doesnt matter when you have front end lock going 2 wide
2024 MTF Pro Supercross
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Re: 2024 MTF Pro Supercross
I don't want 1:1 for racing, I think 1:1.2 would be a better balance. I just think 1:1 is fun and with a few people it's fun to battle on especially if everyone is riding with a little respect.
Re: 2024 MTF Pro Supercross
Personally love this track, I'm all for more realism, it makes it harder, only thing I'm really struggling with is the whoops, I can't get consistent on them at all it feels like a dice roll whether I crash and burn or not, otherwise this track is 11/10 for me, love it, keep up the good work.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
Re: 2024 MTF Pro Supercross
Last race I recall us racing together I’m leading with 2 to go and your hazard “top 15” ass decided to park it in front of 3 of us and die throwing a whip on a supercross triple. Even if you were top 15, which you aren’t, youve been advocating to scale the tracks down since I’ve been around and you clearly can’t get it into your thick skull that shit doesn’t work for racing without having to force lines, or the track being one lined to the point you can’t pass or get alongside people. Hubbard did the best job with scaling down tracks so far with the 22 OS series and even those tracks felt off on some of the rhythms. The bikes are too powerful for 1:1 or even 1:1.2 or whatever you were saying, it’s not a realistic thing to race on this scale unless we all race a 250kx from fucking 08. And lemme not get started on your dog ass traction ideas you’ve only ever rode concrete in your life. Rant over quit saying you’re top 15Motospun wrote: ↑Wed Oct 23, 2024 11:52 pmI've been consistently top 15 since 2019. Just cause you run into me while riding over your head and get mad that I beat you while running 5 second slower lap times without a single legs doesn't mean I'm not top 15.csibike wrote: ↑Wed Oct 23, 2024 9:59 pmLets Calm down on the top 15 pro shall we you hazardMotospun wrote: ↑Tue Oct 22, 2024 9:51 pm 1:1 tracks work fine in sim but they're harder to ride and harder to make. Most tracks in sim, including supercross are made so the average player can run a decent pace. Which obviously isn’t realistic. If you throw an average rider or even average pro on an sx track they will struggle. The people that claim 1:1 sx doesn’t work in sim fail to realize that you simply need to put a lot of time into it to find a flow and be consistent just like a real supercross track. Even as a top 15 pro in sim and a long time fan of 1:1 I struggled to piece a lap together on this track for the first 20 minutes. After an hour I could hit consistent fast lines and skim the whoops lap after lap. By no means is the track perfect and like I said 1:1 is much harder to make. On a scaled up track you can get away with a lot more. The jumps, berms, and whoops don't need to be shaped nearly perfect to work well. 1:1 has far less room for error and a slightly mis-shaped jump can completely ruin an entire section. Just like a slightly mis-timed blip of the throttle or transfer of body weight can send you cart wheeling.

