Yea, thats what we did. I parked right before timing gate 26. He rode up to the flagger and couldn't see it waving. I toggle spy'd him at the same time and could see the flagger waving.jlv wrote:Try parking right before gate 26 and not touching it. The flag should stay on until you touch gate 26.
Track Files Explained
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Re: Track Files Explained
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Re: Track Files Explained
I just tested it in the 03 server and the same thing happened. I crashed, spec'd another rider, he couldnt see the flag waving, I could. Weird.wheels1758 wrote:Yea, thats what we did. I parked right before timing gate 26. He rode up to the flagger and couldn't see it waving. I toggle spy'd him at the same time and could see the flagger waving.jlv wrote:Try parking right before gate 26 and not touching it. The flag should stay on until you touch gate 26.
Re: Track Files Explained
Are you saying it's changing depending on which rider you're following?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Track Files Explained
I just looked at it some more and I think it's completely broken for online riders and has been for a while now. I'll have it fixed in a moment.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Track Files Explained
I have this line in my terrain.hf file 10 1.000000 0.029557 160.635468 im trying to get a higher resolution of my track , ex. highpoint , hangtown, greenvalley, but when i go to open up my track in-game a little sentence comes up sying bad shading demensions (1025 x 1025) any help
Re: Track Files Explained
You need to change the resolution of shading.ppm and shadingx2.ppm in your trackfolder to match the resolution in the terrain.hf and your terrain.png, i.e. to 2049x2049.
Just open them in some image editing software and change the image size.
Just open them in some image editing software and change the image size.
Re: Track Files Explained
Thanks haggvist .. appricieate the help man !
Re: Track Files Explained
Don't really know where to post to this but this is what happens when I try to put a doghouse/bobcat into my track.
This is the code:
[611.509583 0.000000 1164.312378] -2.595937 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[618.384583 0.000000 1158.687378] -2.207303 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[620.259583 0.000000 1152.437378] -1.504215 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[614.842957 0.000000 1147.645630] -0.580759 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[605.209961 0.000000 1142.704956] -0.154998 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[594.308716 0.000000 1141.231812] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[581.934326 0.000000 1141.526367] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[566.908325 0.000000 1141.231812] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[600.908325 0.000000 1145.231812] 0.000000 @TrainingFacility/statue/bobcat.jm @TrainingFacility/statue/bobcat.png
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png
Then when I go into game it comes up with this:
This is the code:
[611.509583 0.000000 1164.312378] -2.595937 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[618.384583 0.000000 1158.687378] -2.207303 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[620.259583 0.000000 1152.437378] -1.504215 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[614.842957 0.000000 1147.645630] -0.580759 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[605.209961 0.000000 1142.704956] -0.154998 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[594.308716 0.000000 1141.231812] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[581.934326 0.000000 1141.526367] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[566.908325 0.000000 1141.231812] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[600.908325 0.000000 1145.231812] 0.000000 @TrainingFacility/statue/bobcat.jm @TrainingFacility/statue/bobcat.png
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png
Then when I go into game it comes up with this:
Re: Track Files Explained
You need to put a space then "null" on the end of this line
Code: Select all
Yours
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png
How it should be
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png null
"The only way of finding the limits of the possible is by going beyond them into the impossible"
Re: Track Files Explained
Now anything below those lines, the statues dont show.
Re: Track Files Explained
Sorry, what i wrote wasn't very clear.
Replace this line:
With this one:
How i figured that out was, with the picture you provided it said "Missing .SHP file, and it gave the co-ordinates, so i found the line with those co-ordinates and put "null" on the end. You only need "null" when it doesn't have a .SHP file (collision file).
I hope this is a bit clearer.
Acid.
Replace this line:
Code: Select all
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png
Code: Select all
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png null
I hope this is a bit clearer.
Acid.
"The only way of finding the limits of the possible is by going beyond them into the impossible"
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- Joined: Sun Jun 07, 2009 9:59 am
- Team: Privateer
- Location: Perth,Western Australia, Australia
Re: Track Files Explained
im getting the same thing but with the shp. file, all the codes are right, and the i have the correct files in my folder, but it comes up with the same thing.
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- Posts: 122
- Joined: Sun Jun 07, 2009 9:59 am
- Team: Privateer
- Location: Perth,Western Australia, Australia
Re: Track Files Explained
^^ its with dj's redbull arch
Re: Track Files Explained
How do you name the tracks with space with working decals?
Re: Track Files Explained
You don't. Give the track folder a name with no spaces or weird characters. Then make a file named "desc" with the descriptive name of the track.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.