Search found 214 matches

by ColtonD719
Tue Jun 18, 2019 5:16 pm
Forum: Suggestion Box
Topic: found sth.
Replies: 1
Views: 208

Re: found sth.

That is basically what we already do for replicas. Notice how all the examples are far more zoomed out than would be needed for a normal sized track. The resolution of this height data is very low at normal track scales, so while it is very helpful for getting the overall layout of the terrain, it i...
by ColtonD719
Wed May 08, 2019 4:44 am
Forum: Tracks
Topic: Wells Estate & Kennel *Release*
Replies: 43
Views: 5342

Re: Wells Estate & Kennel *Release*

Incredible work on the environment, and 3 different versions to boot! Stoked to see 3D grass (what's your technique?), and the SX track under the lights really brings back that feeling of Saturday night races at the local track. The path lighting around the property is a super cool effect too. Huge ...
by ColtonD719
Wed Feb 27, 2019 9:03 am
Forum: Tracks
Topic: 2019 MotoOption Supercross Round 17 Las Vegas
Replies: 445
Views: 87250

Re: 2019 MotoOption Supercross Round 9 Atlanta

That's a great step-by-step, jlv, thanks! In Photoshop, you can get a similar effect in less steps with the High Pass filter. 1. Duplicate your base texture. 2. On the newly duplicated layer, Filter>Other>High Pass... Set the radius to taste. The higher the radius the more low frequency detail will ...
by ColtonD719
Thu Feb 14, 2019 7:55 am
Forum: Racing
Topic: New Competitive System : MxsRank
Replies: 48
Views: 6793

Re: New Competitive System : MxsRank

This is dope. Love the excuse to race more custom tracks. Erode needs to be turned on though!
by ColtonD719
Fri Feb 08, 2019 4:52 am
Forum: Track Editing
Topic: decals require original track
Replies: 3
Views: 359

Re: decals require original track

It wasn’t clear from your post whether you’ve done this already, but just in case: If you want everything self contained, you also have to make sure that the decals that you are referencing are actually located in your track’s folder. So if you want to use “cooldirtdecal.png” from huskycompound, mak...
by ColtonD719
Wed Jan 16, 2019 12:06 am
Forum: Tutorials
Topic: Scattering Objects with a Density Map
Replies: 8
Views: 5741

Re: Scattering Objects with a Density Map

Awesome. Glad it worked!
by ColtonD719
Tue Jan 15, 2019 8:17 pm
Forum: Tutorials
Topic: Scattering Objects with a Density Map
Replies: 8
Views: 5741

Re: Scattering Objects with a Density Map

... Yeah, the script will just export whatever objects are selected at the time you run it. So it won’t export the individual scattered objects unless they exist as separate objects in Blender—which is what the “convert” step is supposed to do. Not sure why the convert isn’t working for you. Before...
by ColtonD719
Fri Dec 28, 2018 3:36 pm
Forum: Tutorials
Topic: Erode painting/tileinfo settings
Replies: 10
Views: 851

Re: Erode painting/tileinfo settings

This is great. Thanks for sharing!
by ColtonD719
Sun Nov 11, 2018 12:15 am
Forum: Track Editing
Topic: No shadows, only appears on my trail
Replies: 2
Views: 1290

Re: No shadows, only appears on my trail

Looks like you need to update the shading. Zoom all the way out and paint the map with the Raise tool with the sub mode set to Lower Only. This can also be fixed by changing the shaders setting in your graphics settings, but it’s always a good idea to update the shading on the track itself before re...
by ColtonD719
Tue Oct 09, 2018 7:43 am
Forum: Tracks
Topic: 2018 MXSEMF.com Nationals Rd12 - Ironman
Replies: 416
Views: 89121

Re: 2018 MXSEMF.com Nationals Rd12 - Ironman

when I try to hop on elsinore servers and race, it takes me to hangtown and says track info has been modified from its something something something, I downloaded med to best run with my pc and havnt touched any files or editor, why is this? It's a bit of a mess. There were some post-release update...
by ColtonD719
Tue Oct 09, 2018 7:34 am
Forum: Track Editing
Topic: blender Object texture mapping Help
Replies: 12
Views: 1901

Re: blender Object texture mapping Help

Just looking at it, I'm not sure why you'd want to split the object into multiple statues. However, since the actual texture linked to any object is defined in the "statues" file, it is easy to have multiple objects reference the same texture. For example: [100 0 100] 0 @track/stand_frame....
by ColtonD719
Wed Sep 12, 2018 7:02 am
Forum: Track Editing
Topic: Decal spacing
Replies: 9
Views: 1626

Re: Decal spacing

Also, try digging up some of haggqvist’s stuff. He kind of took mxs visuals to another level.
by ColtonD719
Wed Sep 12, 2018 6:58 am
Forum: Track Editing
Topic: Decal spacing
Replies: 9
Views: 1626

Re: Decal spacing

thanks for the info. I want to learn so bad how to make a overlay but I have no clue were to start. I think they look so much better than using decals. Anyway I will use a square decal thanks! Check this thread for overlay basics: http://forum.mxsimulator.com/viewtopic.php?f=11&t=3606#p89626 Mo...
by ColtonD719
Fri Sep 07, 2018 10:58 pm
Forum: Track Editing
Topic: Lak Whitney track
Replies: 1
Views: 1304

Re: Lak Whitney track

Google Earth has a history tool, which allows you to look at and download older satellite imagery. I’d start there.
by ColtonD719
Fri Sep 07, 2018 10:54 pm
Forum: Track Editing
Topic: Decal spacing
Replies: 9
Views: 1626

Re: Decal spacing

Not sure about turning the spacing down lower, but imo a better solution would be to use a higher spacing with a more straight-edged decal. With really low spacing each decal is almost entirely covered by the next, so only a small portion of each decal is actually. In other words the majority of tex...

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