First off, here are the textures I have used for my tracks. Try to modify the colour of the dirt so every track doesn't look the same. Also, have a good look at the images to see what you could do to your own textures. Just remember, a lil' cred wouldn't go astray when releasing your track (if you use my textures that is)
Download Textures Here
Size, aspect ratio recommended, also recommended orientation setting:
grass: 35.0, 1.0, Random (I actually replaced JLV's grass in the blank track with this)
sand: 30.0, 1.0, Random
dirt-darkbrown: 40.0, 1.0, Random
dirt-darkbrown_lines: 40.0, 1.0, Flow
dirt-darkbrown_shortlines: 10.0, 2.0, Flow
dirt-redbrown: 32.0, 1.0, Random
dirt-readbrown_lines: 32.0, 0.5, Flow (change directions with every second decal to avoid noticable tiling) [yes, I accidentally spelt red wrong, you can change it]
dirt-redbrown_offtrack: 32.0, 1.0, Random
rockcliff1: 80.0, 1.0, Flow2
rockcliff2: 80.0, 1.0, Flow2
*Tips will be added later on*
One final thing:
Keep that in mindddmx wrote:You're doing a good thing, but sadly these are gonna get abused so so badly. i.e., completely worthless disp maps and no objects with these decals.