Attacker: Airoh Helmet
Attacker: Airoh Helmet
Hello everyone,
Yes I know, I am working on a ktm, it will still continue, just need something else along the way.
I am going to model an Airoh helmet again, this time better. Need some advice though, how should it be unwrapped, a wire frame of another helmet would be nice so I know.
My target, I would also like to know who would be able to skin some kits.
Thank You,
Attacker
Ramon Brand
Yes I know, I am working on a ktm, it will still continue, just need something else along the way.
I am going to model an Airoh helmet again, this time better. Need some advice though, how should it be unwrapped, a wire frame of another helmet would be nice so I know.
My target, I would also like to know who would be able to skin some kits.
Thank You,
Attacker
Ramon Brand
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Re: Attacker: Airoh Helmet
check out the shoei wireframe. Easy to skin, easy to unwap(i think) everybody wins.
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
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Re: Attacker: Airoh Helmet
I have airoh in real life so if u want pictures i can send them to you.Also i would love to make some skins for it.
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Re: Attacker: Airoh Helmet
Id love to make some skins for this helmet.
Re: Attacker: Airoh Helmet
Here's my advice on helmets, since I've made a couple that both could have been better in different ways.
For first person view, it doesn't matter where you make the seam since you cant see it while riding.
For third person, right at the back of the helmet is critical to be seamless since it's what's most visible.
With that said, probably the hardest part of the helmet to mesh together in the UV is the back because of the curvature. I'd say try to minimize stretching as much as possible while still trying to connect as many back vertices at the split. Food for thought I spose.
For first person view, it doesn't matter where you make the seam since you cant see it while riding.
For third person, right at the back of the helmet is critical to be seamless since it's what's most visible.
With that said, probably the hardest part of the helmet to mesh together in the UV is the back because of the curvature. I'd say try to minimize stretching as much as possible while still trying to connect as many back vertices at the split. Food for thought I spose.
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Re: Attacker: Airoh Helmet
i would suggest (as i did before) to model the aviator..it's almost the same but much better..and maybe a little more difficult
if you need i got a lot of pics of it
if you need i got a lot of pics of it
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Re: Attacker: Airoh Helmet
As I told you... I´d rather see the Stelt Helmet
just to throw my opinion in the room lol
just to throw my opinion in the room lol
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
Re: Attacker: Airoh Helmet
If you end up doing the Aviator I'll pump out a bunch of skins for it
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Re: Attacker: Airoh Helmet
I would do a few skins for the Stelt
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Re: Attacker: Airoh Helmet
i have 2 stelt helmets so if you need some pics i would gladly help!
But i'd like to se the aviator more than the stelt
But i'd like to se the aviator more than the stelt
Re: Attacker: Airoh Helmet
Well, thanks for the replies, will keep that in mind DDMX,
I am doing the aviator, cause I personally think it looks more factory.
Perfect Side, front and top views would be sick.
Put it far away and zoom in a lot is a good way of getting a good orthographic image.
Thank you.
Attacker
I am doing the aviator, cause I personally think it looks more factory.
Perfect Side, front and top views would be sick.
Put it far away and zoom in a lot is a good way of getting a good orthographic image.
Thank you.
Attacker
Re: Attacker: Airoh Helmet
*Like* I need to agree though. I'd rather have an Arai... SUprised no ones made one yet.Kawasakis wrote:Man those look ugly.
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Re: Attacker: Airoh Helmet
Nice man glad to hear it. If you need any help with the template let me know, I'll be looking forward to starting some skins soon as the uvmap is out.