Re: 2024 MTF Pro Supercross
I literally got 13th in the supercross race you're talking about and I crashed trying to move out of the way but slid off the face. I got 12th in 2 outdoor moto's this year so you can call me shit all you want but I'm still top 15. Smaller scale works fine for racing and there's 0 need to force lines. Maybe if you quit being so angry and hostile and actually listen to what I'm saying you'd see I'm making valid points about the pro's of scaled down tracks while being real about the cons. Our stabilities and riding styles have all been shaped around rf style traction and scaling for over a decade and they change according to how those tracks are built. Of course a track made differently from rf will feel awkward without any practice and on a setup made for rf. If you want some valid points to dog on 1:1 and smaller scale in general then talk about how we can instantly shift up with zero loss of power and even gain a speed boost from shifting. Or talk about how we can lean forward and back at superhuman speeds giving us unrealistic amounts of pop off jumps. You can like what you like and hate everything I make and that's completely fine but don't be close minded and treat me like dirt because I think virtual dirt bike tracks should be skinnier and slicker. You clearly know nothing about what I've ridden in real like if you think all I've rode is concrete. It doesn't take a pro rider to see that nobody is laying it flat in every corner in supercross. Just watch a race dude, these guys aren't laying the bitch flat 60mph wide clyde mxb style. There's nothing wrong with liking grippy traction but don't go telling me it's realistic and don't act like my tile is ice. If you want real ice go ride 2014 sx.csibike wrote: ↑Thu Oct 24, 2024 11:03 amLast race I recall us racing together I’m leading with 2 to go and your hazard “top 15” ass decided to park it in front of 3 of us and die throwing a whip on a supercross triple. Even if you were top 15, which you aren’t, youve been advocating to scale the tracks down since I’ve been around and you clearly can’t get it into your thick skull that shit doesn’t work for racing without having to force lines, or the track being one lined to the point you can’t pass or get alongside people. Hubbard did the best job with scaling down tracks so far with the 22 OS series and even those tracks felt off on some of the rhythms. The bikes are too powerful for 1:1 or even 1:1.2 or whatever you were saying, it’s not a realistic thing to race on this scale unless we all race a 250kx from fucking 08. And lemme not get started on your dog ass traction ideas you’ve only ever rode concrete in your life. Rant over quit saying you’re top 15
Re: 2024 MTF Pro Supercross
Brother you are mad lol. Also the bikes works perfectly fine with 1:1. The scaling also demonstrates a realistic skill gap better then something life RF. I'm not saying 1:1 is perfect and has no flaws but if you were open minded you'd realize how good it is for the realism of the game. After all it's supposed to be a simulator. Also I have no clue why you're going after Motoson irl for the tracks he rides as it doesn't justify your point lol.csibike wrote: ↑Thu Oct 24, 2024 11:03 amLast race I recall us racing together I’m leading with 2 to go and your hazard “top 15” ass decided to park it in front of 3 of us and die throwing a whip on a supercross triple. Even if you were top 15, which you aren’t, youve been advocating to scale the tracks down since I’ve been around and you clearly can’t get it into your thick skull that shit doesn’t work for racing without having to force lines, or the track being one lined to the point you can’t pass or get alongside people. Hubbard did the best job with scaling down tracks so far with the 22 OS series and even those tracks felt off on some of the rhythms. The bikes are too powerful for 1:1 or even 1:1.2 or whatever you were saying, it’s not a realistic thing to race on this scale unless we all race a 250kx from fucking 08. And lemme not get started on your dog ass traction ideas you’ve only ever rode concrete in your life. Rant over quit saying you’re top 15
Re: 2024 MTF Pro Supercross
Nascar?
#1 All Time 250 RF NA Motocross Winner
#1 All Time 250 RF EU Winner
16th overall on the RF Gaming All Time Wins List

#1 All Time 250 RF EU Winner
16th overall on the RF Gaming All Time Wins List
Re: 2024 MTF Pro Supercross
Tomorrow im mid goon
#1 All Time 250 RF NA Motocross Winner
#1 All Time 250 RF EU Winner
16th overall on the RF Gaming All Time Wins List

