2013 Race Factory Gaming Nationals

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Prada
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Re: 2013 Race Factory Gaming Nationals

Post by Prada »

Lol no wonder AWood is doing so well. He knows all the cuts while studying the track map. Oh and he also helps tweak them, right on! Lets bitch about motoboss.

Id rather ride his version that we have now than play one you helped make. This track rides awesome. Who gives a fuck about timing gates? It can be bypassed by NOT CUTTING. Jeez, the race is tomorrow. Chill out and play the track for once without complaining about it.

Nice work to all those involved. Should be a fun night
Ddavis
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Re: 2013 Race Factory Gaming Nationals

Post by Ddavis »

Prada wrote:Lol no wonder AWood is doing so well. He knows all the cuts while studying the track map. Oh and he also helps tweak them, right on! Lets bitch about motoboss.

Id rather ride his version that we have now than play one you helped make. This track rides awesome. Who gives a fuck about timing gates? It can be bypassed by NOT CUTTING. Jeez, the race is tomorrow. Chill out and play the track for once without complaining about it.

Nice work to all those involved. Should be a fun night
+1 well said
AWood
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Re: 2013 Race Factory Gaming Nationals

Post by AWood »

Prada wrote:Lol no wonder AWood is doing so well. He knows all the cuts while studying the track map. Oh and he also helps tweak them, right on! Lets bitch about motoboss.

Id rather ride his version that we have now than play one you helped make. This track rides awesome. Who gives a fuck about timing gates? It can be bypassed by NOT CUTTING. Jeez, the race is tomorrow. Chill out and play the track for once without complaining about it.

Nice work to all those involved. Should be a fun night
What? Im fast because i havent cut on my hotlaps?
What the fuck does this mean?
Id rather ride his version that we have now than play one you helped make.
Me helping fix broken timing gates, that Wheels normally does, is bad?

Shut the fuck up
barrington314 wrote:awood is right
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toonys66
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Re: 2013 Race Factory Gaming Nationals

Post by toonys66 »

i really like this track motoboss!! great work!!
only one question, i know it is shader but on other tracks it goes better but the 2 track you release and epsecially this i load it in medium and it take ages to load....???? any idea why it is so long? i had to download it in low resolution??
last question what is the difference between the low and high version? is there less object...? that ll be great a low version with shader??? on all the other tracks it load good with shader but only miller and lake elsinore it take so long...?
Image
Prada
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Re: 2013 Race Factory Gaming Nationals

Post by Prada »

Talk about me making sense...

How can you be fast because you "haven't" cut? Not sure where I said that. I am not sure of the logic from most of you..who am I kidding there is no logic once you're complaining about sim somehow sucking so bad but being so good? Idk.

Apparently more timing gates, which people also complain about because if they go off and skip a few they get docked unless they go back, are also complained about as well as less timing gates, because people can cut?! Please I'd rather have less and be able to go on and off and not worry about getting docked a bunch of time because I suck ass. Why worry about others cutting in hot laps? It isn't going to help them during the race when they can't cut...

Just sayin, ride the damn track for once without complaining. It is a lot more enjoyble and you won't contradict yourself as much.
Prada
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Re: 2013 Race Factory Gaming Nationals

Post by Prada »

Oh and wheels doesn't come on here and bash motoboss for his work and then praise himself for fixing it for everyone else's sake when really it only pisses you off. Ain't nobody got time for that
Motoboss
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Re: 2013 Race Factory Gaming Nationals

Post by Motoboss »

Toony I've noticed after I installed the new snapshot every time I play a track it takes a lot longer to load... Any one else noticed this?
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Cody Darr
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Re: 2013 Race Factory Gaming Nationals

Post by Cody Darr »

Motoboss wrote:Toony I've noticed after I installed the new snapshot every time I play a track it takes a lot longer to load... Any one else noticed this?
Yes I notice it!
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Sweendoggy
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Re: 2013 Race Factory Gaming Nationals

Post by Sweendoggy »

Sounds like Awood needs to take a break from this game...chill the fuck out it isn't and won't be a big deal.
Stormz
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Re: 2013 Race Factory Gaming Nationals

Post by Stormz »

Cody Darr wrote:
Motoboss wrote:Toony I've noticed after I installed the new snapshot every time I play a track it takes a lot longer to load... Any one else noticed this?
Yes I notice it!
I've been wondering why it takes so long....never put two and two together though.

What was in the update that would cause longer load times?
Stormz
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Re: 2013 Race Factory Gaming Nationals

Post by Stormz »

DP, but did you make it a .scram file when you released it, motoboss?
toonys66
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Re: 2013 Race Factory Gaming Nationals

Post by toonys66 »

ah yes indeed you might be right because i load both your tracks after the new snapshot i think... but indeed it takes very long time when shader is on...
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KTM57
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Re: 2013 Race Factory Gaming Nationals

Post by KTM57 »

I'm not running the new snapshot, but both Utah and Elsinore take a good bit to load for me.
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Motoboss
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Re: 2013 Race Factory Gaming Nationals

Post by Motoboss »

Stormz wrote:DP, but did you make it a .scram file when you released it, motoboss?
I didn't use scram files... But I did use norms on the terrain over view decals wich might be also adding to load times... But with the new snapshot it seems to have doubled...
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tyskorn
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Re: 2013 Race Factory Gaming Nationals

Post by tyskorn »

This is the gate I was talking about earlier.
Image

It looks like it goes pretty close to the very top of the berm, but I don't know how precise the game reads the placement of gates when you're playing, so it might count you as cutting depending on how close you get. It would just suck if someone went outside a few times and ended up losing a position after the race, but I understand it's probably too late to release another update.
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