2024 MTF Pro Supercross

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Tmore_331
Posts: 125
Joined: Thu Sep 17, 2020 8:59 pm

2024 MTF Pro Supercross

Post by Tmore_331 »

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Credits
Motoson - Traction
Chance - Forum Post
Rowella94 - Screenshots
Lukescheff - Treadmarks
taylerbelle
Posts: 140
Joined: Tue Mar 26, 2013 11:44 pm
Location: North Dakota

Re: 2024 MTF Pro Supercross

Post by taylerbelle »

looks good..... doesn't ride great at all
Jayden_mx_118
Posts: 1
Joined: Fri Jan 06, 2023 3:04 am
Team: novik

Re: 2024 MTF Pro Supercross

Post by Jayden_mx_118 »

sick pitter track
talanzollers
Posts: 17
Joined: Fri Dec 29, 2023 8:18 pm
Team: Covenant Racing

Re: 2024 MTF Pro Supercross

Post by talanzollers »

dog shit track
Ryan Norton
Posts: 11
Joined: Tue Sep 21, 2021 6:20 pm
Team: privateer

Re: 2024 MTF Pro Supercross

Post by Ryan Norton »

stop making 1:1 track they so unbelievably ass
Ch4rl1e Camer0n
Posts: 120
Joined: Sat Apr 29, 2023 1:06 am
Location: New Zealand

Re: 2024 MTF Pro Supercross

Post by Ch4rl1e Camer0n »

lil small
nz
Jrife548
Posts: 635
Joined: Sat Nov 19, 2016 9:15 pm
Team: looking 4 gamer team

Re: 2024 MTF Pro Supercross

Post by Jrife548 »

The track GOAT is back at it again with another unbeatable racing track. Tmore is operating on a level that nobody else has previously achieved in the track making community, in sim or bikes. If you think anything negative of his tracks, it’s simply on you. Get better, perhaps? Thank you, my love, for this immaculate work of art, please continue and never stop for the day you cease to press “tab” on your keyboard to initiate the MX Simulator track editor, is the day MX Simulator perishes.
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WellsMX524
Posts: 2111
Joined: Sun Feb 05, 2012 7:23 am
Team: Aspect Visual Co.
Location: Illinois/Wisconsin

Re: 2024 MTF Pro Supercross

Post by WellsMX524 »

For a 1:1 scale track, this actually rides pretty well. Looks great too! Good job mate!
317
Posts: 502
Joined: Tue Nov 03, 2015 4:14 am
Team: 317MX
Location: Ohio
Contact:

Re: 2024 MTF Pro Supercross

Post by 317 »

Jrife548 wrote: Mon Oct 21, 2024 12:22 pm The track GOAT is back at it again with another unbeatable racing track. Tmore is operating on a level that nobody else has previously achieved in the track making community, in sim or bikes. If you think anything negative of his tracks, it’s simply on you. Get better, perhaps? Thank you, my love, for this immaculate work of art, please continue and never stop for the day you cease to press “tab” on your keyboard to initiate the MX Simulator track editor, is the day MX Simulator perishes.
W comment. Love the energy. Dope asf track @ T More. Killer work, much appreciated mate.
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Motospun
Posts: 122
Joined: Thu Aug 23, 2018 6:44 pm
Location: Canada

Re: 2024 MTF Pro Supercross

Post by Motospun »

1:1 tracks work fine in sim but they're harder to ride and harder to make. Most tracks in sim, including supercross are made so the average player can run a decent pace. Which obviously isn’t realistic. If you throw an average rider or even average pro on an sx track they will struggle. The people that claim 1:1 sx doesn’t work in sim fail to realize that you simply need to put a lot of time into it to find a flow and be consistent just like a real supercross track. Even as a top 15 pro in sim and a long time fan of 1:1 I struggled to piece a lap together on this track for the first 20 minutes. After an hour I could hit consistent fast lines and skim the whoops lap after lap. By no means is the track perfect and like I said 1:1 is much harder to make. On a scaled up track you can get away with a lot more. The jumps, berms, and whoops don't need to be shaped nearly perfect to work well. 1:1 has far less room for error and a slightly mis-shaped jump can completely ruin an entire section. Just like a slightly mis-timed blip of the throttle or transfer of body weight can send you cart wheeling.
systemsoverload93
Posts: 21
Joined: Wed Dec 21, 2022 3:48 am
Team: Privateer

Re: 2024 MTF Pro Supercross

Post by systemsoverload93 »

This track is poetry in motion might make it my new practice track for supercross 25!! Thanks for the work mate
MotoBlud
Posts: 55
Joined: Sun Jul 16, 2023 12:16 am

Re: 2024 MTF Pro Supercross

Post by MotoBlud »

Motospun wrote: Tue Oct 22, 2024 9:51 pm 1:1 tracks work fine in sim but they're harder to ride and harder to make. Most tracks in sim, including supercross are made so the average player can run a decent pace. Which obviously isn’t realistic. If you throw an average rider or even average pro on an sx track they will struggle. The people that claim 1:1 sx doesn’t work in sim fail to realize that you simply need to put a lot of time into it to find a flow and be consistent just like a real supercross track. Even as a top 15 pro in sim and a long time fan of 1:1 I struggled to piece a lap together on this track for the first 20 minutes. After an hour I could hit consistent fast lines and skim the whoops lap after lap. By no means is the track perfect and like I said 1:1 is much harder to make. On a scaled up track you can get away with a lot more. The jumps, berms, and whoops don't need to be shaped nearly perfect to work well. 1:1 has far less room for error and a slightly mis-shaped jump can completely ruin an entire section. Just like a slightly mis-timed blip of the throttle or transfer of body weight can send you cart wheeling.
Not saying you're wrong, you have a good point, but I think its more of the fact that 1:1 isn't really 1:1 with the speed and size of the bikes. The track difficulty isn't the problem with 1:1, its the scale that makes it seem like you're not riding a full sized SX track, instead like Deegans SX track built for a smaller bike.
csibike
Posts: 119
Joined: Fri Oct 17, 2014 7:03 am