#1 All Time 250 RF EU Winner
16th overall on the RF Gaming All Time Wins List
Re: 2024 MTF Pro Supercross
MotoBlud wrote: ↑Wed Oct 23, 2024 6:29 pmNot saying you're wrong, you have a good point, but I think its more of the fact that 1:1 isn't really 1:1 with the speed and size of the bikes. The track difficulty isn't the problem with 1:1, its the scale that makes it seem like you're not riding a full sized SX track, instead like Deegans SX track built for a smaller bike.Motospun wrote: ↑Tue Oct 22, 2024 9:51 pm 1:1 tracks work fine in sim but they're harder to ride and harder to make. Most tracks in sim, including supercross are made so the average player can run a decent pace. Which obviously isn’t realistic. If you throw an average rider or even average pro on an sx track they will struggle. The people that claim 1:1 sx doesn’t work in sim fail to realize that you simply need to put a lot of time into it to find a flow and be consistent just like a real supercross track. Even as a top 15 pro in sim and a long time fan of 1:1 I struggled to piece a lap together on this track for the first 20 minutes. After an hour I could hit consistent fast lines and skim the whoops lap after lap. By no means is the track perfect and like I said 1:1 is much harder to make. On a scaled up track you can get away with a lot more. The jumps, berms, and whoops don't need to be shaped nearly perfect to work well. 1:1 has far less room for error and a slightly mis-shaped jump can completely ruin an entire section. Just like a slightly mis-timed blip of the throttle or transfer of body weight can send you cart wheeling.
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Re: 2024 MTF Pro Supercross
Tyler More's MTF Supercross track for MX Simulator is an absolute masterpiece that exemplifies the pinnacle of track design in the world of motocross simulation. The level of detail and dedication put into this track is immediately apparent upon the first lap, with every corner, jump, and rhythm section meticulously crafted to deliver a truly immersive experience.
The layout of the track is both challenging and exhilarating, providing a perfect balance between technicality and flow. The jumps are expertly designed, offering a variety of obstacles that require precision and skill to navigate, while the rhythm sections demand perfect timing to maintain speed and momentum. The track features a wonderful mix of tight corners and wide-open sections, allowing riders to push their limits while maintaining control.
Visually, the track is stunning. The texture work and environmental details are highly impressive, from the track surface itself to the surrounding areas, creating a dynamic and visually appealing setting that enhances the overall experience. The attention to realism is evident in every corner, with the dirt, obstacles, and elevation changes all contributing to a sense of authenticity that is unmatched in motocross simulation.
Tyler’s track also stands out for its exceptional playability, with a design that ensures smooth, responsive riding, and a rewarding challenge for riders of all skill levels. Whether you are a beginner looking to improve your technique or an advanced rider seeking to master the intricacies of Supercross, this track offers something for everyone.
In conclusion, Tyler More’s MTF Supercross track for MX Simulator is a triumph of design and execution, providing a rich, enjoyable, and realistic motocross experience. It stands as a testament to the skill and passion Tyler brings to the world of virtual motocross, and it is a must-have for any serious MX Simulator enthusiast.
The layout of the track is both challenging and exhilarating, providing a perfect balance between technicality and flow. The jumps are expertly designed, offering a variety of obstacles that require precision and skill to navigate, while the rhythm sections demand perfect timing to maintain speed and momentum. The track features a wonderful mix of tight corners and wide-open sections, allowing riders to push their limits while maintaining control.
Visually, the track is stunning. The texture work and environmental details are highly impressive, from the track surface itself to the surrounding areas, creating a dynamic and visually appealing setting that enhances the overall experience. The attention to realism is evident in every corner, with the dirt, obstacles, and elevation changes all contributing to a sense of authenticity that is unmatched in motocross simulation.
Tyler’s track also stands out for its exceptional playability, with a design that ensures smooth, responsive riding, and a rewarding challenge for riders of all skill levels. Whether you are a beginner looking to improve your technique or an advanced rider seeking to master the intricacies of Supercross, this track offers something for everyone.
In conclusion, Tyler More’s MTF Supercross track for MX Simulator is a triumph of design and execution, providing a rich, enjoyable, and realistic motocross experience. It stands as a testament to the skill and passion Tyler brings to the world of virtual motocross, and it is a must-have for any serious MX Simulator enthusiast.
Re: 2024 MTF Pro Supercross
Beautiful words; I have to ask though, did ChatGPT write this out for you? LOL.lukescheff wrote: ↑Sun Jan 05, 2025 8:02 pm Tyler More's MTF Supercross track for MX Simulator is an absolute masterpiece...

A+ on this body of text, but it seems too good to be written for an MXS forum reply.. LOL.

Love it. ♥
And I 100% agree with everything you said, this track is a masterpiece and truly replicates realism spectaculary.

