Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
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MX196
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Re: Upcoming Skins and Shader Maps #2

Post by MX196 »

peters146 wrote:haha i was thinking about starting that one. good thing i didnt. can you send me that limited logo though?
finished this one
http://img514.imageshack.us/img514/4862 ... calyzf.png
started working on this one today
http://img535.imageshack.us/img535/9863 ... decal2.png
Like them both! Great job!
mxer223
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Re: Upcoming Skins and Shader Maps #2

Post by mxer223 »

They look good but it gets boring when you use that same design for the graphics over and over.
jlv wrote:I apologize for ruining all future MX games for you guys.
peters146
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Re: Upcoming Skins and Shader Maps #2

Post by peters146 »

its not the same design. its all the same bike i just changed the logos to better looking ones. there will only be one bike
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d1abl019
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Re: Upcoming Skins and Shader Maps #2

Post by d1abl019 »

noticed that there are exactly 0 of these so i started on a 2010 repsol honda, let me know what you think so far.
and does anyone know how i can curve a line with the paintbrush in gimp?
thanks o. O
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DJ99X
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Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

No offense, but looks bad. Colours are yuck
d1abl019
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Re: Upcoming Skins and Shader Maps #2

Post by d1abl019 »

the red definetly needed to be lighter i noticed that when i posted it on here it looked fine in gimp so lol changed that already... anything other suggestions??
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d1abl019
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Re: Upcoming Skins and Shader Maps #2

Post by d1abl019 »

sorrry for double but i onlly have changed the shrouds and front fender and airbox covers so far...
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checkerz
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Re: Upcoming Skins and Shader Maps #2

Post by checkerz »

I agree with DJ. Just searched google, and this is the best looking Repsol bike I could find.

Image Still quite ugly if you ask me, but more black with the red and orange as accent colors looks decent. Drop the blue.
rideblue56
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Re: Upcoming Skins and Shader Maps #2

Post by rideblue56 »

d1abl019 wrote:does anyone know how i can curve a line with the paintbrush in gimp?
paths tool. press B.
Nikhil
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Re: Upcoming Skins and Shader Maps #2

Post by Nikhil »

Would anyone happen to be working on that Vodafone bike Reed rode in the Newcastle ASX?
d1abl019
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Re: Upcoming Skins and Shader Maps #2

Post by d1abl019 »

dxb_checkerz wrote:more black with the red and orange as accent colors looks decent. Drop the blue.
ok thanks i'll try that
rideblue56 wrote:paths tool. press B.
sems like i've tried that before but w/e i'll try it again thanks
Nikhil wrote:Would anyone happen to be working on that Vodafone bike Reed rode in the Newcastle ASX?
i want that bike lol it looks sickkkk
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rideblue56
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Re: Upcoming Skins and Shader Maps #2

Post by rideblue56 »

d1abl019 wrote:
rideblue56 wrote:paths tool. press B.
sems like i've tried that before but w/e i'll try it again thanks
thats what i use for mine. you must not have done it right or something.. but anyway, just figure it out. it works. lol
d1abl019
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Re: Upcoming Skins and Shader Maps #2

Post by d1abl019 »

lol i do the paths thingy (B) then when i go to the paintbrush it like cancels it... lol
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d1abl019
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Re: Upcoming Skins and Shader Maps #2

Post by d1abl019 »

got it figgered out lol i have to hitt the selection from path button lmfao fail
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rideblue56
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Re: Upcoming Skins and Shader Maps #2

Post by rideblue56 »

or you can hit stroke path and select how pixels think you want it. :wink:
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