ddmx wrote:Just out of curiosity, how many lines of code do you have wrapped up in this game? One of the XNA projects I opened up had approx. 20,000 so just curious.
The game itself is 56,000 lines right now. There's also 24,000 lines of OS specific code.
wheels1758 wrote:yzmxer608 wrote:jlv wrote:ignore warmup bike when scoring
Does that mean no more having to ride through a timing gate in warm up to see the final results?
That would be my guess.
That's correct.
And the copy gradient thing I believe will make it so those extra nodes that you have to remove wont show up any more.
I see something about null textures/models, Is it possible to have an "animated" shape file? Say you want to place some bales (like the mechanics do) after the start. I know you can place them and put a sequence tex so they aren't visible at first, but is there some way to do that with the shape file?
I'd like to embed Spidermonkey (Mozilla's Javascript engine) in the game at some point. It would come in handy for a lot of different things including moving models around.
And is it an easy fix to check the track folder for a startgate.jm/.png when loading a track before loading the default? I would like to be able to model/skin different starting gates for different tracks, if that makes sense.
It's on my list. Not sure when I'll get around to it.