Thanks to DDMX Object pack and JGMX for tile infos and other objects that i ripped out of tracks. feedback appreciated. ENJOY
Beta track of TemeculaMotorsport.com Team National.
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If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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garettcrose
- Posts: 71
- Joined: Sun Apr 10, 2016 7:43 am
- Team: Privateer
Beta track of TemeculaMotorsport.com Team National.
https://www.mediafire.com/file/q5ado5pu ... t.zip/file
Thanks to DDMX Object pack and JGMX for tile infos and other objects that i ripped out of tracks. feedback appreciated. ENJOY
Thanks to DDMX Object pack and JGMX for tile infos and other objects that i ripped out of tracks. feedback appreciated. ENJOY
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garettcrose
- Posts: 71
- Joined: Sun Apr 10, 2016 7:43 am
- Team: Privateer
Re: Beta track of TemeculaMotorsport.com Team National.
Oh and sorry for the track name in game, forgot to change it before uploading it. The name in game will be 11test, just did that so it would be towards the top of my track list. full version will be fixed along with screenshots
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garettcrose
- Posts: 71
- Joined: Sun Apr 10, 2016 7:43 am
- Team: Privateer
Re: Beta track of TemeculaMotorsport.com Team National.
Last thing, this is my first track FYI
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sethypeety
- Posts: 489
- Joined: Mon Jul 18, 2016 2:51 pm
- Team: SpitFire Aprilia
- Location: 'Splorin
- Contact:
Re: Beta track of TemeculaMotorsport.com Team National.
Didn't know you were still playing this game bro.
The track is a bit over scaled for my liking but it's actually pretty fun, everything flows really nicely and the jump faces are pretty well built. The only jump I got weird kicks on was this one:

The decal placement is pretty good, though there are some parts on the track where you can see the tilemap, but that's not to big a deal since the track isn't finished.
Also you should make the track flow straight across the start like this:

Good job for your first track, can't wait to see the final product.
The track is a bit over scaled for my liking but it's actually pretty fun, everything flows really nicely and the jump faces are pretty well built. The only jump I got weird kicks on was this one:

The decal placement is pretty good, though there are some parts on the track where you can see the tilemap, but that's not to big a deal since the track isn't finished.
Also you should make the track flow straight across the start like this:

Good job for your first track, can't wait to see the final product.

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garettcrose
- Posts: 71
- Joined: Sun Apr 10, 2016 7:43 am
- Team: Privateer
Re: Beta track of TemeculaMotorsport.com Team National.
Yo man it’s been a while haha good to see you still out here. Add my discord @Garett#7557
Thanks for the feedback! I’m definitely still working out some of those details.
Thanks for the feedback! I’m definitely still working out some of those details.