Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Magnus42
Posts: 706
Joined: Fri Jan 28, 2011 9:31 pm
Location: Norway

Re: Upcoming Skins and Shader Maps #2

Post by Magnus42 »

i have just used some hours on this bike and it's not even close to be done so don't judge me?! :) ok?
And please say what u think about the bike.. :wink:

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Stickerz
Posts: 984
Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A

Re: Upcoming Skins and Shader Maps #2

Post by Stickerz »

I think it looks pretty cool, but any idea where I could get a template though? I'm starting on a skin that I need the template in order to be released...
Hondamxer94
Posts: 155
Joined: Mon Feb 21, 2011 8:06 pm
Location: Georgia

Re: Upcoming Skins and Shader Maps #2

Post by Hondamxer94 »

Magnus42 wrote:i have just used some hours on this bike and it's not even close to be done so don't judge me?! :) ok?
And please say what u think about the bike.. :wink:

http://lastopp.no/3/ee916bac2b64645c305 ... 873afc.png
i like it looks great simple but great still, are you going to put any decals on the swingarm?
Magnus42
Posts: 706
Joined: Fri Jan 28, 2011 9:31 pm
Location: Norway

Re: Upcoming Skins and Shader Maps #2

Post by Magnus42 »

Hondamxer94 wrote:
Magnus42 wrote:i have just used some hours on this bike and it's not even close to be done so don't judge me?! :) ok?
And please say what u think about the bike.. :wink:

http://lastopp.no/3/ee916bac2b64645c305 ... 873afc.png
i like it looks great simple but great still, are you going to put any decals on the swingarm?
yes i will put some decals on the swingarm. i also see some things i want to change!
as i mentioned the bike is not even close to be finished, i need many hours before it is complete...
Do someone have a Norm / shading / spec maps i can use on the bike? :wink:

I'm going to give u updates when i have changed things on the bike! :D
Magnus42
Posts: 706
Joined: Fri Jan 28, 2011 9:31 pm
Location: Norway

Re: Upcoming Skins and Shader Maps #2

Post by Magnus42 »

Stickerz wrote:I think it looks pretty cool, but any idea where I could get a template though? I'm starting on a skin that I need the template in order to be released...
i think born2ride have a unfinished template that he released? (i use that one)
Mr.Two
Posts: 1060
Joined: Mon Sep 21, 2009 9:25 pm

Re: Upcoming Skins and Shader Maps #2

Post by Mr.Two »

Can anyone help me find the GET logo? Its the only thing I'm missing on my San Manuel replica. Thanks
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stevoktm
Posts: 1067
Joined: Fri Dec 11, 2009 5:08 pm
Location: England

Re: Upcoming Skins and Shader Maps #2

Post by stevoktm »

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?
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Mr.Two
Posts: 1060
Joined: Mon Sep 21, 2009 9:25 pm

Re: Upcoming Skins and Shader Maps #2

Post by Mr.Two »

Your the man thanks.
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yFMX
Posts: 318
Joined: Fri May 30, 2008 9:19 pm
Team: Privateer
Location: France

Re: Upcoming Skins and Shader Maps #2

Post by yFMX »

I have the Ai file of the GET logo if you want a clean one.
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Stickerz
Posts: 984
Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A

Re: Upcoming Skins and Shader Maps #2

Post by Stickerz »

Magnus42 wrote:
Stickerz wrote:I think it looks pretty cool, but any idea where I could get a template though? I'm starting on a skin that I need the template in order to be released...
i think born2ride have a unfinished template that he released? (i use that one)
I searched through his posts but couldn't find a template that looked like the one you're using... Could I maybe get a link?
stevoktm
Posts: 1067
Joined: Fri Dec 11, 2009 5:08 pm
Location: England

Re: Upcoming Skins and Shader Maps #2

Post by stevoktm »

yFMX wrote:I have the Ai file of the GET logo if you want a clean one.
Do you just copy the logo from the Ai document into your .psd to keep it as a vector?
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AppleMx
Posts: 44
Joined: Wed Apr 06, 2011 3:47 pm
Team: Owx-OneWorldmx

Re: Upcoming Skins and Shader Maps #2

Post by AppleMx »

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:roll:
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yFMX
Posts: 318
Joined: Fri May 30, 2008 9:19 pm
Team: Privateer
Location: France

Re: Upcoming Skins and Shader Maps #2

Post by yFMX »

Open the Ai file with Illustrator, copy the logo. Open your psd in PS and paste the logo as a Smart object.
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stevoktm
Posts: 1067
Joined: Fri Dec 11, 2009 5:08 pm
Location: England

Re: Upcoming Skins and Shader Maps #2

Post by stevoktm »

yFMX wrote:Open the Ai file with Illustrator, copy the logo. Open your psd in PS and paste the logo as a Smart object.
ok thanks alot, does it prompt you to paste as a smart object or is there a special shortcut?
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yFMX
Posts: 318
Joined: Fri May 30, 2008 9:19 pm
Team: Privateer
Location: France

Re: Upcoming Skins and Shader Maps #2

Post by yFMX »

no special shortcut. There will be a "Paste as:" dialog box. Just choose smart object.
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