This is probably one of the better tracks from a new creator I've ridden. I like the layout and base displacement a lot. This track definitely has a lot of potential, here are my suggestions. Your ruts and berms need some work, they seem really smooth on top so they don't hold you in very well, and the transition on the ends are really abrupt (the first turn is a good example of this). Your jump faces seem rolled out too, they don't have a definitive lip and to roll away at the top (almost like a whoop shape). If you ramp them out a little more they would ride a lot better. Some of the off cambers needed something to bank off too, some ruts in those sections would be nice. I also had a hard time seeing the breaking bumps, but that's not entirely your fault, the sky and lighting you used does it. Here is a topic with some different skies in it:
http://mxsimulator.com/benchracing3/vie ... 24#p138724. The lighting files should make it easier to see some of the bumps. Track objects are pretty plain too, here are some more objects that are available:
http://mxsimulator.com/benchracing3/vie ... f=2&t=4769.
I hope this helped you with future tracks or this one if you are going to work on it still

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