they arent mineShackAttack12 wrote: things that i dont like:
(2) The textures


they arent mineShackAttack12 wrote: things that i dont like:
(2) The textures
James_122 wrote:Shut up Race.
tyskorn wrote:WHOA WHOA WHOA. I apologize for Brady's language, everyone.
WE ARE NOT SUBJECT TO CRITICISMnickuzick wrote:That is so fucking ignorant Craig. The majority of the people who have played the track enjoy it a lot. Maybe you should stick to JLV's stock tracks, less "randomness"
If someone can post criticism respectfully like Shack or this guy, it's more than welcome. Be a douchebag, don't race, problem solved.KTM57 wrote:WE ARE NOT SUBJECT TO CRITICISMnickuzick wrote:That is so fucking ignorant Craig. The majority of the people who have played the track enjoy it a lot. Maybe you should stick to JLV's stock tracks, less "randomness"
ALL CRITICS BE DAMNED
JOIN US IN EXTERMINATING OUR ENEMIES WITH THEIR PETTY "SUGGESTIONS" AND OTHERWISE UNGRATEFUL CLAIMS
THE RESISTANCE MUST BE DESTROYED
ALL COMMENTS WILL BE POSITIVE IN OUR PERPETUAL ECHO CHAMBER
checkerz wrote:Thanks for taking the time to comment.krossboy wrote:Not a fan of the fact that tracks are going as far as that you have got to spend countless hours on them even to run somewhat decent speed and consistent level. I get that replica series should be as realistic as can be, but it's still a video game and I think the fun aspect should still be first, not the looks and/or realism. It fun for a challenge but for racing could be frustrating as you can't always put in so much time to race against other dudes and have fun at the same time.
By any means I'm not trying to bash on you'r work guys, just experssing my oppinion. I have my deepest respect for you guys, those are some mad hours that get put into these tracks, something I would never ever consider doing from my free time, respect!
The goal isn't to make the tracks hard. Those building them want a SX feel which is fun to those of us working on them. The change from last year is pretty minimal actually.
Which exact section/sections are being difficult for you? I'd be willing to look at it and see if there is something we can learn.
And I hear you guys on the jump backsides. I can't promise it will change because they are that way for a reason, but we'll look at it again before future rounds.
I still believe Stephen crushed it with this track.
KTM57 wrote:JOIN US IN EXTERMINATING OUR ENEMIES WITH THEIR PETTY "SUGGESTIONS" AND OTHERWISE UNGRATEFUL CLAIMS
For me particulary it would be the first and the last rythm sections. I feel like you need to be extra persize with these as they are so close to the corner and need to be on you'r game every lap to clean them enough to keep you'r momentum up and since my corner technique is to slide the back around, it can get pretty wild out there. That might be the lack of my skill level, which to get to the very next level, I would have to put in the extra hours I mentioned before and it kind of throws me off, because i have never been riding that good before in my sim "career" on the 2015 and later tracks.checkerz wrote:Thanks for taking the time to comment.krossboy wrote:Not a fan of the fact that tracks are going as far as that you have got to spend countless hours on them even to run somewhat decent speed and consistent level. I get that replica series should be as realistic as can be, but it's still a video game and I think the fun aspect should still be first, not the looks and/or realism. It fun for a challenge but for racing could be frustrating as you can't always put in so much time to race against other dudes and have fun at the same time.
By any means I'm not trying to bash on you'r work guys, just experssing my oppinion. I have my deepest respect for you guys, those are some mad hours that get put into these tracks, something I would never ever consider doing from my free time, respect!
The goal isn't to make the tracks hard. Those building them want a SX feel which is fun to those of us working on them. The change from last year is pretty minimal actually.
Which exact section/sections are being difficult for you? I'd be willing to look at it and see if there is something we can learn.
And I hear you guys on the jump backsides. I can't promise it will change because they are that way for a reason, but we'll look at it again before future rounds.
I still believe Stephen crushed it with this track.
motocross_will wrote:Going to give my opinion just because i am bored:
Positives:
Looks really good (Expect some screenies by me soon)
Once you figure the track out you can pound some laps in.
You can just tell that a lot of work and coordination went in to this track to make it as best as possible.
It is just a fun and challenging track.
Negatives:
The triples in for me on the 250 are super hard. Probably me just sucking at the game.
Whoops. Little big in my opinion idk if it is because the blueprints or whatever but they are hard to me none the less. (Once again i could just be sucking)
The supercross triples are a little small to me. Once again could just be me but i find myself overjumping them a lot.
All around it is a really good and i am very appreciative of all the work that goes into these tracks. Can't wait for the racing.![]()
![]()
BrandonEenink wrote:Make a problem of it.. whoops are fag as fck, thats what i mean.
The problem was already solved. I'm gonna go out on a limb here and guess you're from Australia. Not that there's anything wrong with that.checkerz wrote:
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.