Search found 40 matches

by Chicken_Burrito
Tue Oct 08, 2019 11:37 am
Forum: Model and Skin Editing
Topic: Zuki 250 2 stroke
Replies: 5
Views: 341

Re: Zuki 250 2 stroke

I am looking for a Suzuki 250 2 stroke psd and jms. i am willing to pay if necessary but would prefer not to. I dont have as much time as I would like to scour the forums to find one (if there is one) so all help will be much appreciated, thanks. Alex is working on one but it wont be free, but itll...
by Chicken_Burrito
Tue Oct 08, 2019 4:01 am
Forum: Model and Skin Editing
Topic: Zuki 250 2 stroke
Replies: 5
Views: 341

Zuki 250 2 stroke

I am looking for a Suzuki 250 2 stroke psd and jms. i am willing to pay if necessary but would prefer not to. I dont have as much time as I would like to scour the forums to find one (if there is one) so all help will be much appreciated, thanks.
by Chicken_Burrito
Tue Sep 24, 2019 11:05 pm
Forum: Models and Skins
Topic: Moo Moo Cow Bike (As Well As Cheese Wheels)
Replies: 8
Views: 1361

Re: Moo Moo Cow Bike (As Well As Cheese Wheels)

adding this in with the horse and cowboy gear
by Chicken_Burrito
Mon Jul 15, 2019 4:22 am
Forum: Media Room
Topic: Who else occasionally plays in the other view?
Replies: 5
Views: 366

Re: Who else occasionally plays in the other view?

I learned the game in 3rd person because it felt normal to me coming from arcade mx games like mva. I switched when I started trying to get a bit into racing in some fun races towards the end of last summer as I heard from some people that it can help you get ruts easier in first. ( I had a problem ...
by Chicken_Burrito
Fri Jun 07, 2019 6:30 pm
Forum: Tracks
Topic: UL76-MX Vs Atv Alive/Supercross Encore Nationals Track Bundle
Replies: 19
Views: 4061

Re: UL76-MX Vs Atv Alive/Supercross Encore Nationals Track Bundle

These look dope man, downloading them now and then im going to ride a few laps on them. hopefully they ride as good as they look.
by Chicken_Burrito
Thu Mar 21, 2019 1:13 am
Forum: Tracks
Topic: Dookie Head MX
Replies: 7
Views: 3588

Re: Dookie Head MX

on the corners the decals look like trash, idk if that is too harsh or not. For future reference put the grass decal a little bit over the on track decals and make the curve look smooth and not jagged like it is, you shouldnt really be able to see each of the decals like that
by Chicken_Burrito
Tue Jan 29, 2019 11:55 pm
Forum: Track Editing
Topic: Replica Track Building
Replies: 3
Views: 481

Re: Replica Track Building

You need to modify the terrain.hf file. I did, i have set the max height everywhere from 1- 200 and it isnt helping, the whoops and dragons back are still flat. I have also changed the scaling down to as low as .300000. i might need to mess with that more to get a perfect number to fit it but it wa...
by Chicken_Burrito
Tue Jan 29, 2019 1:47 am
Forum: Track Editing
Topic: Replica Track Building
Replies: 3
Views: 481

Replica Track Building

So, I am wanting to build a replica of the 2009 New Orleans sx track (Not 100% sure it is '09). I tried to make the layout but, when i loaded it into game everything was flat and the jumps were way too long. I was using photoshop to make the track, using gradients for the jumps and then using the pe...
by Chicken_Burrito
Wed Jan 23, 2019 11:01 pm
Forum: Tracks
Topic: First ever track
Replies: 4
Views: 1138

Re: First ever track

For future reference, post some picture of the track so we can see what it look like before downloading Seeing the track would be cool, but you should always download the track, play it and tell him what he should do to improve his tracks. i have it downloaded but havent had the time to ride it thi...
by Chicken_Burrito
Wed Jan 23, 2019 12:54 am
Forum: Tracks
Topic: First ever track
Replies: 4
Views: 1138

Re: First ever track

For future reference, post some picture of the track so we can see what it look like before downloading
by Chicken_Burrito
Sat Jan 19, 2019 2:57 am
Forum: Tracks
Topic: Flat Track, because apparently people race this
Replies: 2
Views: 1185

Flat Track, because apparently people race this

Got bored today so I decided to make a flat track because why not. Took me way too much time to make this for what it actually is. None of the objects or decals are mine so credits to the people who made them. https://scontent-ort2-2.xx.fbcdn.net/v/t1.0-9/50080981_1122120394616450_208387440066219212...
by Chicken_Burrito
Mon Dec 24, 2018 5:24 pm
Forum: Track Editing
Topic: Ways to make a realistic environment for tracks
Replies: 9
Views: 793

Re: Ways to make a realistic environment for tracks

I wouldn't say this is realistic, but if you want to create a random terrain that's more interesting to ride than pure noise give this a shot: http://forum.mxsimulator.com/viewtopic.php?f=4&t=2077 Thats actually pretty cool, might take the terrain if I cant get something I like if that is alrig...
by Chicken_Burrito
Sun Dec 23, 2018 4:46 am
Forum: Track Editing
Topic: Ways to make a realistic environment for tracks
Replies: 9
Views: 793

Re: Ways to make a realistic environment for tracks

AtlasZoor wrote:for the cloud technique when you go into the editor just spam the smooth tool on like 5. then just use the raise and lower tool to get it to how you want. Other ways are to just look at irl tracks and their environment.

alright, thanks. Ill try it out and see if I can get it to work better.
by Chicken_Burrito
Sun Dec 23, 2018 4:41 am
Forum: Track Editing
Topic: Ways to make a realistic environment for tracks
Replies: 9
Views: 793

Ways to make a realistic environment for tracks

so, I already know about using clouds on Photoshop to make an environment, but it just seems overly bumpy and unrealistic to me. What are some other ways that you can make an environment that have a good feel, or what can I do to make the cloud technique not as rough/bumpy?
by Chicken_Burrito
Wed Dec 12, 2018 10:04 pm
Forum: Tracks
Topic: Dig Up SX
Replies: 5
Views: 1562

Re: Dig Up SX

upload still in progress when you hit the link..?

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