New erode test

All about making tracks for MX Simulator
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BuddyTheElf
Posts: 2264
Joined: Tue Nov 29, 2011 10:47 pm
Team: Privateer
Location: UK

Re: New erode test

Post by BuddyTheElf »

The line would be handy if you were using the erode to make ruts for your track to save. By seeing where you have been, you can consistently ride the same line over and over.
barrington314
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Location: Charleston, SC

Re: New erode test

Post by barrington314 »

Sandhapper wrote:This is sick JLV! just awesome!
I noticed something. I rode on a sx track and after 15 laps some bales were flying because of the ruts I made. I can't wait to see this in multiplayer and see some cool inside ruts in sx! Thx for this JLV!
floating you mean? thats too much dirt moving if so. to wide or something. there shouldnt be that much dirt moving out from under the bales. really there shouldnt be any moving from under them at all. but since we can ride through the bales, that might happen.
Stickerz
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Re: New erode test

Post by Stickerz »

That happened to me also, if I got close to the bales, I never hit a bale, but it started floating after a while hahaha
DJ99X
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Re: New erode test

Post by DJ99X »

The statue positions don't update unless you move them in the editor
Stickerz
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Re: New erode test

Post by Stickerz »

I know, I was just too lazy to move it :lol:
barrington314
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Re: New erode test

Post by barrington314 »

they shouldnt need to though. the erode shouldnt make that much dirt move. as in its making too wide of a path.


JLV, any chance you could share with us the tileinfo of the sx tracks?
jlv
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Re: New erode test

Post by jlv »

The wide radius is technically wrong but makes it erode faster and smoother.

Here's the Las Vegas tileinfo:

Code: Select all

friction 1.0 1.0
friction 1.0 32.0
friction 1.5 64.0
roll_resist 5.0 15.0 10.0
texture @dirt.ppm
roost texture=@splash.png grow=1.5 slow_angle=0.5 drag=0 size=1.0 r=79 g=64 b=34 fade_a=0
addtile

friction 0.5    0.25
friction 0.3    1.5
friction 0.5    3.0
friction 1.25   4.5
roll_resist  5.0 75.0 10.0
roll_resist  5.0 50.0 50.0
texture @colors/olive.png
roost texture=@splash.png grow=1.5 slow_angle=1.0 drag=1.0 drag=0 size=1.0 r=52 g=39 b=28 fade_a=0
addtile

friction 0.5    0.25
friction 0.3    1.5
friction 0.5    3.0
friction 1.125  4.5
roll_resist  5.0 15.0 0.0
roll_resist  50.0 150.0 5.0
roll_resist  25.0 75.0 50.0
texture @sand.ppm
roost texture=@loam_dryscatter16x16.png count=1 size=1.0 grow=8.0 drag=5 r=216 g=192 b=107 a=192
addtile

friction 0.125  4.0
friction 0.25   8.0
friction 1.0   16.0
roll_resist 15.0 20.0 25.0
roll_resist 25.0 75.0 50.0
texture @colors/maroon.png
roost texture=@splash.png grow=2.0 drag=0 size=1.0 r=45 g=25 b=16 fade_a=0
addtile

friction 0.125  4.0
friction 0.25   8.0
friction 1.0   16.0
roll_resist  5.0  15.0 10.0
roll_resist  5.0  15.0 25.0
roll_resist 50.0 150.0 50.0
texture @colors/aqua.png
roost texture=@splash.png drag=0 size=0.5 a=192
roost texture=@splash.png dig=0 a=192 fade_a=-128 drag=1 vscale=.5 size=.5 grow=5 count=10 randomize=10 splash=1
addtile

friction 1.0 1.0
roll_resist 5.0 25.0 10.0
roll_resist 5.0 50.0 50.0
texture @colors/green.png
roost texture=@splash.png count=4 grow=1.5 slow_angle=1.0 drag=0 size=1.0 r=52 g=39 b=28 fade_a=0
roost texture=@grassthin16x16.png count=1 vscale=0.25 size=1.0
addtile

friction 1.0 6.0
friction 0.8 8.0
roll_resist 5.0 15.0 10.0
texture @colors/gray.png
roost texture=@loam_dryscatter16x16.png slip_threshold=48.0 drag=16.0 count=1 size=1.0 grow=8.0 r=0 g=0 b=0 a=64 fade_a=-256
addtile
Josh Vanderhoof
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toonys66
Posts: 1046
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Location: south france

Re: New erode test

Post by toonys66 »

hello
sorry but in 3 years i have never use erode, what must i type and where? i click right on properties and after .exe" i put a space and i type --erode? thanks if there is a nice code to write the full sentence we must type with spaces.... sorry to bother and to be a noob in erode... thanks for the help.
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DJ99X
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Re: New erode test

Post by DJ99X »

"C:\Program Files (x86)\MX Simulator\mx.exe" --editor --erode 1.0

Thats what I have in my target
toonys66
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Re: New erode test

Post by toonys66 »

thanks a lot DJ
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mbork-1
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Re: New erode test

Post by mbork-1 »

mbork-1 wrote:its cool what you are doing now and testing it out but my game with last snap is laging worster then in hell i mean fps from 125 on stock track down to 30 and still laggs like stop go stop go stop go.......
What hardware are you on and what graphics settings are you using?[/quote]
..
i run ati card HD4350 and i use pretty low ingame settings,verage is like minimum textures 6 geo 5...
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3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
mbork-1
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Location: Latvia

Re: New erode test

Post by mbork-1 »

oh and today noticed like when i play online with this snap when my bike moves i have same hard fpd drop like offline with erode so now i am back to old snap and everything oke agin and i didnt turned up or down settings
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3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
vmaki
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Re: New erode test

Post by vmaki »

Does suspension settings affect the bumpiness of a certain erode setting? ie. loose suspension more bumps firm suspension less bumps?
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mbork-1
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Location: Latvia

Re: New erode test

Post by mbork-1 »

vmaki wrote:Does suspension settings affect the bumpiness of a certain erode setting? ie. loose suspension more bumps firm suspension less bumps?
yes it hink becasue its like irl
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3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
SEAL5327
Crushed Dissenter
Posts: 271
Joined: Sat Jul 30, 2011 9:44 pm

Re: New erode test

Post by SEAL5327 »

Tried everything suggested here so far with the latest snapshot and no erosion happens. :?
Stormz wrote:I am the forum asshole, and I approve this thread.

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