffer in the next version.
Can we get a list of the new adjustments? :mrgreen:
jlv
Site Admin
Posts: 15271
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Game Suggestions

Post by jlv »

kwic73 wrote:So this means we wont be pogo'in around as much?
It works better when you're braking hard and the front wheel stays up better in supercross whoops.
Phathry25 wrote:Can we get a list of the new adjustments? :mrgreen:
Spring rate, preload and oil level.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: Game Suggestions

Post by Phathry25 »

Image
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Game Suggestions

Post by VMX_SKYmx99 »

awesome. I can't wait! Thanks for the update jlv. :D
Image
NIKK SPILLANE #244
Posts: 633
Joined: Wed Nov 04, 2009 4:16 pm
Team: Privateer
Location: Western Australia
Contact:

Re: Game Suggestions

Post by NIKK SPILLANE #244 »

DJ_Diehl#777 wrote:I would really like to see the Terrain Deformation further developed.

Its really fun to see the track change lap after lap, but it sucks when the whole corner just becomes square edged bumps instead of forming nice ruts.
how come my tracks dont deform?
is there even track deformation?
yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: Game Suggestions

Post by yomo »

Yes there is.

Read the FAQ and it will tell you how to do it...
Image
Mikey
Posts: 7018
Joined: Sat Nov 08, 2008 1:27 am
Location: Melbourne
Contact:

Re: Game Suggestions

Post by Mikey »

How was schoolies yomo?
My photography work
www.mikeowenphotographer.com
NIKK SPILLANE #244
Posts: 633
Joined: Wed Nov 04, 2009 4:16 pm
Team: Privateer
Location: Western Australia
Contact:

Re: Game Suggestions

Post by NIKK SPILLANE #244 »

yomo wrote:Yes there is.

Read the FAQ and it will tell you how to do it...
ok lol what page?
yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: Game Suggestions

Post by yomo »

Mikey wrote:How was schoolies yomo?
Haha off topic enough? But nah it was awesome!!
NIKK SPILLANE #244 wrote: ok lol what page?
FAQ wrote:Commands- Should be added to the Target box, in the Shortcut tab, in Properties of the MX Simulator shortcut, like so-
http://i32.photobucket.com/albums/d37/D ... getbox.jpg
Most commands are pretty self explanatory. These are only ones you need to worry about, other ones are just settings that can be done in game)
--editor
--hidden-pause
--warp
--practice (used for training AI)
--erode # (# up to 1.0)
I guess it wasn't that obvious, I thought it was actually explained.
Sorry I didn't help before, I honestly thought you just couldn't be bothered reading it
Image
NIKK SPILLANE #244
Posts: 633
Joined: Wed Nov 04, 2009 4:16 pm
Team: Privateer
Location: Western Australia
Contact:

Re: Game Suggestions

Post by NIKK SPILLANE #244 »

thats alright, i did go through couple pages
Post Reply