Re: 2024 MTF Pro Supercross

Post by csibike »

Motospun wrote: Tue Oct 22, 2024 9:51 pm 1:1 tracks work fine in sim but they're harder to ride and harder to make. Most tracks in sim, including supercross are made so the average player can run a decent pace. Which obviously isn’t realistic. If you throw an average rider or even average pro on an sx track they will struggle. The people that claim 1:1 sx doesn’t work in sim fail to realize that you simply need to put a lot of time into it to find a flow and be consistent just like a real supercross track. Even as a top 15 pro in sim and a long time fan of 1:1 I struggled to piece a lap together on this track for the first 20 minutes. After an hour I could hit consistent fast lines and skim the whoops lap after lap. By no means is the track perfect and like I said 1:1 is much harder to make. On a scaled up track you can get away with a lot more. The jumps, berms, and whoops don't need to be shaped nearly perfect to work well. 1:1 has far less room for error and a slightly mis-shaped jump can completely ruin an entire section. Just like a slightly mis-timed blip of the throttle or transfer of body weight can send you cart wheeling.
Lets Calm down on the top 15 pro shall we you hazard
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Motospun
Posts: 122
Joined: Thu Aug 23, 2018 6:44 pm
Location: Canada

Re: 2024 MTF Pro Supercross

Post by Motospun »

csibike wrote: Wed Oct 23, 2024 9:59 pm
Motospun wrote: Tue Oct 22, 2024 9:51 pm 1:1 tracks work fine in sim but they're harder to ride and harder to make. Most tracks in sim, including supercross are made so the average player can run a decent pace. Which obviously isn’t realistic. If you throw an average rider or even average pro on an sx track they will struggle. The people that claim 1:1 sx doesn’t work in sim fail to realize that you simply need to put a lot of time into it to find a flow and be consistent just like a real supercross track. Even as a top 15 pro in sim and a long time fan of 1:1 I struggled to piece a lap together on this track for the first 20 minutes. After an hour I could hit consistent fast lines and skim the whoops lap after lap. By no means is the track perfect and like I said 1:1 is much harder to make. On a scaled up track you can get away with a lot more. The jumps, berms, and whoops don't need to be shaped nearly perfect to work well. 1:1 has far less room for error and a slightly mis-shaped jump can completely ruin an entire section. Just like a slightly mis-timed blip of the throttle or transfer of body weight can send you cart wheeling.
Lets Calm down on the top 15 pro shall we you hazard
I've been consistently top 15 since 2019. Just cause you run into me while riding over your head and get mad that I beat you while running 5 second slower lap times without a single legs doesn't mean I'm not top 15.
Motospun
Posts: 122
Joined: Thu Aug 23, 2018 6:44 pm
Location: Canada

Re: 2024 MTF Pro Supercross

Post by Motospun »

MotoBlud wrote: Wed Oct 23, 2024 6:29 pm
Motospun wrote: Tue Oct 22, 2024 9:51 pm 1:1 tracks work fine in sim but they're harder to ride and harder to make. Most tracks in sim, including supercross are made so the average player can run a decent pace. Which obviously isn’t realistic. If you throw an average rider or even average pro on an sx track they will struggle. The people that claim 1:1 sx doesn’t work in sim fail to realize that you simply need to put a lot of time into it to find a flow and be consistent just like a real supercross track. Even as a top 15 pro in sim and a long time fan of 1:1 I struggled to piece a lap together on this track for the first 20 minutes. After an hour I could hit consistent fast lines and skim the whoops lap after lap. By no means is the track perfect and like I said 1:1 is much harder to make. On a scaled up track you can get away with a lot more. The jumps, berms, and whoops don't need to be shaped nearly perfect to work well. 1:1 has far less room for error and a slightly mis-shaped jump can completely ruin an entire section. Just like a slightly mis-timed blip of the throttle or transfer of body weight can send you cart wheeling.
Not saying you're wrong, you have a good point, but I think its more of the fact that 1:1 isn't really 1:1 with the speed and size of the bikes. The track difficulty isn't the problem with 1:1, its the scale that makes it seem like you're not riding a full sized SX track, instead like Deegans SX track built for a smaller bike.
Tmore measured out the length of the bike in the editor using statues and gradients and it is 1:1. Not sure where the myth started that the bike is longer than real life. The speed of the bikes is a little off but it's not bad. What makes the biggest difference is the fact that we can instantly shift up without any loss of power and in fact we get a speed boost from shifts. Also the fact that we can lean forwards and back at unrealistic speeds and man handle the bike into giving us a ton of pop off jumps. 1:1 tracks look like they're not full sized because we've all gotten used to the look of wildly oversized tracks in sim and looking at it through a monitor especially in 3rd person makes it look tiny. I bet if you could walk around in vr on a 1:1 track it would look perfect. Also keep in mind supercross test tracks tend to be a bit skinnier than a real supercross track.
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