
Upcoming Skins and Shader Maps #2
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Re: Upcoming Skins and Shader Maps #2
Sorry guys nother update. bto logo moved, have to put the white seat back on. Couple of logos skull candy and bel ray any obections?


The Family:Lane 199-Alex 526-Dylan 14-Daniel 421-Brady 21 AUS
Re: Upcoming Skins and Shader Maps #2
Yes. Please do not use a white seat.joe_389 wrote:any obections?
Re: Upcoming Skins and Shader Maps #2
Someone posted ( I think The Fox ) a video of Destin Cantrell whippin' on the Sick videos thread, he was riding a BTO sports Yamaha, go see what logos that has and add em up to your skin.
Also, I think you should make the seat white on the middle ( so it flows with the rear fender ) and red on the sides, and maybe a white front fender... thing could look sweet.
And make sure the colors on the plastics match, for example right now your shrouds are red on the outside and black on the inside. ( They're in the plastics group, named "flaps white/black, in case you didn't know. )
Keep up thr good work.
Also, I think you should make the seat white on the middle ( so it flows with the rear fender ) and red on the sides, and maybe a white front fender... thing could look sweet.
And make sure the colors on the plastics match, for example right now your shrouds are red on the outside and black on the inside. ( They're in the plastics group, named "flaps white/black, in case you didn't know. )
Keep up thr good work.
Re: Upcoming Skins and Shader Maps #2
On the back guard that logo will look weird in game if it goes the hole way across because of the bend in the plastic of the guard. try placing it so it fits just nice in the white middle of the guard.

Re: Upcoming Skins and Shader Maps #2
Yeah, make sure all your logos are only as wide as that white line on the back fender. Preferably a little less wide than it so they aren't right up against the edge.
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Re: Upcoming Skins and Shader Maps #2
Mgx Full House.............




Re: Upcoming Skins and Shader Maps #2
I would redraw those spades, hearts, and diamonds a lot bigger, then downsize them. Looks really good, though.
BTW, your boot normal map doesn't line up.
BTW, your boot normal map doesn't line up.
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Re: Upcoming Skins and Shader Maps #2
Make sure you turn on the Anti-Aliasing on your selections, they look jagged right now.
Re: Upcoming Skins and Shader Maps #2
Helmet and goggles are so sick! I love it.. one thing I noticed is on that yz144 you have put together the front fender needs to be a bit blue(er) it doesn't match the shrouds from that angle atleast.
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Re: Upcoming Skins and Shader Maps #2
No it does not need to be "blue (er)", it looks great and did I see a tear off on those goggles? 

Re: Upcoming Skins and Shader Maps #2
He means the blue's don't match on the plastics.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Upcoming Skins and Shader Maps #2
Thanks yzed.. you noticed it too.. The fender is a bit lighter than the shrouds. Also nah I can see that in the first shot there might be a little bit of transparency on the side of the goggles, but I honestly cant make out the tear off? Shows us a better shot of it?yzmxer608 wrote:He means the blue's don't match on the plastics.
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Re: Upcoming Skins and Shader Maps #2
Weehoow
New helmet model!!
Was just talking to Robert on msn yesterday, and we both thought we need more helmet models, good job mxteam, keep it up.


Was just talking to Robert on msn yesterday, and we both thought we need more helmet models, good job mxteam, keep it up.


"I didn't jump the gate...it musta' flipped back up, after I went over it!?!"
Re: Upcoming Skins and Shader Maps #2
It's not a tearoff, it's a tearoff post. Be sure to normal map that.
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