2013 Race Factory Gaming Nationals
Re: 2013 Race Factory Gaming Nationals
Lol no wonder AWood is doing so well. He knows all the cuts while studying the track map. Oh and he also helps tweak them, right on! Lets bitch about motoboss.
Id rather ride his version that we have now than play one you helped make. This track rides awesome. Who gives a fuck about timing gates? It can be bypassed by NOT CUTTING. Jeez, the race is tomorrow. Chill out and play the track for once without complaining about it.
Nice work to all those involved. Should be a fun night
Id rather ride his version that we have now than play one you helped make. This track rides awesome. Who gives a fuck about timing gates? It can be bypassed by NOT CUTTING. Jeez, the race is tomorrow. Chill out and play the track for once without complaining about it.
Nice work to all those involved. Should be a fun night
Re: 2013 Race Factory Gaming Nationals
+1 well saidPrada wrote:Lol no wonder AWood is doing so well. He knows all the cuts while studying the track map. Oh and he also helps tweak them, right on! Lets bitch about motoboss.
Id rather ride his version that we have now than play one you helped make. This track rides awesome. Who gives a fuck about timing gates? It can be bypassed by NOT CUTTING. Jeez, the race is tomorrow. Chill out and play the track for once without complaining about it.
Nice work to all those involved. Should be a fun night
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Re: 2013 Race Factory Gaming Nationals
What? Im fast because i havent cut on my hotlaps?Prada wrote:Lol no wonder AWood is doing so well. He knows all the cuts while studying the track map. Oh and he also helps tweak them, right on! Lets bitch about motoboss.
Id rather ride his version that we have now than play one you helped make. This track rides awesome. Who gives a fuck about timing gates? It can be bypassed by NOT CUTTING. Jeez, the race is tomorrow. Chill out and play the track for once without complaining about it.
Nice work to all those involved. Should be a fun night
What the fuck does this mean?
Me helping fix broken timing gates, that Wheels normally does, is bad?Id rather ride his version that we have now than play one you helped make.
Shut the fuck up
barrington314 wrote:awood is right
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2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th OverallLeclair wrote:i fuck you
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
Re: 2013 Race Factory Gaming Nationals
i really like this track motoboss!! great work!!
only one question, i know it is shader but on other tracks it goes better but the 2 track you release and epsecially this i load it in medium and it take ages to load....???? any idea why it is so long? i had to download it in low resolution??
last question what is the difference between the low and high version? is there less object...? that ll be great a low version with shader??? on all the other tracks it load good with shader but only miller and lake elsinore it take so long...?
only one question, i know it is shader but on other tracks it goes better but the 2 track you release and epsecially this i load it in medium and it take ages to load....???? any idea why it is so long? i had to download it in low resolution??
last question what is the difference between the low and high version? is there less object...? that ll be great a low version with shader??? on all the other tracks it load good with shader but only miller and lake elsinore it take so long...?

Re: 2013 Race Factory Gaming Nationals
Talk about me making sense...
How can you be fast because you "haven't" cut? Not sure where I said that. I am not sure of the logic from most of you..who am I kidding there is no logic once you're complaining about sim somehow sucking so bad but being so good? Idk.
Apparently more timing gates, which people also complain about because if they go off and skip a few they get docked unless they go back, are also complained about as well as less timing gates, because people can cut?! Please I'd rather have less and be able to go on and off and not worry about getting docked a bunch of time because I suck ass. Why worry about others cutting in hot laps? It isn't going to help them during the race when they can't cut...
Just sayin, ride the damn track for once without complaining. It is a lot more enjoyble and you won't contradict yourself as much.
How can you be fast because you "haven't" cut? Not sure where I said that. I am not sure of the logic from most of you..who am I kidding there is no logic once you're complaining about sim somehow sucking so bad but being so good? Idk.
Apparently more timing gates, which people also complain about because if they go off and skip a few they get docked unless they go back, are also complained about as well as less timing gates, because people can cut?! Please I'd rather have less and be able to go on and off and not worry about getting docked a bunch of time because I suck ass. Why worry about others cutting in hot laps? It isn't going to help them during the race when they can't cut...
Just sayin, ride the damn track for once without complaining. It is a lot more enjoyble and you won't contradict yourself as much.
Re: 2013 Race Factory Gaming Nationals
Oh and wheels doesn't come on here and bash motoboss for his work and then praise himself for fixing it for everyone else's sake when really it only pisses you off. Ain't nobody got time for that
Re: 2013 Race Factory Gaming Nationals
Toony I've noticed after I installed the new snapshot every time I play a track it takes a lot longer to load... Any one else noticed this?
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Re: 2013 Race Factory Gaming Nationals
Yes I notice it!Motoboss wrote:Toony I've noticed after I installed the new snapshot every time I play a track it takes a lot longer to load... Any one else noticed this?
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Re: 2013 Race Factory Gaming Nationals
Sounds like Awood needs to take a break from this game...chill the fuck out it isn't and won't be a big deal.
Re: 2013 Race Factory Gaming Nationals
I've been wondering why it takes so long....never put two and two together though.Cody Darr wrote:Yes I notice it!Motoboss wrote:Toony I've noticed after I installed the new snapshot every time I play a track it takes a lot longer to load... Any one else noticed this?
What was in the update that would cause longer load times?
Re: 2013 Race Factory Gaming Nationals
DP, but did you make it a .scram file when you released it, motoboss?
Re: 2013 Race Factory Gaming Nationals
ah yes indeed you might be right because i load both your tracks after the new snapshot i think... but indeed it takes very long time when shader is on...

Re: 2013 Race Factory Gaming Nationals
I'm not running the new snapshot, but both Utah and Elsinore take a good bit to load for me.
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Re: 2013 Race Factory Gaming Nationals
I didn't use scram files... But I did use norms on the terrain over view decals wich might be also adding to load times... But with the new snapshot it seems to have doubled...Stormz wrote:DP, but did you make it a .scram file when you released it, motoboss?
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Re: 2013 Race Factory Gaming Nationals
This is the gate I was talking about earlier.

It looks like it goes pretty close to the very top of the berm, but I don't know how precise the game reads the placement of gates when you're playing, so it might count you as cutting depending on how close you get. It would just suck if someone went outside a few times and ended up losing a position after the race, but I understand it's probably too late to release another update.

It looks like it goes pretty close to the very top of the berm, but I don't know how precise the game reads the placement of gates when you're playing, so it might count you as cutting depending on how close you get. It would just suck if someone went outside a few times and ended up losing a position after the race, but I understand it's probably too late to release another update.