You will probably bring that up for the rest of your lifeAWood wrote:Let's all agree that I was right then it probably being a 4th pinned jump then, but no, me not riding MX anymore means that I don't know anything? When 450s are giving it "all that they have" to make it, it shouldn't be 1st gear on a 450 in sim running -1,0Ddavis wrote: Factor in elevation and the underpowered bikes, it'd be about even on Sim (Except for the jump before the finish)
As long as muddy creek is fun I'm sure 98% of people won't give a shit if its accurate its never ran a national before on this layout. People still liked Elsinore right?... Right?...
2013 Race Factory Gaming Nationals
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Ddavis
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Re: 2013 Race Factory Gaming Nationals
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KTM57
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Re: 2013 Race Factory Gaming Nationals
If you've ever ridden, then you understand that first gear on any bike doesn't get you very far over any jump.
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yzmxer608
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Re: 2013 Race Factory Gaming Nationals
I didn't like Elsinore #downwiththeflattracksAWood wrote:People still liked Elsinore right?... Right?...
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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AWood
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Re: 2013 Race Factory Gaming Nationals
I dont either.. Lol. That's why there was 2 rights...yzmxer608 wrote:I didn't like Elsinore #downwiththeflattracksAWood wrote:People still liked Elsinore right?... Right?...
But you can't get mad at limited info on new tracks.
And Devin, I used to ride. Ride 50,65,85,250,450s know how fast you have to hit some jumps, especially ~100 triples on a national with limited run up and a gravity cavity before it... Not that hard to know its gonna be 3rd or 4th tapped... And ill never bring it up again.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th OverallLeclair wrote:i fuck you
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
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yzmxer608
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Re: 2013 Race Factory Gaming Nationals
Measured in-game that triple is 70' from lip to top of landing. The triple before the long left sweeper is 100'.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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yzmxer608
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Re: 2013 Race Factory Gaming Nationals
Sort of glad I didn't race this one, I would have been raging I think... I'm not good at riding ruts, especially ones that have the inside lips. I always seem to turn out of them too soon, my front wheel rides up the inside and it knifes. Absolutely hate, dislike, despise (and any other word you can think of) the off-camber left sweeper after the big triple. I don't know if it's because I use first person, but I cannot see when the ruts start/stop (and my poor rut-riding skills can't help either). Might be because the decals are dull grey and the ruts really aren't distinct at all, which is a pet peeve of mine for track makers- I know the shadingx2 doesn't work well with erode but do something so they're easier to see (a main reason why I don't use ground shaders outdoors, every track so far they just hide displacement features instead of accentuating them).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Ddavis
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Re: 2013 Race Factory Gaming Nationals
Okay Andrew. I know nothing about racing and dirt bikes 
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Boblob801
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Re: 2013 Race Factory Gaming Nationals
Thought as much.Ddavis wrote:Okay Andrew. I know nothing about racing and dirt bikes
Hi
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barrington314
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Re: 2013 Race Factory Gaming Nationals
Well using the measuring tool in google, it pans out to be pretty close to 70 - 75 ish. The quad being like 120ft. I dont get why then it feels so small. I cant picture even a 450 making it over the triple alone in 1st gear.yzmxer608 wrote:Measured in-game that triple is 70' from lip to top of landing. The triple before the long left sweeper is 100'.
Ive been saying since supercross that it feels like we are riding on pavement. No restriction from loam.
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jlv
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Re: 2013 Race Factory Gaming Nationals
1st on a 450 is about the same ratio as 3rd on a 250f.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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AWood
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Re: 2013 Race Factory Gaming Nationals
yzmxer608 wrote:Sort of glad I didn't race this one, I would have been raging I think... I'm not good at riding ruts, especially ones that have the inside lips. I always seem to turn out of them too soon, my front wheel rides up the inside and it knifes. Absolutely hate, dislike, despise (and any other word you can think of) the off-camber left sweeper after the big triple. I don't know if it's because I use first person, but I cannot see when the ruts start/stop (and my poor rut-riding skills can't help either). Might be because the decals are dull grey and the ruts really aren't distinct at all, which is a pet peeve of mine for track makers- I know the shadingx2 doesn't work well with erode but do something so they're easier to see (a main reason why I don't use ground shaders outdoors, every track so far they just hide displacement features instead of accentuating them).
Dont worry, i messed up a jump and punted a leader making him lose a podium, cant get much worse. I hope we get some fun smooth tracks soon.
Ddavis wrote:Okay Andrew. I know nothing about racing and dirt bikes
Hey, please tell me where i said that...
barrington314 wrote:awood is right
Leclair wrote:My name is barking
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th OverallLeclair wrote:i fuck you
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
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m121c
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Re: 2013 Race Factory Gaming Nationals
That's all the needs to be said.barrington314 wrote:
Ive been saying since supercross that it feels like we are riding on pavement. No restriction from loam.
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wheels1758
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Re: 2013 Race Factory Gaming Nationals
Medium res is what you'll get from the download link of the rf website. Track files will be released in the near future for track makers.
Qualifying is up on 19802, 19805, 19806.
High: http://www.racefactorygaming.com/downlo ... k-high.zip
Medium: http://www.racefactorygaming.com/downlo ... ek-med.zip
Low: http://www.racefactorygaming.com/downlo ... ek-low.zip
Qualifying is up on 19802, 19805, 19806.
High: http://www.racefactorygaming.com/downlo ... k-high.zip
Medium: http://www.racefactorygaming.com/downlo ... ek-med.zip
Low: http://www.racefactorygaming.com/downlo ... ek-low.zip
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wheels1758
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Re: 2013 Race Factory Gaming Nationals
There was a little issue with the original upload. If you get "Client track modified", redownload the track and you should be fine.
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Cody Darr
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Re: 2013 Race Factory Gaming Nationals
Wow just wow!!!!
!!! Thank you for the new track!!
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
