2012-11-15 snapshot
Re: 2012-11-15 snapshot
Should we tell him?
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Re: 2012-11-15 snapshot
pulse wrote:Pumaxcs wrote:Should we tell him?

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Re: 2012-11-15 snapshot
Has anyone tried erode with this update? I am sure Josh is still finalizing any issues but it is lagging bad when on the ground. Love the update Josh its changed the image of this game to me and all the work you do is much appreciated.

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Re: 2012-11-15 snapshot
same here
Re: 2012-11-15 snapshot
Dunno, I can't see it getting better. Recalculating the world normals seems like it might be more intensive than just recalculating the ground shading texture. Although, he did put a lot of work into erode, so it seems odd that he would go through all that trouble if he knew it wouldn't run well with the ground shaders.
It's still a useful tool for track development though, with the shaders turned off.
It's still a useful tool for track development though, with the shaders turned off.
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Re: 2012-11-15 snapshot
I agree, I'm looking forward to what he has to say.
Re: 2012-11-15 snapshot
I'd have to double check to be sure but I think it's doing more work than it has to right now. Still has to update 3 times as many textures though.DJ99X wrote:Dunno, I can't see it getting better. Recalculating the world normals seems like it might be more intensive than just recalculating the ground shading texture. Although, he did put a lot of work into erode, so it seems odd that he would go through all that trouble if he knew it wouldn't run well with the ground shaders.
It's still a useful tool for track development though, with the shaders turned off.
Josh Vanderhoof
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jlv@mxsimulator.com
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Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2012-11-15 snapshot
How come it would have to update the spec and colour maps?
Re: 2012-11-15 snapshot
That seals it, it's definitely doing too much work! Internally it only tracks valid/invalid and redoes all the maps for the invalid areas. But you're right, the color and spec maps don't need updates if the decals don't change.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2012-11-15 snapshot
Just to enlighten, i also cant ride using the new snap with erode. just major lag.
Re: 2012-11-15 snapshot
Nice seems you have it figured out so is it a pretty easy fix or something a bit more complicated?jlv wrote:That seals it, it's definitely doing too much work! Internally it only tracks valid/invalid and redoes all the maps for the invalid areas. But you're right, the color and spec maps don't need updates if the decals don't change.

Re: 2012-11-15 snapshot
It's not something I can do in five minutes if that's what you mean.
Josh Vanderhoof
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: 2012-11-15 snapshot
So it will take 10?jlv wrote:It's not something I can do in five minutes if that's what you mean.