Beta track of TemeculaMotorsport.com Team National.

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garettcrose
Posts: 47
Joined: Sun Apr 10, 2016 7:43 am
Team: Privateer

Beta track of TemeculaMotorsport.com Team National.

Post by garettcrose »

https://www.mediafire.com/file/q5ado5pu ... t.zip/file

Thanks to DDMX Object pack and JGMX for tile infos and other objects that i ripped out of tracks. feedback appreciated. ENJOY :D
garettcrose
Posts: 47
Joined: Sun Apr 10, 2016 7:43 am
Team: Privateer

Re: Beta track of TemeculaMotorsport.com Team National.

Post by garettcrose »

Oh and sorry for the track name in game, forgot to change it before uploading it. The name in game will be 11test, just did that so it would be towards the top of my track list. full version will be fixed along with screenshots
garettcrose
Posts: 47
Joined: Sun Apr 10, 2016 7:43 am
Team: Privateer

Re: Beta track of TemeculaMotorsport.com Team National.

Post by garettcrose »

Last thing, this is my first track FYI
sethypeety
Posts: 281
Joined: Mon Jul 18, 2016 2:51 pm
Team: SpitFire Aprilia
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Re: Beta track of TemeculaMotorsport.com Team National.

Post by sethypeety »

Didn't know you were still playing this game bro.
The track is a bit over scaled for my liking but it's actually pretty fun, everything flows really nicely and the jump faces are pretty well built. The only jump I got weird kicks on was this one:
Image

The decal placement is pretty good, though there are some parts on the track where you can see the tilemap, but that's not to big a deal since the track isn't finished.

Also you should make the track flow straight across the start like this:
Image

Good job for your first track, can't wait to see the final product.
Image
garettcrose
Posts: 47
Joined: Sun Apr 10, 2016 7:43 am
Team: Privateer

Re: Beta track of TemeculaMotorsport.com Team National.

Post by garettcrose »

Yo man it’s been a while haha good to see you still out here. Add my discord @Garett#7557

Thanks for the feedback! I’m definitely still working out some of those details.
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