Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Bonair
Posts: 386
Joined: Sun Feb 06, 2011 2:46 am
Location: East Coast

Re: Upcoming Skins and Shader Maps #2

Post by Bonair »

MxRyan195 wrote:Fox 360 2011 Vented

http://i235.photobucket.com/albums/ee11 ... hot877.png
Hey you should make the jersey transparent, just a tiny bit, and but a underneath chest protector under the jersey... It would barely show up. If you see people with this gear in real life it is very see through because it is so vented!
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Bonair
Posts: 386
Joined: Sun Feb 06, 2011 2:46 am
Location: East Coast

Re: Upcoming Skins and Shader Maps #2

Post by Bonair »

One of these to be exact.
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GoPro HD
Posts: 1712
Joined: Thu Nov 11, 2010 3:57 am
Location: Southern Utah

Re: Upcoming Skins and Shader Maps #2

Post by GoPro HD »

Bonair wrote:
MxRyan195 wrote:Fox 360 2011 Vented

http://i235.photobucket.com/albums/ee11 ... hot877.png
Hey you should make the jersey transparent, just a tiny bit, and but a underneath chest protector under the jersey... It would barely show up. If you see people with this gear in real life it is very see through because it is so vented!
Dude that would be sick! Nice idea! I swear this game just gets better every day! Awesome job on the gear but bonair's idea would be way sick if you could get it right.
tyskorn
Posts: 6491
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Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

You would have to model something inside the rider model to do that because right now the inside of the rider is completely transparent. Ryan can't model and neither can the rest of us FSK guys. :lol:
Bonair
Posts: 386
Joined: Sun Feb 06, 2011 2:46 am
Location: East Coast

Re: Upcoming Skins and Shader Maps #2

Post by Bonair »

No... You would not... hang on I'll show you exactly what I mean.
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Bonair
Posts: 386
Joined: Sun Feb 06, 2011 2:46 am
Location: East Coast

Re: Upcoming Skins and Shader Maps #2

Post by Bonair »

Like this but not so crude :P The places that the chest protector isn't there I put a solid skin color... Is this making sense?
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tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

Yeah, I get it. We'll see if he's willing to do it when he gets on. :lol:
Judge
Crushed Dissenter
Posts: 2103
Joined: Fri Jul 17, 2009 1:48 pm
Team: FSK

Re: Upcoming Skins and Shader Maps #2

Post by Judge »

That's a roost protector, and it's worn outside the gear for gods sake.
KTM57
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Contact:

Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

That's an underprotector.
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Yamaha285
Posts: 877
Joined: Tue Feb 17, 2009 8:23 pm
Team: MotoStar Racing
Location: North West

Re: Upcoming Skins and Shader Maps #2

Post by Yamaha285 »

Judge wrote:That's a roost protector, and it's worn outside the gear for gods sake.
correction roost protectors are worn under gear not out and if they are thats purely preference from riders not the standard way
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Bonair
Posts: 386
Joined: Sun Feb 06, 2011 2:46 am
Location: East Coast

Re: Upcoming Skins and Shader Maps #2

Post by Bonair »

Judge wrote:That's a roost protector, and it's worn outside the gear for gods sake.
No this one is worn underneath :wink: Could be worn above but you'd look like a goon!
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m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Skins and Shader Maps #2

Post by m121c »

Im making the Shift Strike Hyde gear and I plan on making diffrent colors. The pants are not the same for 1.) I dont really understand how to line things up and see how the pants fit together. 2.) I dont really like the original pants. But if anyone would like to help make the matching pants I would appreciate it. The gloves are also not the same, they are the reed replica gloves just because I thought they looked cooler than the other gloves. I also need someone to get some renders for me and/or I tell me how to do them. BTW: this is my first gear skin I have attempted so crit/tips are appreciated

Image

This was a big picture so I put it on my website:
http://straightupmx.com/images/rider_bo ... 0White.png
Judge
Crushed Dissenter
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Joined: Fri Jul 17, 2009 1:48 pm
Team: FSK

Re: Upcoming Skins and Shader Maps #2

Post by Judge »

It is? Oh well... I still hate how protection looks under the gear.. in all honesty the only protection I like is the helmet and the sentinel.. everything else seems uncomfortable/horrible to me.
FelipeMX
Posts: 550
Joined: Sat Apr 10, 2010 2:45 am
Team: Finesse Supersports

Re: Upcoming Skins and Shader Maps #2

Post by FelipeMX »

m121c wrote:Im making the Shift Strike Hyde gear and I plan on making diffrent colors. The pants are not the same for 1.) I dont really understand how to line things up and see how the pants fit together. 2.) I dont really like the original pants. But if anyone would like to help make the matching pants I would appreciate it. The gloves are also not the same, they are the reed replica gloves just because I thought they looked cooler than the other gloves. I also need someone to get some renders for me and/or I tell me how to do them. BTW: this is my first gear skin I have attempted so crit/tips are appreciated

http://straightupmx.com/images/screenshot017.png

This was a big picture so I put it on my website:
http://straightupmx.com/images/rider_bo ... 0White.png
The same gear I was working on before my Power Supply fry up...

*cough*
Image

*cough*
Image
Finesse Supersports
saetta
Posts: 186
Joined: Mon Jun 14, 2010 3:00 pm
Location: south tirol, italy

Re: Upcoming Skins and Shader Maps #2

Post by saetta »

MxRyan195 wrote:Fox 360 2011 Vented

http://i235.photobucket.com/albums/ee11 ... hot877.png
do you relise that fox helmet too?? :D
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