This was a pretty close competition and every track was great in its own way. I would like to thank the judges who participated in judging along with the creators. Congrats to all four of you! Will the top 3 Private Message me for the mailing of your prizes. Thank-you Zach Nobrega
Note** All tracks will be released tomorrow night or Wed. with creators name and the explinations and breakdowns of the scoring for each track.
All of the tracks were pretty fun, especially Baltimore and skyline. But I noticed all of the tracks didn't have updated shading except for Mccook. It's just one small spot on Baltimore, a couple places on 5 de mayo but for skyline it's the whole track. Pretty simple fix but just thought I'd let you know.
Halvorson wrote:but for skyline it's the whole track. Pretty simple fix but just thought I'd let you know.
yea....... I usually fix that before release. I'm just used to only playing this game with dynamic lighting "ground normals" which don't show shading.
Yeah it seems like that's the case quite often. No big deal like I said simple fix. It is actually the whole track on baltimore too, it just looked only looked off in one spot.
Halvorson wrote:but for skyline it's the whole track. Pretty simple fix but just thought I'd let you know.
yea....... I usually fix that before release. I'm just used to only playing this game with dynamic lighting "ground normals" which don't show shading.
Yeah it seems like that's the case quite often. No big deal like I said simple fix. It is actually the whole track on baltimore too, it just looked only looked off in one spot.
I did a custom shading file for it. That is why you're seeing it change when you update it. I know one of the shadows on the double before the SX triple is dark at the top, but it isn't off. If you update it, you'll take some definition I put in for the ruts out.