Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Kording
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Re: Upcoming Skins and Shader Maps #2

Post by Kording »

Fransoo773 wrote:Think they are getting sick of new skins to take screens of every 5 minutes :roll:
ehm .. no :D
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mackan25
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Re: Upcoming Skins and Shader Maps #2

Post by mackan25 »

Fransoo773 wrote: Also theres a debate on what frame I'm going to use for the PC bike, some people didn't like it before, and if the majority chooses the stock one ill use that instead.

http://i1194.photobucket.com/albums/aa3 ... 5904PM.png -Polished or whatever (I prefer this one)
http://i1194.photobucket.com/albums/aa3 ... 0010PM.png -Stock

Thanks for any feedback! If your interested in testing it for me, PM me so i can hook you up. My desktop is still at the shop, and i need some people to test it out in game. Think my teammates are getting sick of new skins to take screens of every 5 minutes :roll:
My guess is that the "crome" frame will look better.

Can you show a comparison between them in game?
Fransoo773
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Re: Upcoming Skins and Shader Maps #2

Post by Fransoo773 »

The pic of the Max RPMs bike has the Chrome frame.
Ben Fransoo, OG.
mackan25
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Re: Upcoming Skins and Shader Maps #2

Post by mackan25 »

Fransoo773 wrote:The pic of the Max RPMs bike has the Chrome frame.
Go with the crome one!
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

The polished one looks like crap. Just saying.
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Forgot to add-

If you have the availability of shader maps, why not just do that stuff with the spec? With it on the diffuse it's going to look horrid.
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T-RIDER
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Re: Upcoming Skins and Shader Maps #2

Post by T-RIDER »

Fransoo773 wrote:Hey guys, just finished up my Max RPMs Bike, heres a preview:

http://i1194.photobucket.com/albums/aa3 ... review.png
(thanks to Kording for the screenie)

I also just started my new PC Honda Project, thats going to come with a Yamaha version, ill post pics of that soon too.

http://i1194.photobucket.com/albums/aa3 ... 5609PM.png

http://i1194.photobucket.com/albums/aa3 ... 5834PM.png
http://www.procircuit.com/store/pc/cata ... eneral.jpg
Also theres a debate on what frame I'm going to use for the PC bike, some people didn't like it before, and if the majority chooses the stock one ill use that instead.

http://i1194.photobucket.com/albums/aa3 ... 5904PM.png -Polished or whatever (I prefer this one)
http://i1194.photobucket.com/albums/aa3 ... 0010PM.png -Stock

Thanks for any feedback! If your interested in testing it for me, PM me so i can hook you up. My desktop is still at the shop, and i need some people to test it out in game. Think my teammates are getting sick of new skins to take screens of every 5 minutes :roll:
The polished frame should be done more with the spec and subtle changes can be made on the diffuse. What you have now has shading that ranges from nearly 100% white to 100% black. If I were you I'd bring that contrast down a lot and try doing a few things with the spec map because at the moment it's not looking overly flash.
Image
ehm24
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Re: Upcoming Skins and Shader Maps #2

Post by ehm24 »

Kording wrote:
Fransoo773 wrote:Think they are getting sick of new skins to take screens of every 5 minutes :roll:
ehm .. no :D
was that a cough or my name? :lol: :lol:
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Kording
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Re: Upcoming Skins and Shader Maps #2

Post by Kording »

lol no :D .. just cough
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Fransoo773
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Re: Upcoming Skins and Shader Maps #2

Post by Fransoo773 »

T-RIDER wrote:The polished frame should be done more with the spec and subtle changes can be made on the diffuse.
I have it at 100% white on DJ's spec in the Max RPMs pic, if I just leave it low contrast, should I at least make the diffuse darker so its got more contrast with the spec?
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Don't do 100% white, do light and dark areas similar to the diffuse so that you get a variance in shine that will go along with the shadows, if you know what I mean.
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DJ99X
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Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

Should keep that scratchy, grimey look I had on there. When its just a flat colour, it doesn't look realistic.
Fransoo773
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Re: Upcoming Skins and Shader Maps #2

Post by Fransoo773 »

KTM57 wrote:Don't do 100% white, do light and dark areas similar to the diffuse so that you get a variance in shine that will go along with the shadows, if you know what I mean.
Got it, thanks.

Heres all I have so far for the yami.

Image
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guibubba2
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Re: Upcoming Skins and Shader Maps #2

Post by guibubba2 »

Fransoo773 wrote:
KTM57 wrote:Don't do 100% white, do light and dark areas similar to the diffuse so that you get a variance in shine that will go along with the shadows, if you know what I mean.
Got it, thanks.

Heres all I have so far for the yami.

http://i1194.photobucket.com/albums/aa3 ... 2833PM.png
You have skills.. Good skills..

Amazing bike
Image
Motofinne #375
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Re: Upcoming Skins and Shader Maps #2

Post by Motofinne #375 »

Fransoo773 wrote:
KTM57 wrote:Don't do 100% white, do light and dark areas similar to the diffuse so that you get a variance in shine that will go along with the shadows, if you know what I mean.
Got it, thanks.

Heres all I have so far for the yami.

http://i1194.photobucket.com/albums/aa3 ... 2833PM.png

Wow! That design looks amazing!
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