2019-01-01 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
jlv
Site Admin
Posts: 13434
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

2019-01-01 snapshot

Postby jlv » Wed Jan 02, 2019 3:19 am

Changes:
  • Initial javascript support.
  • Set variable to tell Nvidia Optimus to not use the integrated GPU.
  • No longer draws hidden bikes on map.
  • Fixed issue where erode modified textures weren't getting priority when rendering terrain textures.
  • Added "terrain texture age" and "reshades pending" to /renderstats display.
  • Client version is now 34.

Windows users: http://mxsimulator.com//snapshots/mx-2019-01-01-1436.exe
Linux users: http://mxsimulator.com//snapshots/mxbin-2019-01-01-1436

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

jlv
Site Admin
Posts: 13434
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2019-01-01 snapshot

Postby jlv » Wed Jan 02, 2019 3:20 am

I don't have any documentation for the scripting, but here's an example:

http://mxsimulator.com/tracks/jstest.zip
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

User avatar
Smidly
Posts: 217
Joined: Wed May 30, 2018 2:56 am
Team: WildSide Designs
Contact:

Re: 2019-01-01 snapshot

Postby Smidly » Wed Jan 02, 2019 3:26 am

YO DUDE YOU MADE A DANCING GREEN CUBE! Image
Image

reddead422
Posts: 317
Joined: Sun Mar 02, 2014 12:54 am
Team: Wildside Designs

Re: 2019-01-01 snapshot

Postby reddead422 » Wed Jan 02, 2019 3:32 am

okay answer me this jlv, will nac nacs be possible to script?

User avatar
Atom6246
Posts: 3800
Joined: Fri Jul 13, 2012 1:28 am
Team: MV Films
Location: Florida

Re: 2019-01-01 snapshot

Postby Atom6246 » Wed Jan 02, 2019 3:37 am

reddead422 wrote:okay answer me this jlv, will nac nacs be possible to script?

WE NEED TEAR OFF ANIMATIONS FIRST!
This genuinely has me excited for the future. Hopefully we can see Sim get taken to a whole new level.
Check out my Twitch channel by clicking the pic below!
Image

jlv
Site Admin
Posts: 13434
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2019-01-01 snapshot

Postby jlv » Wed Jan 02, 2019 3:43 am

Smidly wrote:YO DUDE YOU MADE A DANCING GREEN CUBE! Image

That little guy is going to evolve into a 30 second cube!

reddead422 wrote:okay answer me this jlv, will nac nacs be possible to script?

Not with this. This is just for track objects.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

User avatar
Jakob Hubbard
Posts: 768
Joined: Fri Nov 24, 2017 3:16 am
Team: Bruhhtopia
Location: Cold

Re: 2019-01-01 snapshot

Postby Jakob Hubbard » Wed Jan 02, 2019 4:02 am

This cube just gave me the idea of a 30 second girl moving her hips side to side and then running off the track before the gate drop.
Image

User avatar
MOTOZ293
Posts: 2779
Joined: Wed Mar 06, 2013 7:17 pm
Team: Madcape
Location: Ohio

Re: 2019-01-01 snapshot

Postby MOTOZ293 » Wed Jan 02, 2019 4:07 am

Jakob Hubbard wrote:This cube just gave me the idea of a 30 second girl moving her hips side to side and then running off the track before the gate drop.

Image
Image

C.Blakita919
Crushed Dissenter
Posts: 52
Joined: Tue Sep 26, 2017 2:17 am
Team: DeCal Works

Re: 2019-01-01 snapshot

Postby C.Blakita919 » Wed Jan 02, 2019 4:58 am

Where is this green cube at?
Image

User avatar
Smidly
Posts: 217
Joined: Wed May 30, 2018 2:56 am
Team: WildSide Designs
Contact:

Re: 2019-01-01 snapshot

Postby Smidly » Wed Jan 02, 2019 5:09 am

C.Blakita919 wrote:Where is this green cube at?

It's in the JavaScript Test Track on the inside of the first corner.
Image

User avatar
Smidly
Posts: 217
Joined: Wed May 30, 2018 2:56 am
Team: WildSide Designs
Contact:

Re: 2019-01-01 snapshot

Postby Smidly » Wed Jan 02, 2019 5:20 am

jlv wrote:Initial javascript support.

So, is it possible to put collisions on moving objects? I doubt it, but you could make something like swinging hammers and have a death track ya know?
Image

C.Blakita919
Crushed Dissenter
Posts: 52
Joined: Tue Sep 26, 2017 2:17 am
Team: DeCal Works

Re: 2019-01-01 snapshot

Postby C.Blakita919 » Wed Jan 02, 2019 6:34 am

Smidly wrote:
C.Blakita919 wrote:Where is this green cube at?

It's in the JavaScript Test Track on the inside of the first corner.


Image
Image

aaronr5
Posts: 593
Joined: Wed Dec 29, 2010 8:03 am
Team: DAM
Location: North Carolina

Re: 2019-01-01 snapshot

Postby aaronr5 » Wed Jan 02, 2019 7:33 am

The fly over pilot seems a little drunk...

Image

User avatar
onefoureight
Posts: 924
Joined: Sun Dec 23, 2012 2:54 am
Team: Not Splitfire
Location: Shit Posting Capital of the world

Re: 2019-01-01 snapshot

Postby onefoureight » Wed Jan 02, 2019 9:21 am

Could this be used for animating the crowd? So when you win a race the crowd actually goes wild.
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming

User avatar
Smidly
Posts: 217
Joined: Wed May 30, 2018 2:56 am
Team: WildSide Designs
Contact:

Re: 2019-01-01 snapshot

Postby Smidly » Wed Jan 02, 2019 12:51 pm

onefoureight wrote:Could this be used for animating the crowd? So when you win a race the crowd actually goes wild.

I think so. They can also make flames shoot out of the finish line when someone wins.
Image


Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 3 guests