FPS

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Cdod119
Posts: 103
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

FPS

Post by Cdod119 »

I didn't post this in Help because I'm just curious, but what are some general methods that you guys use when you're playing to help increase FPS?
"What's a socket"
-Nathan Smith
tg556
Posts: 18
Joined: Sat Mar 29, 2014 5:24 pm
Team: ThreeFiftyOne Racing

Re: FPS

Post by tg556 »

hey caine its tate gilman hahaha but just run your graphics real low and dont run a skin. thats what i do so you should be gucci
Cdod119
Posts: 103
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

Re: FPS

Post by Cdod119 »

tg556 wrote:hey caine its tate gilman hahaha but just run your graphics real low and dont run a skin. thats what i do so you should be gucci
aye whats up tate?
"What's a socket"
-Nathan Smith
MXTaco57
Posts: 23
Joined: Fri Jan 08, 2016 9:16 pm
Team: Privateer

Re: FPS

Post by MXTaco57 »

if you have a nvidia graphics card i made a video on how to get 100+ fps

here it is https://www.youtube.com/watch?v=7oZPGdviNpg
Cdod119
Posts: 103
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

Re: FPS

Post by Cdod119 »

MXTaco57 wrote:if you have a nvidia graphics card i made a video on how to get 100+ fps

here it is https://www.youtube.com/watch?v=7oZPGdviNpg
nah man I have ATI :( Thanks for the help tho man
"What's a socket"
-Nathan Smith
Pumaxcs
Posts: 13226
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Location: Western, Kentucky

Re: FPS

Post by Pumaxcs »

All he did was turn Vsync off in that video, its not actually any optimizations or anything.

Don't run your model textures over x256, turn roost way down as it eats up alot of CPU, and never run 10/100 for races as you'll always want it to be able to step down model/texture levels for distance. Meaning, the bike 5ft and 500ft will have the same model/texture detail when that's totally unnecessary because you can't see both the same, step it down to atleast 9/90 so the game can step down details the further something is.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Cdod119
Posts: 103
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

Re: FPS

Post by Cdod119 »

Pumaxcs wrote:All he did was turn Vsync off in that video, its not actually any optimizations or anything.

Don't run your model textures over x256, turn roost way down as it eats up alot of CPU, and never run 10/100 for races as you'll always want it to be able to step down model/texture levels for distance. Meaning, the bike 5ft and 500ft will have the same model/texture detail when that's totally unnecessary because you can't see both the same, step it down to atleast 9/90 so the game can step down details the further something is.
Thanks, that's what I've been running but I do run my model textures high I'll have to turn that down haha
"What's a socket"
-Nathan Smith
Cdod119
Posts: 103
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

Re: FPS

Post by Cdod119 »

Pumaxcs wrote:All he did was turn Vsync off in that video, its not actually any optimizations or anything.

Don't run your model textures over x256, turn roost way down as it eats up alot of CPU, and never run 10/100 for races as you'll always want it to be able to step down model/texture levels for distance. Meaning, the bike 5ft and 500ft will have the same model/texture detail when that's totally unnecessary because you can't see both the same, step it down to atleast 9/90 so the game can step down details the further something is.
Thanks, that's what I've been running but I do run my model textures high I'll have to turn that down haha
"What's a socket"
-Nathan Smith
MXTaco57
Posts: 23
Joined: Fri Jan 08, 2016 9:16 pm
Team: Privateer

Re: FPS

Post by MXTaco57 »

turning off vsync helps a whole lot more fps the better
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