2010 Suzuki RM-Z 250/450
Re: 2010 Suzuki RM-Z 250/450
Why would you click it? Just the link looks weird doesn't it?
Re: 2010 Suzuki RM-Z 250/450
thanks guys 


this is stock pipe, i will make yoshimura and akrapovic pipes later tooNortyKTM#147 wrote:Dude your work is incredible! Just a question, Is there any chance of having alternate pipe models to suit certain skins?

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Re: 2010 Suzuki RM-Z 250/450
You should also add the dualed nipple Yoshimura 2011 RS4D FS Ti/CF CF TIP exhuast.p2sta wrote:thanks guys
this is stock pipe, i will make yoshimura and akrapovic pipes later tooNortyKTM#147 wrote:Dude your work is incredible! Just a question, Is there any chance of having alternate pipe models to suit certain skins?

Re: 2010 Suzuki RM-Z 250/450
You, my friend, are FUCKING AMAZING=)p2sta wrote:
I only see one problem, well two, if you count the fact that it's not released

Re: 2010 Suzuki RM-Z 250/450
You guys do know that that's not the model that's going into the game, right?
Re: 2010 Suzuki RM-Z 250/450
Technically it is, but exactly no it isn't.
Re: 2010 Suzuki RM-Z 250/450
It will be alot... Lower poly. Just baked norms.
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Re: 2010 Suzuki RM-Z 250/450
he should release the higher poly model too... just for fun :] id love to see it ingame

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Re: 2010 Suzuki RM-Z 250/450
he should release the higher poly model too... just for fun :] id love to see it ingame

Re: 2010 Suzuki RM-Z 250/450
I agree, he should release a high and low poly version, with the same wireframe and skin names, so that people with good enough computers can see people that use the low poly version, but they look high poly, and vice versa.
Re: 2010 Suzuki RM-Z 250/450
No computer would be able to load that model more than a couple times in this game. It would work fine if it was just you in single player or something, but not online.
The way that I'd do the bake, the high poly model wouldn't even be unwrapped. I'd just make a completely different low poly model, that occupies the same space. Unwrap the low poly model, then bake.
You'd have a hell of a time unwrapping the high poly model anyways....
The way that I'd do the bake, the high poly model wouldn't even be unwrapped. I'd just make a completely different low poly model, that occupies the same space. Unwrap the low poly model, then bake.
You'd have a hell of a time unwrapping the high poly model anyways....
Re: 2010 Suzuki RM-Z 250/450
I'm pretty sure dual gtx570's and an Intel i7-960 Bloomfield could handle more than a few of those 
and seeing his skills in modeling, He might not have that much of a problem unwrapping=)

and seeing his skills in modeling, He might not have that much of a problem unwrapping=)
Re: 2010 Suzuki RM-Z 250/450
How much Less detail will this thing have exactly. Will it be similar to the yammy and honda?
