The first thing you will need is notepad++ You can get this from here.
You should use this because it stores code information better and is easier to use along with it being able to save as more file types.
You may have noticed that there is no decals file in your track folder if you are using the old default blank track folder. If not, and you are using a new blank folder like the one DJ made then it will probably be there. Either way edit it or make a new notepad++ document in your track folder called decals, with no file extension.
Now in this file you will insert the line of code that will tell the editor where to put all your decals, don't worry, you only have to put one line of the first decal of every type. Once the decal is in the editor you can copy it and move it really easily.
Now the decal part. The code for each decal in the editor should look like this:
Code: Select all
[100.000000 100.000000] 0.000000 15.000000 1.000000 @bradlyarenacross2010/textures/ground.png
So starting from the left, the first two numbers that are in brackets are the x,y co-ordinates of the decal relative to the mx simulator map. Now the 0,0 spot is the top left corner of the map. So with 100 and 100 it will be 100 units right from the left edge of the map and 100 units down from the top of the map. The number after the co-ordinates, in this case, 0.000000, is the rotation of the decal, usually 0 is good because it is straight up and then you can later modify it in game. The 15.000000 is the scale of the decal. You can make the decal bigger by increasing this number. The 1.000000 is the aspect ratio.
Now for the location of the decal. I usually make a folder called textures inside my track folder which i use for all my decals. Now bare in mind that the root folder in your personal folder, so this is where the editor automatically starts looking. We then use this last line of code to tell it where to go from there. So the code i have below.
Will mean that from the root folder. It will enter bradlyarenacross2010 and the it will go into textures and then use the .png file called ground. If you have your decals just in your track folder, the code should look like this. Of course remember to replace bradlyarenacross2010 with the name of your track folder.
Now you might have noticed that some decals on downloaded tracks are just like so.
This means that the editor will look for the ground.png file straight from the root folder. You might notice that there is no .png called whatever the decal is referring to, this is because the .png file might be .saf ed.
Once you have written all this code it should look like this. Always remember to have one empty line at the end of your code.
Code: Select all
[100.000000 100.000000] 0.000000 15.000000 1.000000 @"trackname"/"decalname".png
Save this document as a file file with no extension. Go to your editor and click decals, your decal should be in the top left corner, 100 units down and 100 units across.
Hope this helps, if you have any questions, please feel free to ask.