Update 1.9 Brainstorm

Post anything about MX Simulator here. Please. I'm begging you.
SMR 510RR
Posts: 2526
Joined: Sun Apr 08, 2012 6:36 am
Team: Privateer

Re: Update 1.9 Brainstorm

Post by SMR 510RR »

pulse wrote:I would like sounds, like import mp3 loop sounds for tracks, or a tire sound, different on each different surface
I was "riding" the other day and I realized one thing that is definitely missing is a little bit of wind noise.
ATSYMX | NZ GOON
Crushed Dissenter
Posts: 158
Joined: Thu Oct 11, 2012 10:31 am
Team: LKI/SUS Racing
Location: New Zealand
Contact:

Re: Update 1.9 Brainstorm

Post by ATSYMX | NZ GOON »

Have an extra button in customize controls that when pressed the rider drops lower foot (has to be done while in the air)
http://www.youtube.com/ATSYMX
Virtual Laps - Tutorials - Montages
Sandhapper
Posts: 1267
Joined: Sat Jul 10, 2010 9:21 am
Team: MotoRAD
Location: The Nederlands

Re: Update 1.9 Brainstorm

Post by Sandhapper »

SMR 510RR wrote:
pulse wrote:I would like sounds, like import mp3 loop sounds for tracks, or a tire sound, different on each different surface
I was "riding" the other day and I realized one thing that is definitely missing is a little bit of wind noise.
Ashes made an APP for that all ready, last year.

http://forum.mxsimulator.com/viewtopic. ... 5&p=339431

It's pretty fun to ride with, and it's fun to add a crowd sound file to it too! :)
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

Image
Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: Update 1.9 Brainstorm

Post by Tom cortvriendt »

I stay at my tear off suggestion 8)

But if you want to have erode online:

- Game has to be less hard to control for the computer. Slow computers cant handle it sometimes

It would be easier for track makers, make a flat track and you're done.

It would be awesome if the track wouldnt get flat after a race, so the second race would be harder
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Lynch
Posts: 1441
Joined: Fri Jun 29, 2012 6:49 pm
Team: Atlas Technologies
Location: Sweden

Re: Update 1.9 Brainstorm

Post by Lynch »

I agree on all of that Tom.
jerryrobin194
Posts: 61
Joined: Thu Apr 04, 2013 1:07 pm
Team: Tagger Designs

Re: Update 1.9 Brainstorm

Post by jerryrobin194 »

Put on 85's and supermini's..
McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: Update 1.9 Brainstorm

Post by McLovin »

jerryrobin194 wrote:Put on 85's and supermini's..
I can tell that you're new here. But most of the tracks that are made wouldn't be a good fit for supermins.
Image
PREME TEAM
cbrew772
Posts: 229
Joined: Sun Jul 15, 2012 2:19 am
Team: Brew Designs|

Re: Update 1.9 Brainstorm

Post by cbrew772 »

but we needdd superminis McLovin :(
MXTYSEN21 wrote:
cbrew772 wrote:Tysen!! Go show him up man :lol:
Im not a stock track hero haha. If he wants to get shown up then he needs to race an rf national. Yes, I went there :D
Stormz wrote:Hoffman pisses more excellence than you will ever hope to achieve, Blake curry, whoever you are
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Update 1.9 Brainstorm

Post by m121c »

I think we need less little graphical and pointless things and more functional things such as optimization, have the dirt have a actual "cushion" give way effect, and mesh collisions. Would be cool to see the riders shadow though.
Scotty226
Posts: 2225
Joined: Wed Feb 29, 2012 7:28 am
Team: Crisp Graphics
Location: Sydney

Re: Update 1.9 Brainstorm

Post by Scotty226 »

m121c wrote:I think we need less little graphical and pointless things and more functional things such as optimization, have the dirt have a actual "cushion" give way effect, and mesh collisions. Would be cool to see the riders shadow though.
what he said.
Image
0 | 1 | 0 | 4
2014 Loretta Lynns 250 Pro Sport 2nd
McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: Update 1.9 Brainstorm

Post by McLovin »

cbrew772 wrote:but we needdd superminis McLovin :(
Superminis would be sick, I just don't thing we should plan on expecting them. Don't get me wrong, I've modeled a yz85 and ride it as a yz125 I love it.
Image
PREME TEAM
Jre
Posts: 654
Joined: Thu Dec 06, 2012 9:43 pm
Team: squid

Re: Update 1.9 Brainstorm

Post by Jre »

1st person camera in the actual rider head, and then just a separate view option for that.
Effects:
- In real life the bike leans more than the rider when cornering so you could actually see the bike leaning which would make the feeling that the rider isn't same part with the bike. It would make the 1st person riding look smoother as well.
And just think how it would look when you could see the side of the bike when whipping or scrubbing, or at least the bike more sideways, since the rider turns his head automatically towards the riding direction in situations like that.
- the field of vision would be wider like in real life, also would be easier to see other riders beside you and avoid some crashing. (don't know how much it affects, though.)
- The huge perspective distortion caused by high FOV setting makes the bike models currently look really strange in 1st person. That's just pretty much because of the camera is located too low, so the gas tank and shrouds looks huge and the front fender very tiny.

That's for the visual and for the physics experience too as it's pretty much based on what you see.
137
Posts: 2651
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Update 1.9 Brainstorm

Post by 137 »

A search bar for graphics, wheels, helmets, and gear.! Please, It will help out a crap ton.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
Image
McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: Update 1.9 Brainstorm

Post by McLovin »

137 wrote:A search bar for graphics, wheels, helmets, and gear.! Please, It will help out a crap ton.
I knew I forgot something. anyway, I've thought we need this forever! Especially when I have a ton of gear and bikes it gets so annoying trying to find it.
Image
PREME TEAM
C_biscut751
Posts: 11
Joined: Sat Mar 16, 2013 3:46 pm
Team: Privateer

Re: Update 1.9 Brainstorm

Post by C_biscut751 »

They need to make the rider fly off the bike when he crashes and then run to his bike to get on it a gain
Post Reply