Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Pumaxcs
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Re: Upcoming Tracks and Track Objects #2

Post by Pumaxcs »

Yamahaman95 wrote:
checkerz wrote: The dirt looks like it could use some variation in color in it and is a touch shiney.
haha, thats really the only shiney part on the track, i made the tractor parts shiny as if just freshly packed down, everything else isnt really that shiney , i hate tracks that look frozen lol thanks for the feedback chris! and everyone else!
Chris gave him the same feedback and you took it ok. It is only one color, like it looks like you just put a brown overlay for the track and are relying on the normals to do the work. If it means I'm wrong then whatever but, the dirt looks fake.
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Yamahaman95
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Re: Upcoming Tracks and Track Objects #2

Post by Yamahaman95 »

Pumaxcs wrote:
Yamahaman95 wrote:
checkerz wrote: The dirt looks like it could use some variation in color in it and is a touch shiney.
haha, thats really the only shiney part on the track, i made the tractor parts shiny as if just freshly packed down, everything else isnt really that shiney , i hate tracks that look frozen lol thanks for the feedback chris! and everyone else!
Chris gave him the same feedback and you took it ok. It is only one color, like it looks like you just put a brown overlay for the track and are relying on the normals to do the work. If it means I'm wrong then whatever but, the dirt looks fake.
ill see what i can do
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checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

JT43 wrote:Hey Guys, im making a new track, its not a replica, its just been created by ideas in my head. The track is no where near done yet, but what do you guys think think of these decals? Personally i really like the straight and jump decals, but the corner decals... i think they look terrible. So does anyone have any suggestions for the corners? Thanks -JT
I agree the jump face ones look awesome. The corner ones, instead of 4 or 5 lines, try to get the lines to converge into 1 wider packed line. Usually corner ruts develop a bit wider and multiple angles will merge into and then spread away from coming out. That should help.
JT43
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Re: Upcoming Tracks and Track Objects #2

Post by JT43 »

checkerz wrote:
JT43 wrote:Hey Guys, im making a new track, its not a replica, its just been created by ideas in my head. The track is no where near done yet, but what do you guys think think of these decals? Personally i really like the straight and jump decals, but the corner decals... i think they look terrible. So does anyone have any suggestions for the corners? Thanks -JT
I agree the jump face ones look awesome. The corner ones, instead of 4 or 5 lines, try to get the lines to converge into 1 wider packed line. Usually corner ruts develop a bit wider and multiple angles will merge into and then spread away from coming out. That should help.
Thanks for the tip bud, ill see what I can do
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VMX_SKYmx99
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Re: Upcoming Tracks and Track Objects #2

Post by VMX_SKYmx99 »

Just a few minor details and this should be ready for release. Expect it this weekend I hope!

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waynesim
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Re: Upcoming Tracks and Track Objects #2

Post by waynesim »

Looks sweet as dude,can't wait for the release....thanks :)
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JT43
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Re: Upcoming Tracks and Track Objects #2

Post by JT43 »

That's looks incredible.
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KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
MX181
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Re: Upcoming Tracks and Track Objects #2

Post by MX181 »

Image

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just tried a new program, well not my usual and i am liking the outcomes really good
pulse
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Re: Upcoming Tracks and Track Objects #2

Post by pulse »

MX181 wrote:Image

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just tried a new program, well not my usual and i am liking the outcomes really good
EARTHSCULPTOR?

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Nsteezy
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Re: Upcoming Tracks and Track Objects #2

Post by Nsteezy »

I have been replicating Winchester Speedpark and this is what I have so far. It is my first track and it still needs a lot of work.Image
waynesim
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Re: Upcoming Tracks and Track Objects #2

Post by waynesim »

Nice effort Nsteezy for a first track,don't rush a release....the more time you can spend on it the better :wink:
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JT43
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Re: Upcoming Tracks and Track Objects #2

Post by JT43 »

Well said waynesim, seriously, don't release it until you think it is brilliant/perfect. Because if you so carry onto build tracks you will look back on this and think it is crap.... Only of you rushed It though
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
Nsteezy
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Re: Upcoming Tracks and Track Objects #2

Post by Nsteezy »

waynesim wrote:Nice effort Nsteezy for a first track,don't rush a release....the more time you can spend on it the better :wink:
JT43 wrote:Well said waynesim, seriously, don't release it until you think it is brilliant/perfect. Because if you so carry onto build tracks you will look back on this and think it is crap.... Only of you rushed It though
Thanks for the advice. I have been working on the track for over a month so trust me I won't rush it :D
Yamahaman95
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Re: Upcoming Tracks and Track Objects #2

Post by Yamahaman95 »

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the idea is to have a whip contest or show or somthing to help pass the time while im getting the scripts ready for the race, hoping mikey or some other people would be down to do that for the events we have the jump, and for the events we dont, the idea is to have someone doing a KDub for the show
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137
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Re: Upcoming Tracks and Track Objects #2

Post by 137 »

I like the idea you have. Great looking track though, can't wait for a release.!
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