Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

This has better shading. You will have to mess with layers and get rid of some layer masks and stuff. Someone may have different shading, but I know that Garasaki made some good stuff.
Crossman35
Posts: 726
Joined: Wed Aug 04, 2010 3:49 pm
Location: France

Re: Upcoming Skins and Shader Maps #2

Post by Crossman35 »

Image
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"Race your life"
Jaruro38
Posts: 673
Joined: Sat Apr 16, 2011 10:09 am
Team: DP26 RB KTM FACTORY
Location: SPAIN

Re: Upcoming Skins and Shader Maps #2

Post by Jaruro38 »

The reflecting parts are just awesome!
supercross711
Posts: 3032
Joined: Wed Aug 31, 2011 11:15 pm
Location: North Carolina USA

Re: Upcoming Skins and Shader Maps #2

Post by supercross711 »

yo crossman looks good, i work with jgr and the logo on the shroud has a little white to blue to white gradient around the out side
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P2sta wrote:Read it again, you are going full are going full 'meurican here.
BrutalMX
Posts: 1061
Joined: Mon Feb 14, 2011 7:38 am
Location: PA
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by BrutalMX »

Look amazing Crossman. Tried to find a flaw but I honestly couldn't :P
Austin Mulhern | Motopixels REV
Image[/a]
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
botten144
Crushed Dissenter
Posts: 334
Joined: Sat Apr 09, 2011 8:01 pm
Team: JDR/J-Star|KTM
Location: Norway

Re: Upcoming Skins and Shader Maps #2

Post by botten144 »

Damn Crossman. It makes mine look shit.
------------------------------------------------------anyways----------------------------------------------

I Kinda Re-did the whole shroud and took inspiration from Shredder's realeses and KTM's LD bike. I really hope you guys dont feel to "ripped" IF, tell me and i will change it.
Dont mind the "Rival Racing" text. Was just for a try
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ehm24
Posts: 1556
Joined: Wed Jan 26, 2011 2:12 am
Team: Used to be Factory
Location: San Diego, CA

Re: Upcoming Skins and Shader Maps #2

Post by ehm24 »

I feel like there's wayy to much going on there.
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hughes
Posts: 392
Joined: Sun Apr 24, 2011 10:17 pm
Team: Privateer
Location: Florida

Re: Upcoming Skins and Shader Maps #2

Post by hughes »

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To me I actually like the design. Keep up the good work.
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supercross711
Posts: 3032
Joined: Wed Aug 31, 2011 11:15 pm
Location: North Carolina USA

Re: Upcoming Skins and Shader Maps #2

Post by supercross711 »

Crossman35 wrote:Image

Cronssmen want me to send you the real jGRMX logo for the bike???
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P2sta wrote:Read it again, you are going full are going full 'meurican here.
excelmx112
Posts: 406
Joined: Tue Jul 27, 2010 4:19 pm

Re: Upcoming Skins and Shader Maps #2

Post by excelmx112 »

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Working on my Kurt McCabe replica
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will96
Posts: 381
Joined: Wed Dec 29, 2010 9:59 pm

Re: Upcoming Skins and Shader Maps #2

Post by will96 »

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[color=#FF0000]jlv[/color] wrote:I'd probably ban him if I understood what he just said.
Ballsfalsky
Posts: 2981
Joined: Mon Feb 28, 2011 4:35 am
Team: Tim Hortons

Re: Upcoming Skins and Shader Maps #2

Post by Ballsfalsky »

not a fan of the numberplates. good job otherwise.
will96
Posts: 381
Joined: Wed Dec 29, 2010 9:59 pm

Re: Upcoming Skins and Shader Maps #2

Post by will96 »

Thank you and yeah, i need to do something better with them.
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[color=#FF0000]jlv[/color] wrote:I'd probably ban him if I understood what he just said.
KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

I think you need to tone down one color or the other. They're both super strong and it's way too much.

I'm not crazy about the use of such big gradients, but that's just me.
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jamalRm256
Crushed Dissenter
Posts: 657
Joined: Sun Oct 23, 2011 3:27 pm

Re: Upcoming Skins and Shader Maps #2

Post by jamalRm256 »

howd you get the template ? :O
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