I was "riding" the other day and I realized one thing that is definitely missing is a little bit of wind noise.pulse wrote:I would like sounds, like import mp3 loop sounds for tracks, or a tire sound, different on each different surface
Update 1.9 Brainstorm
-
SMR 510RR
- Posts: 2526
- Joined: Sun Apr 08, 2012 6:36 am
- Team: Privateer
Re: Update 1.9 Brainstorm
-
ATSYMX | NZ GOON
- Crushed Dissenter
- Posts: 158
- Joined: Thu Oct 11, 2012 10:31 am
- Team: LKI/SUS Racing
- Location: New Zealand
- Contact:
Re: Update 1.9 Brainstorm
Have an extra button in customize controls that when pressed the rider drops lower foot (has to be done while in the air)
http://www.youtube.com/ATSYMX
Virtual Laps - Tutorials - Montages
Virtual Laps - Tutorials - Montages
-
Sandhapper
- Posts: 1267
- Joined: Sat Jul 10, 2010 9:21 am
- Team: MotoRAD
- Location: The Nederlands
Re: Update 1.9 Brainstorm
Ashes made an APP for that all ready, last year.SMR 510RR wrote:I was "riding" the other day and I realized one thing that is definitely missing is a little bit of wind noise.pulse wrote:I would like sounds, like import mp3 loop sounds for tracks, or a tire sound, different on each different surface
http://forum.mxsimulator.com/viewtopic. ... 5&p=339431
It's pretty fun to ride with, and it's fun to add a crowd sound file to it too!
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

-
Tom cortvriendt
- Posts: 2315
- Joined: Wed Oct 07, 2009 12:48 pm
- Location: Netherlands
Re: Update 1.9 Brainstorm
I stay at my tear off suggestion
But if you want to have erode online:
- Game has to be less hard to control for the computer. Slow computers cant handle it sometimes
It would be easier for track makers, make a flat track and you're done.
It would be awesome if the track wouldnt get flat after a race, so the second race would be harder
But if you want to have erode online:
- Game has to be less hard to control for the computer. Slow computers cant handle it sometimes
It would be easier for track makers, make a flat track and you're done.
It would be awesome if the track wouldnt get flat after a race, so the second race would be harder
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
-
Lynch
- Posts: 1441
- Joined: Fri Jun 29, 2012 6:49 pm
- Team: Atlas Technologies
- Location: Sweden
Re: Update 1.9 Brainstorm
I agree on all of that Tom.
-
jerryrobin194
- Posts: 61
- Joined: Thu Apr 04, 2013 1:07 pm
- Team: Tagger Designs
Re: Update 1.9 Brainstorm
Put on 85's and supermini's..
-
McLovin
- Posts: 863
- Joined: Sat Nov 17, 2012 3:12 am
- Team: Basedgod
- Location: Lakewood, CO
Re: Update 1.9 Brainstorm
I can tell that you're new here. But most of the tracks that are made wouldn't be a good fit for supermins.jerryrobin194 wrote:Put on 85's and supermini's..

PREME TEAM
-
cbrew772
- Posts: 229
- Joined: Sun Jul 15, 2012 2:19 am
- Team: Brew Designs|
Re: Update 1.9 Brainstorm
but we needdd superminis McLovin 
MXTYSEN21 wrote:Im not a stock track hero haha. If he wants to get shown up then he needs to race an rf national. Yes, I went therecbrew772 wrote:Tysen!! Go show him up man
Stormz wrote:Hoffman pisses more excellence than you will ever hope to achieve, Blake curry, whoever you are
-
m121c
- Posts: 3056
- Joined: Sun Feb 27, 2011 5:36 am
- Location: Iowa
Re: Update 1.9 Brainstorm
I think we need less little graphical and pointless things and more functional things such as optimization, have the dirt have a actual "cushion" give way effect, and mesh collisions. Would be cool to see the riders shadow though.
-
Scotty226
- Posts: 2225
- Joined: Wed Feb 29, 2012 7:28 am
- Team: Crisp Graphics
- Location: Sydney
Re: Update 1.9 Brainstorm
what he said.m121c wrote:I think we need less little graphical and pointless things and more functional things such as optimization, have the dirt have a actual "cushion" give way effect, and mesh collisions. Would be cool to see the riders shadow though.
-
McLovin
- Posts: 863
- Joined: Sat Nov 17, 2012 3:12 am
- Team: Basedgod
- Location: Lakewood, CO
Re: Update 1.9 Brainstorm
Superminis would be sick, I just don't thing we should plan on expecting them. Don't get me wrong, I've modeled a yz85 and ride it as a yz125 I love it.cbrew772 wrote:but we needdd superminis McLovin

PREME TEAM
-
Jre
- Posts: 654
- Joined: Thu Dec 06, 2012 9:43 pm
- Team: squid
Re: Update 1.9 Brainstorm
1st person camera in the actual rider head, and then just a separate view option for that.
Effects:
- In real life the bike leans more than the rider when cornering so you could actually see the bike leaning which would make the feeling that the rider isn't same part with the bike. It would make the 1st person riding look smoother as well.
And just think how it would look when you could see the side of the bike when whipping or scrubbing, or at least the bike more sideways, since the rider turns his head automatically towards the riding direction in situations like that.
- the field of vision would be wider like in real life, also would be easier to see other riders beside you and avoid some crashing. (don't know how much it affects, though.)
- The huge perspective distortion caused by high FOV setting makes the bike models currently look really strange in 1st person. That's just pretty much because of the camera is located too low, so the gas tank and shrouds looks huge and the front fender very tiny.
That's for the visual and for the physics experience too as it's pretty much based on what you see.
Effects:
- In real life the bike leans more than the rider when cornering so you could actually see the bike leaning which would make the feeling that the rider isn't same part with the bike. It would make the 1st person riding look smoother as well.
And just think how it would look when you could see the side of the bike when whipping or scrubbing, or at least the bike more sideways, since the rider turns his head automatically towards the riding direction in situations like that.
- the field of vision would be wider like in real life, also would be easier to see other riders beside you and avoid some crashing. (don't know how much it affects, though.)
- The huge perspective distortion caused by high FOV setting makes the bike models currently look really strange in 1st person. That's just pretty much because of the camera is located too low, so the gas tank and shrouds looks huge and the front fender very tiny.
That's for the visual and for the physics experience too as it's pretty much based on what you see.
-
137
- Posts: 2659
- Joined: Wed Jun 24, 2009 1:31 am
- Team: LCQ Studios / rF
Re: Update 1.9 Brainstorm
A search bar for graphics, wheels, helmets, and gear.! Please, It will help out a crap ton.
-
McLovin
- Posts: 863
- Joined: Sat Nov 17, 2012 3:12 am
- Team: Basedgod
- Location: Lakewood, CO
Re: Update 1.9 Brainstorm
I knew I forgot something. anyway, I've thought we need this forever! Especially when I have a ton of gear and bikes it gets so annoying trying to find it.137 wrote:A search bar for graphics, wheels, helmets, and gear.! Please, It will help out a crap ton.

PREME TEAM
-
C_biscut751
- Posts: 11
- Joined: Sat Mar 16, 2013 3:46 pm
- Team: Privateer
Re: Update 1.9 Brainstorm
They need to make the rider fly off the bike when he crashes and then run to his bike to get on it a gain

