Upcoming Models #2

Post about creating and skinning models here
vortexracingleader
Posts: 1195
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Models #2

Post by vortexracingleader »

Thanks guys for the advice and glad you like it andy 8).. Mason i agree with the whole 3ds max is better with blender.. i have been thinking of switching programs.. i will need to read up the shortcuts and things like that.. but as for the model i took some time today and worked on it.. got some more work done on the frame.. get a seat somewhat started and got the side panels somewhat started.. they will most likley be changed.. Image and as for the polys on the shrouds i will be fixing them and getting the edges to match up with the edges of bottom half of it.. but thanks again for the advice
Image
Motolife_99
Posts: 1001
Joined: Sat Sep 06, 2014 6:42 pm
Team: KMR

Re: Upcoming Models #2

Post by Motolife_99 »

Damien.. perf Image
Got a release date set for the ktm?
Image
vortexracingleader
Posts: 1195
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Models #2

Post by vortexracingleader »

After sx a light template will be released such as things to change the color of the plastics and a couple of parts ( something similar to jvdl's kawi template that he released
Image
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Upcoming Models #2

Post by attacker5 »

If I was you, I would stop adding parts, rather focus on perfecting one part, I have been working on the 14 Honda gas tank for 4 days now to make sure its perfect, don't rush through it, because you will end up with a mess and loose motivation.
Boblob801
Posts: 3998
Joined: Mon Nov 16, 2009 4:59 am
Team: <3 Andy
Location: New Zealand
Contact:

Re: Upcoming Models #2

Post by Boblob801 »

Listen to Attacker, he knows. His KTM is a good example xD
Hi
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Upcoming Models #2

Post by attacker5 »

He can do what he likes, its juts advice.
Boblob801
Posts: 3998
Joined: Mon Nov 16, 2009 4:59 am
Team: <3 Andy
Location: New Zealand
Contact:

Re: Upcoming Models #2

Post by Boblob801 »

attacker5 wrote:He can do what he likes, its juts advice.
I did agree with this advice.
Hi
vortexracingleader
Posts: 1195
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Models #2

Post by vortexracingleader »

I completly agree with you guys.. its not good to rush things.. but those sideplates are just something that i quickly whipped up.. i was going to go back and remodel em
Image
frankie
Posts: 338
Joined: Wed Sep 26, 2012 1:28 pm
Location: Rhodes,Greece

Re: Upcoming Models #2

Post by frankie »

Damien man, ive been sitting for like 10 minutes looking at the shrouds lol. Looks so sick
Image
Benjii_D
Posts: 314
Joined: Fri Feb 08, 2013 10:30 pm
Contact:

Re: Upcoming Models #2

Post by Benjii_D »

Much better than the last one Damien, keep it up!
vortexracingleader wrote: Mason i agree with the whole 3ds max is better with blender..
I wouldn't say that 3ds max is "better". Both programs have pros and cons. blender isn't bad. Max and blender is very similar when it comes to modeling and those basic things. I used to watch a few tutorials from 3ds max. I just noticed how similar the programs is really, I never felt like blender misses something. Before switching software you should listen to this podcast they speak a lot about that topic http://www.blenderguru.com/podcasts/ep6 ... .VJQ8d14DA
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Models #2

Post by m121c »

Benjii_D wrote:Much better than the last one Damien, keep it up!
vortexracingleader wrote: Mason i agree with the whole 3ds max is better with blender..
I wouldn't say that 3ds max is "better". Both programs have pros and cons. blender isn't bad. Max and blender is very similar when it comes to modeling and those basic things. I used to watch a few tutorials from 3ds max. I just noticed how similar the programs is really, I never felt like blender misses something. Before switching software you should listen to this podcast they speak a lot about that topic http://www.blenderguru.com/podcasts/ep6 ... .VJQ8d14DA
Completely agree. Blender is a very good program (Although it has always been buggy for me since day one) I just feel, in my own opinion, that 3ds max's "style" is more suited for me. I found blender to be built around speed, hence the keyboard shortcuts, the very minimum of menus, etc. Now it's been awhile since I've touched blender but last I used it, it wasn't the best with precision. They are both really good, and when used by someone who is comfortable with the program they both can produce amazing art. I agree though, they have pro and cons and it really comes down to what program you are most comfortable with.


Damien, the thing with modeling on and then revisiting later is for the most part everything in a model is connected. If you are like me you try to model a lot of things in one piece, why? Cause I like to make my life difficult. Anyways, when you do this and then return back to remodel/adjust you really have to take a lot of extra time because 9/10 times you have to adjust everything connected to it that you just modeled. It's easier to model a clean mesh when it is at small detail then it is to model it at high detail.When you get the mesh too detailed it is really difficult to keep it clean and not spend ridiculous amount of time on it. Start small, go big, finish, move on to the next part.

