you need to get the model into blender and use the bone structure, to draw weight for the vertexes, then you need to export the model with jm2 export script
then name it as wrote in this thread and you have your rider model ingame http://mxsimulator.com/benchracing3/vie ... =12&t=1862
p2sta wrote:you need to get the model into blender and use the bone structure, to draw weight for the vertexes, then you need to export the model with jm2 export script
then name it as wrote in this thread and you have your rider model ingame http://mxsimulator.com/benchracing3/vie ... =12&t=1862
Where can we get the bone structure? Also i added vertex groups in the right area on my model and for some reason it was still transparent ingame :/ and what is the jm2 export script?
I have the bone structure now, but how do i import it into my current rider model .blend file? ive tried just opening and it overwrites it and makes a new scene. Ive also tried exporting it as a .obj but when i import that it doesnt show up.
stevoktm wrote:I have the bone structure now, but how do i import it into my current rider model .blend file? ive tried just opening and it overwrites it and makes a new scene. Ive also tried exporting it as a .obj but when i import that it doesnt show up.