Search found 272 matches

by al167
Mon Aug 22, 2016 10:24 am
Forum: General Discussion
Topic: Ping question for Australian players
Replies: 19
Views: 1802

Re: Ping question for Australian players

and just to compare those servers to your server, I'm getting 230ms for 19803 elsinore server.
by al167
Mon Aug 22, 2016 10:22 am
Forum: General Discussion
Topic: Ping question for Australian players
Replies: 19
Views: 1802

Re: Ping question for Australian players

Singapore:
Minimum = 113ms, Maximum = 117ms, Average = 115ms
Tokyo:
Minimum = 120ms, Maximum = 128ms, Average = 124ms

location: 80km south of Sydney

my connection is fibre to my house (nbn we call it here) I'm running around 32mbps(just checked in peak time here at 8pm). upload is about 6- 9mbps.
by al167
Wed Jan 06, 2016 8:01 am
Forum: Tracks
Topic: Interstate Moto
Replies: 24
Views: 15943

Re: Interstate Moto

top job all round!!!, Im really becoming a big fan of your work! this track just made my day! :D :D :D

THIS gets me keen to start track making again!!
by al167
Sun Dec 13, 2015 11:25 am
Forum: Suggestion Box
Topic: Max forces aplied to bike components
Replies: 6
Views: 1173

Re: Max forces aplied to bike components

I like the idea motoboss, but maybe just disconnect the fork joint only ( and id like to see riders completely disconnect too but that's already been asked )maybe for say 3 seconds then they just re attach without penalty? have all the forces for detachment even across all brands, although it doesn'...
by al167
Sat Dec 12, 2015 11:18 am
Forum: General Discussion
Topic: 2015-12-07 snapshot
Replies: 97
Views: 17575

Re: 2015-12-07 snapshot

nice additions jlv!!, can I tidy up my personal folder into sub folders now?- like mx tracks, bike models, riding gear ect? also if so haw many teers of sub folders can we have? please spoon feed us jlv with better menus, We are just sacks of meat that cant remember stuff that well :D :D . I don't p...
by al167
Thu Dec 10, 2015 11:23 am
Forum: Suggestion Box
Topic: Make the game open on first try.
Replies: 74
Views: 8406

Re: Make the game open on first try.

it does crash for me when I have my personal folder full, it must just time out whilst loading it. second time always loads, Id assume data is retained in the ram from the first try and then it beats the timeout on second try.
by al167
Fri Nov 20, 2015 10:22 am
Forum: Suggestion Box
Topic: Name and Numbers
Replies: 21
Views: 2189

Re: Name and Numbers

but seriously why is this such a bad idea guys, and so much negativity here and do please stick on topic.... do you guys like a grid full of stock blue fox gear when in a server? ? I don't like downloading twenty sets of the same 10mb gear each with just a different persons name on it... JLV why not...
by al167
Fri Nov 13, 2015 9:36 am
Forum: General Discussion
Topic: WHOOPS WTF RAGE QUIT EVERY TIME CAUSE OF EM'
Replies: 12
Views: 1405

Re: WHOOPS WTF RAGE QUIT EVERY TIME CAUSE OF EM'

I struggle on the 14,15 sx whoops too, and I feel its due to my controller mapping. i run both the steering and lean on the left stick. I havnt bothered to change as I'm too used to it, but a lot of guys run the forward/back lean on a separate stick(right stick) to the steering(left stick) so that y...
by al167
Fri Nov 13, 2015 9:25 am
Forum: Suggestion Box
Topic: Something that tracks the buttons you push?
Replies: 1
Views: 534

Re: Something that tracks the buttons you push?

when making your tutorial video, run something like this in the background. it displays all keystrokes in real time.


http://www.romeosa.com/osdHotkey/help.html
by al167
Sun Nov 08, 2015 2:34 am
Forum: Track Editing
Topic: SOMEONE MAKE MY LOCAL MX TRACK PLEASE
Replies: 3
Views: 866

Re: SOMEONE MAKE MY LOCAL MX TRACK PLEASE

you really should give some more info, like google earth location co-ordinates and the name of the track might help too. but........although it would be cool to ride your local track in a game, that track is pretty lame and looks like it would be way boring in a video game. it just goes along, small...
by al167
Thu Nov 05, 2015 10:29 am
Forum: Tracks
Topic: Niklas Sandbox NATIONAL
Replies: 115
Views: 16603

Re: Niklas Sandbox NATIONAL

onefoureight wrote:Is there a fix for this?

Image


I had this once before on the other mxfish track. I cant remember what I did to fix it exactly,
try shaders direct instead of copy or vise versa. or try turn down your graphics, your possibly maxing out your vc memory.
by al167
Wed Nov 04, 2015 11:30 am
Forum: Tracks
Topic: 2015 Australian Supercross Round 1 Rooty Hill, NSW
Replies: 27
Views: 7681

Re: 2015 Australian Supercross Round 1 Rooty Hill, NSW

nice stuff jay! love the scale, this suits the new suspension nicely imo, but its just a little too narrow in some spot, especially the high speed sections. i feel you could have just pushed the hay bales out wider as you can see theres room there to do that, and two other little defects: the sand t...
by al167
Tue Nov 03, 2015 11:22 pm
Forum: Tracks
Topic: Niklas Sandbox NATIONAL
Replies: 115
Views: 16603

Re: Niklas Sandbox NATIONAL

love the track!, makes me wanna update my pc to see it on better than 128x128 res. having every piece of the textures unique really makes a mx track immersing. top job!! Also not sure if you meant for some of you're tree models to be leaning, or if you where trying to get them upright, but if you ar...
by al167
Sat Oct 03, 2015 11:09 pm
Forum: Suggestion Box
Topic: Sorting Tracks/Skins
Replies: 27
Views: 2999

Re: Sorting Tracks/Skins

I also support this too!! even if its just 4 or 5 folders, in your personal folder. first one should be custom content/ : then sub folders like models, skins, supercross tracks, motocross tracks, compounds. I'm sure it could be done without making all current stuff to not work. would be cool if thos...
by al167
Tue Jul 28, 2015 12:28 am
Forum: Suggestion Box
Topic: Overlay image (vignette, dirt splashes or adjustment layer)
Replies: 4
Views: 546

Re: Overlay image (vignette, dirt splashes or adjustment lay

Hi, when I was playing reflex, I realized how much post processing effects they used in the game. For example they put a vignette (this makes the edges of the window darker) as a overlay image on top over the game. Also a overlay image could be useful, to simulate dirt splashes on the googles, like...

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