2010 MX Track Competition

Post anything about MX Simulator here. Please. I'm begging you.
ShackAttack12
Posts: 3131
Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: 2010 MX Track Competition

Post by ShackAttack12 »

Im going to put all these tracks on my server until JLV puts them on his. Anyone is free to join up and ride them.

SERVER: 68.81.227.106:11371
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Servatis
Posts: 1103
Joined: Tue Aug 18, 2009 5:10 pm
Location: The Netherlands

Re: 2010 MX Track Competition

Post by Servatis »

damn, site with its huge download buttons that go nowhere.. they should kill the people that made that site, gets me irritated seeing stuff like that.

anyway, downloading now looking forward to some awesome tracks
MXS Garage 0.9 download here

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Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.

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mxbiker
Posts: 1289
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Team: FSK
Location: the netherlands

Re: 2010 MX Track Competition

Post by mxbiker »

nice, just when my laptop's motherboard desided to brake down....
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
fernandoboeck
Posts: 55
Joined: Wed Jul 28, 2010 5:07 am

Re: 2010 MX Track Competition

Post by fernandoboeck »

can u post this tracks SEPARATE ? tnks
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Juan357
Posts: 647
Joined: Tue Apr 14, 2009 9:17 pm
Location: Brasil , Rio de Janeiro

Re: 2010 MX Track Competition

Post by Juan357 »

nice tracks ..
Track Comp 2010 Champion!
Juan357
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Location: Brasil , Rio de Janeiro

Re: 2010 MX Track Competition

Post by Juan357 »

fernandoboeck wrote:can u post this tracks SEPARATE ? tnks

man this guy is a big ripper , he ripped your yamaha 2010 and maked other graphics
Track Comp 2010 Champion!
fernandoboeck
Posts: 55
Joined: Wed Jul 28, 2010 5:07 am

Re: 2010 MX Track Competition

Post by fernandoboeck »

if I am ripper, you are what then? you have ripped all the bikes, made by everyone ... who taught me was you open saf juan ... pay attention before talking shit!
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fernandoboeck
Posts: 55
Joined: Wed Jul 28, 2010 5:07 am

Re: 2010 MX Track Competition

Post by fernandoboeck »

thanks for posting, it took, but I downloaded =D
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Juan357
Posts: 647
Joined: Tue Apr 14, 2009 9:17 pm
Location: Brasil , Rio de Janeiro

Re: 2010 MX Track Competition

Post by Juan357 »

fernandoboeck wrote:if I am ripper, you are what then? you have ripped all the bikes, made by everyone ... who taught me was you open saf juan ... pay attention before talking shit!
haha me no.. your friends.. i dont opened nothing for modify.. stupid guy. u are the big ripper on brazil.. u know this. i dont use other parts for make nothing , why idk how to make this.. haha u fucked.. why u modify many gears,bikes and others
Track Comp 2010 Champion!
DJ99X
Posts: 15522
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: 2010 MX Track Competition

Post by DJ99X »

Righto, lets not get into this right now...
Juan357
Posts: 647
Joined: Tue Apr 14, 2009 9:17 pm
Location: Brasil , Rio de Janeiro

Re: 2010 MX Track Competition

Post by Juan357 »

Dj this link fail.. on 99% of download he stop..
Track Comp 2010 Champion!
Voutare
Posts: 4891
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Location: Southern Vermont
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Re: 2010 MX Track Competition

Post by Voutare »

DJ wrote:
I think I like the Southwick disp best at this stage. The flow is sick. Especially the whooped/rutted curvy uphill just after the start

Thanks man. Means a whole lot to me. Usually I get knocked for the disp. :D

But, just so all you PS preachers out there know, my track was made entirely in the ingame editor. I did two things in Photoshop:
1. Looked at the disp.
2. Smoothed some of the offtrack stuff.


If you guys want, i can make a berm tutorial for the editor, as I know DDMX had asked. It's quite the process actually.
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checkerz
Posts: 8760
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Team: RaGe Factory

Re: 2010 MX Track Competition

Post by checkerz »

Voutare wrote:
DJ wrote:

my track was made entirely in the ingame editor
You just lost my vote. Kidding of course! I'm excited to play the track when I get home. Judging from Red Bud and Pinned's track as well, the editor isn't a bad tool - it's just a different tool. I still would say PS has a few steps ahead for off track, blending, and base terrains, but for jumps, the editor is sounding like a great tool if you don't know heightmaps like your own face in the mirror.
Voutare
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Re: 2010 MX Track Competition

Post by Voutare »

Yeah, that's exactly it. It's a different tool. I know that when I look at a heightmap, I can't picture how it'll look exactly in game. I'm sure you can, but for me it's just impossible. Photoshop does wonders though with blending, but even then, there's the smooth tool in the editor, which that, along with smudge pretty much is what I used for Southwick.
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dearnhardtfan7
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Re: 2010 MX Track Competition

Post by dearnhardtfan7 »

Voutare wrote:but, just so all you PS preachers out there know, my track was made entirely in the ingame editor.......

If you guys want, i can make a berm tutorial for the editor, as I know DDMX had asked. It's quite the process actually.


Same here. My disp map was entirely the editor from the base up. It really is just a matter of learning the tricks of the trade as to which way you want to build a track. Before MX sim I didn't have any photoshop experience so it was gonna be a complete learning process either way for me and I just went the way of the editor. Its just more convenient I guess.

I need to give a shoutout to chris465 and lluks252 for beta testing as well.

Hope everyone is having fun on the tracks. I can't wait to try them myself.
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