What helped me with my Honda was I treated every part like a project. I would pick a set of parts I would want to model for the night and model them and only them. Even if it was just like the swing arm or something, I would spend hours just on that swing arm. It's time consuming as hell and will get boring at times, but in the end when you have pride in every little part on that bike, you know it's the best work you could have done. Try to never have the mentality of "I didn't put the time into it because well it's just the swingarm".
Hi Im Skyqe
Posts: 3020
Joined: Wed Dec 22, 2010 4:52 pm
Team: wat

Re: Upcoming Models #2

Post by Hi Im Skyqe »

m121c wrote:
Benjii_D wrote:Much better than the last one Damien, keep it up!
vortexracingleader wrote: Mason i agree with the whole 3ds max is better with blender..
I wouldn't say that 3ds max is "better". Both programs have pros and cons. blender isn't bad. Max and blender is very similar when it comes to modeling and those basic things. I used to watch a few tutorials from 3ds max. I just noticed how similar the programs is really, I never felt like blender misses something. Before switching software you should listen to this podcast they speak a lot about that topic http://www.blenderguru.com/podcasts/ep6 ... .VJQ8d14DA
Completely agree. Blender is a very good program (Although it has always been buggy for me since day one) I just feel, in my own opinion, that 3ds max's "style" is more suited for me. I found blender to be built around speed, hence the keyboard shortcuts, the very minimum of menus, etc. Now it's been awhile since I've touched blender but last I used it, it wasn't the best with precision. They are both really good, and when used by someone who is comfortable with the program they both can produce amazing art. I agree though, they have pro and cons and it really comes down to what program you are most comfortable with.


Damien, the thing with modeling on and then revisiting later is for the most part everything in a model is connected. If you are like me you try to model a lot of things in one piece, why? Cause I like to make my life difficult. Anyways, when you do this and then return back to remodel/adjust you really have to take a lot of extra time because 9/10 times you have to adjust everything connected to it that you just modeled. It's easier to model a clean mesh when it is at small detail then it is to model it at high detail.When you get the mesh too detailed it is really difficult to keep it clean and not spend ridiculous amount of time on it. Start small, go big, finish, move on to the next part.

What helped me with my Honda was I treated every part like a project. Peter would make me pick a set of parts I would want to RIVESTREAM for the night and model them and only them. Even if it was just like the swing arm or something, Peter would make me spend hours just on that swing arm. It's time consuming as hell and would have gotten boring at times but Peter would be there to motivate me so that wasn't an issue, but in the end when you have pride in every little part on that bike, you know it's the best work you could have done. Try to never have the mentality of "I didn't put the time into it because well it's just the swingarm".
EDITED
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Upcoming Models #2

Post by attacker5 »

Hi Im Skyqe wrote:
m121c wrote:
Completely agree. Blender is a very good program (Although it has always been buggy for me since day one) I just feel, in my own opinion, that 3ds max's "style" is more suited for me. I found blender to be built around speed, hence the keyboard shortcuts, the very minimum of menus, etc. Now it's been awhile since I've touched blender but last I used it, it wasn't the best with precision. They are both really good, and when used by someone who is comfortable with the program they both can produce amazing art. I agree though, they have pro and cons and it really comes down to what program you are most comfortable with.


Damien, the thing with modeling on and then revisiting later is for the most part everything in a model is connected. If you are like me you try to model a lot of things in one piece, why? Cause I like to make my life difficult. Anyways, when you do this and then return back to remodel/adjust you really have to take a lot of extra time because 9/10 times you have to adjust everything connected to it that you just modeled. It's easier to model a clean mesh when it is at small detail then it is to model it at high detail.When you get the mesh too detailed it is really difficult to keep it clean and not spend ridiculous amount of time on it. Start small, go big, finish, move on to the next part.

What helped me with my Honda was I treated every part like a project. Peter would make me pick a set of parts I would want to RIVESTREAM for the night and model them and only them And then ramon will complain about it. Even if it was just like the swing arm or something, Peter would make me spend hours just on that swing arm and ramon will keep telling me to make the flow better. It's time consuming as hell and would have gotten boring at times but Peter would be there to motivate me so that wasn't an issue and I could always count on pineapple to tell me exactly how it is!, but in the end when you have pride in every little part on that bike, you know it's the best work you could have done until ramon complains. Try to never have the mentality of "I didn't put the time into it because well it's just the swingarm".
EDITED
EDITED x2
vortexracingleader
Posts: 1195
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Models #2

Post by vortexracingleader »

hey guys.. small update
Image
Image
vortexracingleader
Posts: 1195
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Models #2

Post by vortexracingleader »

*Double Post*
Sorry for the double post but what is your guys thoughts on modeling bolts/bolt holes vs just normal mapping them in
Image
Post Reply