Search found 220 matches

by ColtonD719
Tue Jun 23, 2020 4:49 am
Forum: Tutorials
Topic: [Video Tutorial] How to Import Terrain and Place Continuous Fencing and Banners
Replies: 6
Views: 319

Re: [Video Tutorial] How to Import Terrain and Place Continuous Fencing and Banners

Sick! In part 3, it's an array modifier that "links" your banner model to the bezier curve right? I didn't catch where you mention that.
by ColtonD719
Sat Jun 13, 2020 10:50 pm
Forum: Tutorials
Topic: sphere mapped sky to sky box conversion
Replies: 23
Views: 16619

Re: sphere mapped sky to sky box conversion

- Run "makeskybox.bat". You might have to edit the first line depending on where you have POV-Ray installed. I am able to render the images manually one at a time, but when I try to run the batch file, I get "Possible parse error: cannot find skybox.pov" Any ideas on how to fix ...
by ColtonD719
Fri May 08, 2020 9:55 pm
Forum: General Discussion
Topic: erode sucks
Replies: 92
Views: 5779

Re: erode sucks

Hi Tanner, I really don't like this post! It's very offensive to not only the game developer but the organization rF. You should think about what you post before you post this type of thing! +1 fax I mean. Tanner isn’t wrong. The only thing that is bad about erode is it’s kinda sharp not smooth lik...
by ColtonD719
Sun May 03, 2020 4:26 am
Forum: General Discussion
Topic: Tracks to race the computer
Replies: 1
Views: 288

Re: Tracks to race the computer

Welcome! Unfortunately the AI suck, so I recommend time trial/ghost racing for single player practice. Or, you can download demos from the rF races and race against the replay. But once you can start making laps without crashing constantly, there's no need to be intimidated by racing online. The els...
by ColtonD719
Fri Sep 13, 2019 5:20 am
Forum: Tracks
Topic: [RELEASE] Kittery Lake Compound
Replies: 16
Views: 10903

Re: [RELEASE] Kittery Lake Compound

Killer job on this! The MX track is lots of fun. I dig the environment—pretty simple, but immersive. The lake, surrounding terrain, and peaceful ambient sounds really put you in the world. Too bad you can't take those stand-up jet skis for a spin! My only real critique is that a few turns could use ...
by ColtonD719
Sun Aug 18, 2019 4:19 am
Forum: Off Topic
Topic: Is a Ray Tracing Mod Possible?
Replies: 15
Views: 2224

Re: Is a Ray Tracing Mod Possible?

Damn, that Niklas Sandbox screenshot looks like MX vs. ATV. It'd be interesting to see a normally rendered screenshot for direct comparison. That dude's tracks look insane anyway.
by ColtonD719
Tue Jun 18, 2019 5:16 pm
Forum: Suggestion Box
Topic: found sth.
Replies: 1
Views: 3009

Re: found sth.

That is basically what we already do for replicas. Notice how all the examples are far more zoomed out than would be needed for a normal sized track. The resolution of this height data is very low at normal track scales, so while it is very helpful for getting the overall layout of the terrain, it i...
by ColtonD719
Wed May 08, 2019 4:44 am
Forum: Tracks
Topic: Wells Estate & Kennel *Release*
Replies: 44
Views: 11947

Re: Wells Estate & Kennel *Release*

Incredible work on the environment, and 3 different versions to boot! Stoked to see 3D grass (what's your technique?), and the SX track under the lights really brings back that feeling of Saturday night races at the local track. The path lighting around the property is a super cool effect too. Huge ...
by ColtonD719
Wed Feb 27, 2019 9:03 am
Forum: Tracks
Topic: 2019 MotoOption Supercross Round 17 Las Vegas
Replies: 445
Views: 114616

Re: 2019 MotoOption Supercross Round 9 Atlanta

That's a great step-by-step, jlv, thanks! In Photoshop, you can get a similar effect in less steps with the High Pass filter. 1. Duplicate your base texture. 2. On the newly duplicated layer, Filter>Other>High Pass... Set the radius to taste. The higher the radius the more low frequency detail will ...
by ColtonD719
Thu Feb 14, 2019 7:55 am
Forum: Racing
Topic: New Competitive System : MxsRank
Replies: 56
Views: 27708

Re: New Competitive System : MxsRank

This is dope. Love the excuse to race more custom tracks. Erode needs to be turned on though!
by ColtonD719
Fri Feb 08, 2019 4:52 am
Forum: Track Editing
Topic: decals require original track
Replies: 3
Views: 800

Re: decals require original track

It wasn’t clear from your post whether you’ve done this already, but just in case: If you want everything self contained, you also have to make sure that the decals that you are referencing are actually located in your track’s folder. So if you want to use “cooldirtdecal.png” from huskycompound, mak...
by ColtonD719
Wed Jan 16, 2019 12:06 am
Forum: Tutorials
Topic: Scattering Objects with a Density Map
Replies: 8
Views: 9992

Re: Scattering Objects with a Density Map

Awesome. Glad it worked!
by ColtonD719
Tue Jan 15, 2019 8:17 pm
Forum: Tutorials
Topic: Scattering Objects with a Density Map
Replies: 8
Views: 9992

Re: Scattering Objects with a Density Map

... Yeah, the script will just export whatever objects are selected at the time you run it. So it won’t export the individual scattered objects unless they exist as separate objects in Blender—which is what the “convert” step is supposed to do. Not sure why the convert isn’t working for you. Before...
by ColtonD719
Fri Dec 28, 2018 3:36 pm
Forum: Tutorials
Topic: Erode painting/tileinfo settings
Replies: 10
Views: 5236

Re: Erode painting/tileinfo settings

This is great. Thanks for sharing!
by ColtonD719
Sun Nov 11, 2018 12:15 am
Forum: Track Editing
Topic: No shadows, only appears on my trail
Replies: 2
Views: 1634

Re: No shadows, only appears on my trail

Looks like you need to update the shading. Zoom all the way out and paint the map with the Raise tool with the sub mode set to Lower Only. This can also be fixed by changing the shaders setting in your graphics settings, but it’s always a good idea to update the shading on the track itself before re...

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