Search found 1067 matches

by stevoktm
Sat Apr 05, 2014 4:09 pm
Forum: Off Topic
Topic: MXGP Official game, another joke?
Replies: 358
Views: 17449

Re: MXGP Official game, another joke?

mikez#411 wrote:What programs do you guys use to open the extracted files?

I know .DDS/ XSM but I have no idea how to open .bin, .RES


i would liek to know this aswell as how to open the model files.
by stevoktm
Fri Apr 04, 2014 4:47 pm
Forum: Off Topic
Topic: MXGP Official game, another joke?
Replies: 358
Views: 17449

Re: MXGP Official game, another joke?

When do you think that the 1st person mod will be done? Can't wait to ride with it !;) I don't know. I must be missing a line somewhere in the camera file to show the whole body. If I can't figure it out I'll release it like that. Anybody successfully imported any of the models into a program yet? ...
by stevoktm
Fri Apr 04, 2014 3:42 pm
Forum: Off Topic
Topic: MXGP Official game, another joke?
Replies: 358
Views: 17449

Re: MXGP Official game, another joke?

Anybody successfully imported any of the models into a program yet?
by stevoktm
Sun Mar 30, 2014 6:55 pm
Forum: Off Topic
Topic: MXGP Official game, another joke?
Replies: 358
Views: 17449

Re: MXGP Official game, another joke?

Is it just me or why do all those bike textures and wireframes look like they were made by a bunch of 10 year olds kids, all those models look pretty good, i mean i guess they had their detail limits but ye. It also seems as they used the auto uv map tool in 3ds max to make their wireframes, which ...
by stevoktm
Sun Mar 30, 2014 1:28 pm
Forum: Off Topic
Topic: MXGP Official game, another joke?
Replies: 358
Views: 17449

Re: MXGP Official game, another joke?

i can unpack files with this program. Have to sign up to download it though. only takes a minute.

http://www.racedepartment.com/forum/res ... mixer.485/
by stevoktm
Fri Jan 24, 2014 4:36 pm
Forum: Help / Troubleshooting
Topic: Re-route personal folder
Replies: 5
Views: 364

Re: Re-route personal folder

SMR 510RR wrote:
KTM57 wrote:Didn't even consider that there would be symlink instructions on this exact forum. :lol:


Haha I actually found it on google searching for "how to move MX SIM personal folder" haha.


Thanks.
by stevoktm
Wed Jan 22, 2014 12:52 pm
Forum: Help / Troubleshooting
Topic: Re-route personal folder
Replies: 5
Views: 364

Re-route personal folder

Pretty sure i've seen some comments showing how to do this before but i can't find it anywhere. What i'm wanting to do is make the game reference a personal folder on a different hard drive rather than the one on my C drive. Help would be appreciated, thanks.
by stevoktm
Tue Dec 31, 2013 6:10 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11998
Views: 955759

Re: Upcoming Models #2

Yea Can See all the normal map problems, I think i inverted the wrong channel, I bake the norms in blender and i Inverted the red and the blue, is that what i am suppose to do? Can Also see Some AO map problems also Sorry For DP its Red and Green It looks to me like you have some problems with the ...
by stevoktm
Tue Dec 31, 2013 1:55 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11998
Views: 955759

Re: Upcoming Models #2

These have a test Norm on it, I left the box on the front end when i did the jms :oops: The front fender looks decent but the shrouds look a bit messy? Messy, Can you explain more lol The norms are not consitant ? Lol Sorry im stupid i need explanations on everything xD I'm not sure what it is, the...
by stevoktm
Tue Dec 31, 2013 12:52 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11998
Views: 955759

Re: Upcoming Models #2

vortexracingleader wrote:These have a test Norm on it, I left the box on the front end when i did the jms :oops:


The front fender looks decent but the shrouds look a bit messy?
by stevoktm
Tue Dec 31, 2013 12:16 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11998
Views: 955759

Re: Upcoming Models #2

Here is a Pic of My 2014 Yamaha I am making, Its pretty much half finished xD thats why im missing half the bike, wanted to try out the AO Map i made and this is what i got, Ill post a pic of the Norm map when i get that done, Its coming together and you guys should be seeing a Light Template of it...
by stevoktm
Tue Dec 31, 2013 10:45 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11998
Views: 955759

Re: Upcoming Models #2

You know, about this YZ dilemma, if you guys team up and work together, one guy does model, one textures and someone does bakes, you guys can have a decent looking bike in no time. Why is everyone working against each other? Also, if you guys just put some nice bakes on any one of those yzs they wi...
by stevoktm
Sun Dec 29, 2013 9:09 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11998
Views: 955759

Re: Upcoming Models #2

m121c wrote:Better keep trying at it, I haven't see one that is that good yet. Hunter's is the only one that looks decent so far.


This. Thats the reason i was asking of a screenshot of the wireframe.
by stevoktm
Sun Dec 29, 2013 6:55 pm
Forum: Off Topic
Topic: gaming
Replies: 4274
Views: 230552

Re: gaming

Did anybody buy the game called snow that was on sale yesterday? Bought it for £5 and its actually quite fun saying its still in beta. Definitely the best skiing / snowboarding game i've played.

http://store.steampowered.com/app/244930/
by stevoktm
Sun Dec 29, 2013 6:40 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11998
Views: 955759

Re: Upcoming Models #2

vortexracingleader wrote:I havnt really worked on the model in a lonnngg time, so i started back up agian at like 5 in the morning haha, Get the bolts done for the airbox and make a front number plate.


Wireframe?

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