Export Script for Blender 2.6
Export Script for Blender 2.6
Not very well tested yet but here it is.
1. Download via Right click, Save link as.
2. In Blender, open File / User Preferences.
3. Go to Addons and click "Install Addon".
4. Find "jm_export_263.py" and click "Install Addon".
5. Find "Import-Export: Export MX Simulator Model" in the list and check it to enable the add on.
1. Download via Right click, Save link as.
2. In Blender, open File / User Preferences.
3. Go to Addons and click "Install Addon".
4. Find "jm_export_263.py" and click "Install Addon".
5. Find "Import-Export: Export MX Simulator Model" in the list and check it to enable the add on.
Last edited by jlv on Fri Jun 22, 2012 9:40 pm, edited 1 time in total.
Reason: Updated for 2.63
Reason: Updated for 2.63
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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- Posts: 471
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- Location: California
Re: Export Script for Blender 2.6
just out of curiosity JLV, what does this do?
3rd Overall EMF Junior Cup 2011
2nd Overall A-B class Maniacs Spur Series 2012
2nd Overall A-B class Maniacs Spur Series 2012
Re: Export Script for Blender 2.6
Is a, er, export script for Blender 2.6...
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.6
Me gusta. Thanks a ton JLV, been wanting this for a while!
Re: Export Script for Blender 2.6
BIG Thanks JLV !!
Re: Export Script for Blender 2.6
Thanks jlv! Have been waiting for this for a while .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Export Script for Blender 2.6
Having problems with it, getting a weird error whenever I try to export something.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Export Script for Blender 2.6
Have you got more than one object selected / no objects at all?
Re: Export Script for Blender 2.6
Only one selected, but I did one with two objects selected and it gave me the same error.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Export Script for Blender 2.6
I'm getting the same thing. Something must have changed in 2.63.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.6
Ok, I'll try an older version. Thanks for trying it out.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Export Script for Blender 2.6
Opened the blend file in 2.61, and nothing has faces, there's only edges .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Export Script for Blender 2.6
Try this: http://mxsimulator.com/scripts/jm_export_263.py
They renamed "faces" to "tessfaces" when they added bmesh. Hopefully that's the only difference...
They renamed "faces" to "tessfaces" when they added bmesh. Hopefully that's the only difference...
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.