What was MX sim created with ?
What was MX sim created with ?
I'm currently developing my own bike simulator (BMX SIM) and it sure is a loney road haha.
I was just woundering what MX sim was created with and whats the history and background.
I know Josh Vanderhoof is the creator but thats about all I have found so far.
I was just woundering what MX sim was created with and whats the history and background.
I know Josh Vanderhoof is the creator but thats about all I have found so far.
Re: What was MX sim created with ?
Not to be a butthead, but I hope you have a strong understanding of script writing, math and physics (if not, I suggest thats where you start). Once you installed mxs you will see a "credits" file in the inst folder. There JLV gives credits to the software and such. Other than that, good luck and Ill be happy to beta your game as you progresswakeymatt wrote:I'm currently developing my own bike simulator (BMX SIM) and it sure is a loney road haha.
I was just woundering what MX sim was created with and whats the history and background.
I know Josh Vanderhoof is the creator but thats about all I have found so far.

my sig was infested...
Re: What was MX sim created with ?
There is a credits.txt included with the demo or full version that gives credit for everything used. I believe the physics engine is the Open Dynamics Engine (ODE)
There is a similar thread by attacker on page 1 or 2 I'm guessing, where I quoted the credits.txt. I'm on my phone now so no dice...
There is a similar thread by attacker on page 1 or 2 I'm guessing, where I quoted the credits.txt. I'm on my phone now so no dice...
jlv wrote:Here's a picture of my nuts.
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Re: What was MX sim created with ?
sounds pretty cool as i bmx would love to bets test when your making it!

Re: What was MX sim created with ?
Ah cheers for the info guys, i'm actually using the unity game engine to develop my game. It's much easier than you would think however some parts are very challenging indeed.
As soon as i'm at beta stage (quite a while off) i'll be sure to post up a build for you guys to test
As soon as i'm at beta stage (quite a while off) i'll be sure to post up a build for you guys to test

Re: What was MX sim created with ?
fyi, if you didnt already find it, there is a 2wheel script already developed in the unity storewakeymatt wrote:Ah cheers for the info guys, i'm actually using the unity game engine to develop my game. It's much easier than you would think however some parts are very challenging indeed.
As soon as i'm at beta stage (quite a while off) i'll be sure to post up a build for you guys to test

my sig was infested...
Re: What was MX sim created with ?
do you mean the RapidUnity Two-Wheeled Vehicle Editor Add-on ?poidog808 wrote: fyi, if you didnt already find it, there is a 2wheel script already developed in the unity store
The problem with that is the guy who makes it doesn't support it anymore it seems and for what I need its far from ideal and also costs a bit of cash.
I'd like to pull apart his code and look at how he has done things but apart from that its a bit of a turd lol.
I'm going for much more realistic physics and from my tests I know its possible.
Re: What was MX sim created with ?
BMX Simulator? COOL!! 

Re: What was MX sim created with ?
sweet, good luck guy.wakeymatt wrote:do you mean the RapidUnity Two-Wheeled Vehicle Editor Add-on ?poidog808 wrote: fyi, if you didnt already find it, there is a 2wheel script already developed in the unity store
The problem with that is the guy who makes it doesn't support it anymore it seems and for what I need its far from ideal and also costs a bit of cash.
I'd like to pull apart his code and look at how he has done things but apart from that its a bit of a turd lol.
I'm going for much more realistic physics and from my tests I know its possible.
my sig was infested...
Re: What was MX sim created with ?
From a programming sense I believe he has said straight C before, but if he had to do it again he would not go that route. Don't quote me.
Re: What was MX sim created with ?
Oh sick man, thats sounding incredibile if you stick with it all the way through:) Been waiting for a bmx game and I'd be willing to chip in if you needed something.
Re: What was MX sim created with ?
Ok,
If you want my advice, read on, if not, don't read.
I have gone down this route multiple times before in the attempt to create my own little program. Unity, yes, its simple and can do a lot, but it has a huge flaw. The physics is pre-set, and glitch out constantly, even with script, it just isn't realistically possible to create a MXS style game. I'm not saying its imposable, but you will run into a tonne of headaches. I had warping of axles, bending wheels, and suspension that would invert if it got a well enough hit. Oh and yes, I scripted everything, I wasn't just relying on the physics engine, that was a complete failure. If you are seriously interested in doing this, I suggest you look into a more advanced physics engine that you can tie into a game engine, such as ogre. ODE is complex, take a look at Newton Dynamics Engine, I do not know how to use it, I haven't tried, but have seen it around and it looks promising, I might be wrong, but its a place to start. Be aware though, fairly complex C# or Java script is gonna hit you, and there is no way to avoid it if you want to get a realistically operating system.
I do not know much about this stuff and would love to know more, but I have tried and I thought I would just share what I have learnt so others do not make the same mistake and waste hours of testing. I would be happy to help.
Attacker
If you want my advice, read on, if not, don't read.
I have gone down this route multiple times before in the attempt to create my own little program. Unity, yes, its simple and can do a lot, but it has a huge flaw. The physics is pre-set, and glitch out constantly, even with script, it just isn't realistically possible to create a MXS style game. I'm not saying its imposable, but you will run into a tonne of headaches. I had warping of axles, bending wheels, and suspension that would invert if it got a well enough hit. Oh and yes, I scripted everything, I wasn't just relying on the physics engine, that was a complete failure. If you are seriously interested in doing this, I suggest you look into a more advanced physics engine that you can tie into a game engine, such as ogre. ODE is complex, take a look at Newton Dynamics Engine, I do not know how to use it, I haven't tried, but have seen it around and it looks promising, I might be wrong, but its a place to start. Be aware though, fairly complex C# or Java script is gonna hit you, and there is no way to avoid it if you want to get a realistically operating system.
I do not know much about this stuff and would love to know more, but I have tried and I thought I would just share what I have learnt so others do not make the same mistake and waste hours of testing. I would be happy to help.
Attacker
Re: What was MX sim created with ?
Unity uses the Physx engine which is more than capable.
Re: What was MX sim created with ?
More than capable? I am not talking about the pure physics, but rather the way it is integrated and how the physics interacts with each other.