2012-11-15 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
magnusson
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Re: 2012-11-15 snapshot

Post by magnusson »

how awesome is this!
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
mxsisboss
Posts: 1710
Joined: Mon Feb 06, 2012 6:11 pm

Re: 2012-11-15 snapshot

Post by mxsisboss »

This is awesome! Thank you JLV but when i get in game it isnt "shiny"
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
KaseoDip
Village Idiot
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Re: 2012-11-15 snapshot

Post by KaseoDip »

Robert196 wrote:
yFMX wrote:Awesome snapshot! I was waitting for this snapshot to start new tracks.
I liked shadingx2 too, too bad it's gone. Gonna have to find some tricks.

I've made some normal maps to test the snapshot. No spec map yet. Terrain maps make the game look so much better!
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yFMX
Posts: 318
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Location: France

Re: 2012-11-15 snapshot

Post by yFMX »

Thanks guys!
Ballsfalsky wrote:Please tell me you're going to re-release redwood with these.... :shock:
Nope, I'm done with this track. It was just to see how the maps looked. And since there's no shadingx2 anymore it lacks of details at some places and I don't feel like working on that. I'd rather start a new track.
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staydown
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Location: Lehigh Valley, Pa

Re: 2012-11-15 snapshot

Post by staydown »

messing around with some ideas
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ddmx
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Re: 2012-11-15 snapshot

Post by ddmx »

What can I say that hasn't already been said before. Thank you jlv for your constant work on improving the game. I know we all greatly appreciate the fact that you're still developing even in the midst of clean up work after the hurricane.

Yann, DJ, those textures look amazing. Great work as well!
mxrewind665
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Re: 2012-11-15 snapshot

Post by mxrewind665 »

another thing for me to learn lol. This is F**** sick. Thanks Josh.
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DJ99X
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Re: 2012-11-15 snapshot

Post by DJ99X »

DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: 2012-11-15 snapshot

Post by DJ99X »

Awww.... erode is hella slow with shaders :(
checkerz
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Re: 2012-11-15 snapshot

Post by checkerz »

Not excited about the extra work that will go into making a track look good but varied and not like a repeated texture with a comb all the way around. At the same point, excited to see what guys like DJ, Hagg, Yann, etc. will do with it.

Unfortunately a necessary evil to continue raising the bar.

Don't get me wrong or take it the wrong way, I'm stoked and SOOO thankful JLV. Just negative nancy today I guess!
al167
Posts: 275
Joined: Sun Jan 01, 2012 10:34 pm
Team: Privateer

Re: 2012-11-15 snapshot

Post by al167 »

hey checkers, not to get off topic, but how did you do that comb over effect and dozer marks ect with reflex? i heard i was done somehow with the spline? id love to be able to do that with my tracks!
Dennisfjeldberg
Posts: 620
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Team: EVP

Re: 2012-11-15 snapshot

Post by Dennisfjeldberg »

after i downloaded the this snapshot, i can not type in the chat?? any help?
Robert196
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Re: 2012-11-15 snapshot

Post by Robert196 »

Dennisfjeldberg wrote:after i downloaded the this snapshot, i can not type in the chat?? any help?
Make sure your keys weren't reset.
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22Ryann
Posts: 254
Joined: Sat Jul 09, 2011 9:44 am
Team: Thrashedkids

Re: 2012-11-15 snapshot

Post by 22Ryann »

So are these shaders layed down as decals piece by piece, or we can make an entire map shader?

They look so so so good
Your_Cabbage
Posts: 152
Joined: Fri Jul 01, 2011 3:03 am

Re: 2012-11-15 snapshot

Post by Your_Cabbage »

i know im probably going to get flamed to hell and back about this, but could someone link me to the updated 2012 sx tracks?
Andrew Schettley #519
2012 Limited Decal Fall Series C Class Champion
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